- add build process for android bullet native (thanks to @iwgeric)
- add bullet native libraries for android git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8803 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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commit
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@ -201,6 +201,7 @@
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<include name="**/jME3-jbullet.jar"/>
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<include name="**/jME3-bullet.jar"/>
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<include name="**/jME3-bullet-natives.jar"/>
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<include name="**/jME3-bullet-natives-android.jar"/>
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</fileset>
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<!--clear old files-->
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BIN
engine/lib/bullet/android/armeabi-v7a/libbulletjme.so
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engine/lib/bullet/android/armeabi-v7a/libbulletjme.so
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engine/lib/bullet/android/armeabi/libbulletjme.so
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engine/lib/bullet/android/armeabi/libbulletjme.so
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engine/lib/bullet/android/x86/libbulletjme.so
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engine/lib/bullet/android/x86/libbulletjme.so
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engine/lib/bullet/jME3-bullet-android-natives.jar
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engine/lib/bullet/jME3-bullet-android-natives.jar
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engine/src/bullet/native/android/Android.mk
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engine/src/bullet/native/android/Android.mk
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@ -0,0 +1,259 @@
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# /*
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# Bullet Continuous Collision Detection and Physics Library for Android NDK
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# Copyright (c) 2006-2009 Noritsuna Imamura <a href="http://www.siprop.org/" rel="nofollow">http://www.siprop.org/</a>
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#
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# This software is provided 'as-is', without any express or implied warranty.
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# In no event will the authors be held liable for any damages arising from the use of this software.
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# Permission is granted to anyone to use this software for any purpose,
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# including commercial applications, and to alter it and redistribute it freely,
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# subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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# 3. This notice may not be removed or altered from any source distribution.
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# */
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LOCAL_PATH:= $(call my-dir)
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JME3_PATH:=
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BULLET_PATH:=
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include $(CLEAR_VARS)
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LOCAL_MODULE := bulletjme
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LOCAL_C_INCLUDES := $(BULLET_PATH)/\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch\
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$(BULLET_PATH)/BulletCollision/CollisionShapes\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver\
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$(BULLET_PATH)/BulletDynamics/Dynamics\
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$(BULLET_PATH)/BulletDynamics/Vehicle\
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$(BULLET_PATH)/LinearMath\
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$(BULLET_PATH)/BulletCollision\
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$(BULLET_PATH)/BulletDynamics\
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$(BULLET_PATH)/BulletMultiThreaded\
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$(BULLET_PATH)/BulletSoftBody\
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$(BULLET_PATH)/ibmsdk\
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$(BULLET_PATH)/LinearMath\
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$(BULLET_PATH)/MiniCL\
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$(BULLET_PATH)/vectormath\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch\
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$(BULLET_PATH)/BulletCollision/CollisionShapes\
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$(BULLET_PATH)/BulletCollision/Gimpact\
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$(BULLET_PATH)/BulletCollision/ibmsdk\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
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$(BULLET_PATH)/BulletDynamics/Character\
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$(BULLET_PATH)/BulletDynamics/ConstraintSolver\
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$(BULLET_PATH)/BulletDynamics/Dynamics\
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$(BULLET_PATH)/BulletDynamics/ibmsdk\
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$(BULLET_PATH)/BulletDynamics/Vehicle\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\
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$(BULLET_PATH)/BulletMultiThreaded/out\
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$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\
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$(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\
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$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\
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$(BULLET_PATH)/LinearMath/ibmsdk\
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$(BULLET_PATH)/MiniCL/MiniCLTask\
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$(BULLET_PATH)/vectormath/scalar\
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$(BULLET_PATH)/vectormath/sse
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LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%)
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LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog
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LOCAL_SRC_FILES := $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionObject.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_ConeJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_HingeJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_PhysicsJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_Point2PointJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_SixDofJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_SixDofSpringJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_joints_SliderJoint.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsCharacter.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsGhostObject.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsRigidBody.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_PhysicsVehicle.cpp\
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$(JME3_PATH)/com_jme3_bullet_objects_VehicleWheel.cpp\
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$(JME3_PATH)/com_jme3_bullet_PhysicsSpace.cpp\
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$(JME3_PATH)/com_jme3_bullet_util_DebugShapeFactory.cpp\
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$(JME3_PATH)/com_jme3_bullet_util_NativeMeshUtil.cpp\
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$(JME3_PATH)/jmeBulletUtil.cpp\
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$(JME3_PATH)/jmeClasses.cpp\
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$(JME3_PATH)/jmeMotionState.cpp\
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$(JME3_PATH)/jmePhysicsSpace.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvt.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDispatcher.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp\
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$(BULLET_PATH)/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionObject.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionWorld.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btGhostObject.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btManifoldResult.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/btUnionFind.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btBox2dShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btBoxShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCapsuleShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCollisionShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCompoundShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConcaveShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConeShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvex2dShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexHullShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexInternalShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btCylinderShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btEmptyShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btMultiSphereShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btOptimizedBvh.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btShapeHull.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btSphereShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTetrahedronShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleBuffer.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleCallback.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMesh.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp\
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$(BULLET_PATH)/BulletCollision/CollisionShapes/btUniformScalingShape.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btContactProcessing.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGenericPoolAllocator.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactBvh.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/btGImpactShape.cpp\
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||||
$(BULLET_PATH)/BulletCollision/Gimpact/btTriangleShapeEx.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/gim_box_set.cpp\
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$(BULLET_PATH)/BulletCollision/Gimpact/gim_contact.cpp\
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||||
$(BULLET_PATH)/BulletCollision/Gimpact/gim_memory.cpp\
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||||
$(BULLET_PATH)/BulletCollision/Gimpact/gim_tri_collision.cpp\
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||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp\
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$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp\
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||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp\
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||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp\
|
||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp\
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||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp\
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||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\
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||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp\
|
||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp\
|
||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp\
|
||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp\
|
||||
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/Character/btKinematicCharacterController.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btContactConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/Dynamics/btRigidBody.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/Vehicle/btRaycastVehicle.cpp\
|
||||
$(BULLET_PATH)/BulletDynamics/Vehicle/btWheelInfo.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/btGpu3DGridBroadphase.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/btParallelConstraintSolver.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/btThreadSupportInterface.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/PosixThreadSupport.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SequentialThreadSupport.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuCollisionTaskProcess.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuFakeDma.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuLibspe2Support.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuSampleTaskProcess.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/Win32ThreadSupport.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp\
|
||||
$(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btDefaultSoftBodySolver.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btSoftBody.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btSoftBodyHelpers.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btSoftRigidDynamicsWorld.cpp\
|
||||
$(BULLET_PATH)/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp\
|
||||
$(BULLET_PATH)/LinearMath/btAlignedAllocator.cpp\
|
||||
$(BULLET_PATH)/LinearMath/btConvexHull.cpp\
|
||||
$(BULLET_PATH)/LinearMath/btConvexHullComputer.cpp\
|
||||
$(BULLET_PATH)/LinearMath/btGeometryUtil.cpp\
|
||||
$(BULLET_PATH)/LinearMath/btQuickprof.cpp\
|
||||
$(BULLET_PATH)/LinearMath/btSerializer.cpp\
|
||||
$(BULLET_PATH)/MiniCL/MiniCL.cpp\
|
||||
$(BULLET_PATH)/MiniCL/MiniCLTaskScheduler.cpp\
|
||||
$(BULLET_PATH)/MiniCL/MiniCLTask/MiniCLTask.cpp
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
2
engine/src/bullet/native/android/Application.mk
Normal file
2
engine/src/bullet/native/android/Application.mk
Normal file
@ -0,0 +1,2 @@
|
||||
APP_MODULES := bulletjme
|
||||
APP_ABI := all
|
273
engine/src/bullet/native/android/jmePhysicsSpace.cpp
Normal file
273
engine/src/bullet/native/android/jmePhysicsSpace.cpp
Normal file
@ -0,0 +1,273 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2010 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#include "jmePhysicsSpace.h"
|
||||
#include "jmeBulletUtil.h"
|
||||
#include <stdio.h>
|
||||
|
||||
/**
|
||||
* Author: Normen Hansen
|
||||
*/
|
||||
jmePhysicsSpace::jmePhysicsSpace(JNIEnv* env, jobject javaSpace) {
|
||||
//TODO: global ref? maybe not -> cleaning, rather callback class?
|
||||
this->javaPhysicsSpace = env->NewWeakGlobalRef(javaSpace);
|
||||
this->env = env;
|
||||
env->GetJavaVM(&vm);
|
||||
if (env->ExceptionCheck()) {
|
||||
env->Throw(env->ExceptionOccurred());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void jmePhysicsSpace::attachThread() {
|
||||
#ifdef JNI_VERSION_1_2
|
||||
vm->AttachCurrentThread((JNIEnv**) &env, NULL);
|
||||
#else
|
||||
vm->AttachCurrentThread(&env, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
JNIEnv* jmePhysicsSpace::getEnv() {
|
||||
attachThread();
|
||||
return this->env;
|
||||
}
|
||||
|
||||
void jmePhysicsSpace::stepSimulation(jfloat tpf, jint maxSteps, jfloat accuracy) {
|
||||
dynamicsWorld->stepSimulation(tpf, maxSteps, accuracy);
|
||||
}
|
||||
|
||||
btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
|
||||
#ifdef _WIN32
|
||||
Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
|
||||
Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
|
||||
threadSupport->startSPU();
|
||||
#elif defined (USE_PTHREADS)
|
||||
PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
|
||||
SolverlsMemoryFunc, maxNumThreads);
|
||||
PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
|
||||
threadSupport->startSPU();
|
||||
#else
|
||||
SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
|
||||
SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
|
||||
threadSupport->startSPU();
|
||||
#endif
|
||||
return threadSupport;
|
||||
}
|
||||
|
||||
btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
|
||||
#ifdef _WIN32
|
||||
Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
|
||||
Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
|
||||
threadSupport->startSPU();
|
||||
#elif defined (USE_PTHREADS)
|
||||
PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
|
||||
createCollisionLocalStoreMemory, maxNumThreads);
|
||||
PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
|
||||
threadSupport->startSPU();
|
||||
#else
|
||||
SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
|
||||
SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
|
||||
threadSupport->startSPU();
|
||||
#endif
|
||||
return threadSupport;
|
||||
}
|
||||
|
||||
void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading) {
|
||||
// collision configuration contains default setup for memory, collision setup
|
||||
btDefaultCollisionConstructionInfo cci;
|
||||
// if(threading){
|
||||
// cci.m_defaultMaxPersistentManifoldPoolSize = 32768;
|
||||
// }
|
||||
btCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration(cci);
|
||||
|
||||
btVector3 min = btVector3(minX, minY, minZ);
|
||||
btVector3 max = btVector3(maxX, maxY, maxZ);
|
||||
|
||||
btBroadphaseInterface* broadphase;
|
||||
|
||||
switch (broadphaseId) {
|
||||
case 0:
|
||||
broadphase = new btSimpleBroadphase();
|
||||
break;
|
||||
case 1:
|
||||
broadphase = new btAxisSweep3(min, max);
|
||||
break;
|
||||
case 2:
|
||||
//TODO: 32bit!
|
||||
broadphase = new btAxisSweep3(min, max);
|
||||
break;
|
||||
case 3:
|
||||
broadphase = new btDbvtBroadphase();
|
||||
break;
|
||||
case 4:
|
||||
// broadphase = new btGpu3DGridBroadphase(
|
||||
// min, max,
|
||||
// 20, 20, 20,
|
||||
// 10000, 1000, 25);
|
||||
break;
|
||||
}
|
||||
|
||||
btCollisionDispatcher* dispatcher;
|
||||
btConstraintSolver* solver;
|
||||
// use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
if (threading) {
|
||||
btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4);
|
||||
dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration);
|
||||
dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
|
||||
} else {
|
||||
dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||
}
|
||||
|
||||
// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
||||
if (threading) {
|
||||
btThreadSupportInterface* solverThreads = createSolverThreadSupport(4);
|
||||
solver = new btParallelConstraintSolver(solverThreads);
|
||||
} else {
|
||||
solver = new btSequentialImpulseConstraintSolver;
|
||||
}
|
||||
|
||||
//create dynamics world
|
||||
btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
|
||||
dynamicsWorld = world;
|
||||
dynamicsWorld->setWorldUserInfo(this);
|
||||
|
||||
//parallel solver requires the contacts to be in a contiguous pool, so avoid dynamic allocation
|
||||
if (threading) {
|
||||
world->getSimulationIslandManager()->setSplitIslands(false);
|
||||
world->getSolverInfo().m_numIterations = 4;
|
||||
world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
|
||||
world->getDispatchInfo().m_enableSPU = true;
|
||||
}
|
||||
|
||||
broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());
|
||||
|
||||
dynamicsWorld->setGravity(btVector3(0, -9.81f, 0));
|
||||
|
||||
struct jmeFilterCallback : public btOverlapFilterCallback {
|
||||
// return true when pairs need collision
|
||||
|
||||
virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy * proxy1) const {
|
||||
// bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
|
||||
// collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
|
||||
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
if (collides) {
|
||||
btCollisionObject* co0 = (btCollisionObject*) proxy0->m_clientObject;
|
||||
btCollisionObject* co1 = (btCollisionObject*) proxy1->m_clientObject;
|
||||
jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer();
|
||||
jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer();
|
||||
if (up0 != NULL && up1 != NULL) {
|
||||
collides = (up0->group & up1->groups) != 0;
|
||||
collides = collides && (up1->group & up0->groups);
|
||||
|
||||
//add some additional logic here that modified 'collides'
|
||||
return collides;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return collides;
|
||||
}
|
||||
};
|
||||
dynamicsWorld->getPairCache()->setOverlapFilterCallback(new jmeFilterCallback());
|
||||
dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::preTickCallback, static_cast<void *> (this), true);
|
||||
dynamicsWorld->setInternalTickCallback(&jmePhysicsSpace::postTickCallback, static_cast<void *> (this));
|
||||
if (gContactProcessedCallback == NULL) {
|
||||
gContactProcessedCallback = &jmePhysicsSpace::contactProcessedCallback;
|
||||
}
|
||||
}
|
||||
|
||||
void jmePhysicsSpace::preTickCallback(btDynamicsWorld *world, btScalar timeStep) {
|
||||
jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo();
|
||||
JNIEnv* env = dynamicsWorld->getEnv();
|
||||
jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
|
||||
if (javaPhysicsSpace != NULL) {
|
||||
env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_preTick, timeStep);
|
||||
env->DeleteLocalRef(javaPhysicsSpace);
|
||||
if (env->ExceptionCheck()) {
|
||||
env->Throw(env->ExceptionOccurred());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void jmePhysicsSpace::postTickCallback(btDynamicsWorld *world, btScalar timeStep) {
|
||||
jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo();
|
||||
JNIEnv* env = dynamicsWorld->getEnv();
|
||||
jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
|
||||
if (javaPhysicsSpace != NULL) {
|
||||
env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_postTick, timeStep);
|
||||
env->DeleteLocalRef(javaPhysicsSpace);
|
||||
if (env->ExceptionCheck()) {
|
||||
env->Throw(env->ExceptionOccurred());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool jmePhysicsSpace::contactProcessedCallback(btManifoldPoint &cp, void *body0, void *body1) {
|
||||
// printf("contactProcessedCallback %d %dn", body0, body1);
|
||||
btCollisionObject* co0 = (btCollisionObject*) body0;
|
||||
jmeUserPointer *up0 = (jmeUserPointer*) co0 -> getUserPointer();
|
||||
btCollisionObject* co1 = (btCollisionObject*) body1;
|
||||
jmeUserPointer *up1 = (jmeUserPointer*) co1 -> getUserPointer();
|
||||
if (up0 != NULL) {
|
||||
jmePhysicsSpace *dynamicsWorld = (jmePhysicsSpace *)up0->space;
|
||||
if (dynamicsWorld != NULL) {
|
||||
JNIEnv* env = dynamicsWorld->getEnv();
|
||||
jobject javaPhysicsSpace = env->NewLocalRef(dynamicsWorld->getJavaPhysicsSpace());
|
||||
if (javaPhysicsSpace != NULL) {
|
||||
jobject javaCollisionObject0 = env->NewLocalRef(up0->javaCollisionObject);
|
||||
jobject javaCollisionObject1 = env->NewLocalRef(up1->javaCollisionObject);
|
||||
env->CallVoidMethod(javaPhysicsSpace, jmeClasses::PhysicsSpace_addCollisionEvent, javaCollisionObject0, javaCollisionObject1, (jlong) & cp);
|
||||
env->DeleteLocalRef(javaPhysicsSpace);
|
||||
env->DeleteLocalRef(javaCollisionObject0);
|
||||
env->DeleteLocalRef(javaCollisionObject1);
|
||||
if (env->ExceptionCheck()) {
|
||||
env->Throw(env->ExceptionOccurred());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
btDynamicsWorld* jmePhysicsSpace::getDynamicsWorld() {
|
||||
return dynamicsWorld;
|
||||
}
|
||||
|
||||
jobject jmePhysicsSpace::getJavaPhysicsSpace() {
|
||||
return javaPhysicsSpace;
|
||||
}
|
||||
|
||||
jmePhysicsSpace::~jmePhysicsSpace() {
|
||||
delete(dynamicsWorld);
|
||||
}
|
@ -35,6 +35,10 @@
|
||||
<os arch="x86_64" />
|
||||
</condition>
|
||||
|
||||
<condition property="ndk-build-name" value="ndk-build.cmd" else="ndk-build">
|
||||
<os family="windows" />
|
||||
</condition>
|
||||
|
||||
<fileset id="lib.jars" dir="${bullet.lib.dir}">
|
||||
<include name="**/*.jar"/>
|
||||
</fileset>
|
||||
@ -47,10 +51,12 @@
|
||||
<fileset refid="lib.jme.jars"/>
|
||||
</pathconvert>
|
||||
|
||||
<target name="build-bullet-natives" description="builds the native bullet library for the platform being run on" depends="-create-folders, create-native-headers, -nativelib-osx, -nativelib-windows, -nativelib-linux, -nativelib-solaris">
|
||||
<target name="build-bullet-natives" description="builds the native bullet library for the platform being run on" depends="">
|
||||
<echo message="Updating native jME3-bullet-natives.jar"/>
|
||||
<zip basedir="${bullet.output.base}/jarcontent" file="${bullet.output.base}/jME3-bullet-natives.jar" compress="true"/>
|
||||
<zip basedir="${bullet.output.base}/android" file="${bullet.output.base}/jME3-bullet-android-natives.jar" compress="true"/>
|
||||
<copy file="${bullet.output.base}/jME3-bullet-natives.jar" todir="dist/opt/native-bullet/lib/"/>
|
||||
<copy file="${bullet.output.base}/jME3-bullet-android-natives.jar" todir="dist/opt/native-bullet/lib/"/>
|
||||
</target>
|
||||
|
||||
<target name="create-native-headers" description="creates the native headers">
|
||||
@ -245,4 +251,59 @@
|
||||
</cc>
|
||||
<delete file="${bullet.output.dir}/windows/history.xml"/>
|
||||
</target>
|
||||
|
||||
<target name="-nativelib-android" depends="-check-android-ndk" if="haveAndoidNdk">
|
||||
<!-- delete previous android jni, libs, and obj subdirectories for a clean start -->
|
||||
<delete dir="build/bullet-android/jni" failonerror="false"/>
|
||||
<delete dir="build/bullet-android/libs" failonerror="false"/>
|
||||
<delete dir="build/bullet-android/obj" failonerror="false"/>
|
||||
<!-- create the android subdirectory in jarcontent for the libbulletjme.so shared library -->
|
||||
<mkdir dir="${bullet.output.dir}/../../android"/>
|
||||
<!-- create the jni subdirectory -->
|
||||
<mkdir dir="build/bullet-android/jni" />
|
||||
<!-- copy Android.mk and Application.mk files into jni directory -->
|
||||
<copy file="${bullet.source.dir}/android/Android.mk" todir="build/bullet-android/jni" verbose="true"/>
|
||||
<copy file="${bullet.source.dir}/android/Application.mk" todir="build/bullet-android/jni" verbose="true"/>
|
||||
|
||||
<!-- copy edited version of jmePhysicsSpace to remove NDK compile error -->
|
||||
<copy file="${bullet.source.dir}/android/jmePhysicsSpace.cpp" todir="build/bullet-android/jni" verbose="true"/>
|
||||
|
||||
<!-- copy jME3 Native Bullet files into jni directory -->
|
||||
<copy todir="build/bullet-android/jni" verbose="true" flatten="false">
|
||||
<fileset dir="${bullet.source.dir}">
|
||||
<include name="*.cpp" />
|
||||
<include name="*.h" />
|
||||
<!-- skip jmePhysicsSpace (use edited one) to remove NDK compile error -->
|
||||
<exclude name="jmePhysicsSpace.cpp" />
|
||||
</fileset>
|
||||
</copy>
|
||||
|
||||
<!-- copy Bullet-2.79 files into jni directory -->
|
||||
<copy todir="build/bullet-android/jni" verbose="true" flatten="false">
|
||||
<fileset dir="${bullet.bullet.include}">
|
||||
<include name="**/*.cpp"/>
|
||||
<include name="**/*.h"/>
|
||||
<include name="**/*.cl"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
|
||||
<exec executable="${ndk.dir}/${ndk-build-name}" failonerror="true" >
|
||||
<arg line="-C build/bullet-android/"/>
|
||||
</exec>
|
||||
|
||||
<!-- copy resulting library directories to jarcontent directory -->
|
||||
<copy todir="${bullet.output.dir}/../../android" verbose="true" flatten="false">
|
||||
<fileset dir="build/bullet-android/libs">
|
||||
<include name="**/*.*"/>
|
||||
<include name="**/*.*"/>
|
||||
<!--exclude name="**/x86/*.*"/-->
|
||||
</fileset>
|
||||
</copy>
|
||||
|
||||
</target>
|
||||
|
||||
<target name="-check-android-ndk">
|
||||
<available file="${ndk.dir}/${ndk-build-name}" property="haveAndoidNdk"/>
|
||||
</target>
|
||||
|
||||
</project>
|
||||
|
@ -12,7 +12,7 @@ bullet.compile.debug=false
|
||||
|
||||
# native library compilation options
|
||||
bullet.osx.compiler=g++
|
||||
bullet.osx.syslibroot=/Developer/SDKs/MacOSX10.5u.sdk
|
||||
bullet.osx.syslibroot=/Developer/SDKs/MacOSX10.6.sdk
|
||||
# change this to msvc for MS Visual Studio compiler
|
||||
bullet.windows.compiler=g++
|
||||
bullet.linux.compiler=g++
|
||||
@ -22,6 +22,9 @@ bullet.java.include=${java.home}/../include
|
||||
# OSX has no JRE, only JDK
|
||||
bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Headers
|
||||
|
||||
# location of Android NDK
|
||||
ndk.dir=/opt/android-ndk-r7
|
||||
|
||||
# dont change these..
|
||||
bullet.bullet.include=${bullet.folder}/src
|
||||
bullet.build.dir=build/bullet/
|
||||
|
Loading…
x
Reference in New Issue
Block a user