fixed some terrain edge tangents
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8835 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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670c95ad14
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7f1fff1538
@ -660,29 +660,39 @@ public class LODGeomap extends GeoMap {
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Vector2f t2 = new Vector2f();
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Vector2f t3 = new Vector2f();
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scale = Vector3f.UNIT_XYZ;
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//scale = Vector3f.UNIT_XYZ;
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for (int r = 0; r < getHeight(); r++) {
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for (int c = 0; c < getWidth(); c++) {
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int texIdx = ((getHeight() - 1 - r) * getWidth() + c) * 2; // pull from the end
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int texIdxPrev = ((getHeight() - 1 - (r - 1)) * getWidth() + c) * 2; // pull from the end
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int texIdxAbove = ((getHeight() - 1 - (r - 1)) * getWidth() + c) * 2; // pull from the end
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int texIdxNext = ((getHeight() - 1 - (r + 1)) * getWidth() + c) * 2; // pull from the end
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v1.set(c, getValue(c, r), r);
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t1.set(textureBuffer.get(texIdx), textureBuffer.get(texIdx + 1));
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if (r == 0) { // first row
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v3.set(c, getValue(c, r), r); // ???
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t3.set(textureBuffer.get(texIdxNext), textureBuffer.get(texIdxNext + 1)); // ???
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// below
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if (r == getHeight()-1) { // last row
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v3.set(c, getValue(c, r), r + 1);
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float u = textureBuffer.get(texIdx) - textureBuffer.get(texIdxAbove);
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u += textureBuffer.get(texIdx);
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float v = textureBuffer.get(texIdx + 1) - textureBuffer.get(texIdxAbove + 1);
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v += textureBuffer.get(texIdx + 1);
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t3.set(u, v);
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} else {
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v3.set(c, getValue(c, r - 1), r - 1);
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t3.set(textureBuffer.get(texIdxPrev), textureBuffer.get(texIdxPrev + 1));
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v3.set(c, getValue(c, r + 1), r + 1);
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t3.set(textureBuffer.get(texIdxNext), textureBuffer.get(texIdxNext + 1));
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}
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if (c == getWidth() - 1) { // last column
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v2.set(c + 1, getValue(c, r), r); // use same height
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t2.set(textureBuffer.get(texIdx), textureBuffer.get(texIdx + 1));
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//right
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if (c == getWidth()-1) { // last column
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v2.set(c + 1, getValue(c, r), r);
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float u = textureBuffer.get(texIdx) - textureBuffer.get(texIdx - 2);
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u += textureBuffer.get(texIdx);
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float v = textureBuffer.get(texIdx + 1) - textureBuffer.get(texIdx - 1);
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v += textureBuffer.get(texIdx - 1);
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t2.set(u, v);
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} else {
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v2.set(c + 1, getValue(c + 1, r), r); // one to the right
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t2.set(textureBuffer.get(texIdx + 2), textureBuffer.get(texIdx + 3));
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@ -699,8 +709,8 @@ public class LODGeomap extends GeoMap {
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/**
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*
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* @param v Takes 3 vertexes: root, right, top
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* @param t Takes 3 tex coords: root, right, top
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* @param v Takes 3 vertices: root, right, bottom
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* @param t Takes 3 tex coords: root, right, bottom
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* @param tangent that will store the result
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* @return the tangent store
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*/
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@ -827,7 +837,7 @@ public class LODGeomap extends GeoMap {
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} else if (c == getWidth() - 1) { // last column
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topPoint.set(c, getValue(c, r - 1), r - 1);
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leftPoint.set(c - 1, getValue(c - 1, r), r);
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bottomPoint.set(c, getValue(c, r + 1), r + 1);
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bottomPoint.set(c, getValue(c, r + 1), r + 1); //XXX wrong
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normal.set( getNormal(topPoint, rootPoint, leftPoint, scale, tmp1) );
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normal.add( getNormal(leftPoint, rootPoint, bottomPoint, scale, tmp1) );
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@ -316,7 +316,7 @@ public class TerrainPatch extends Geometry {
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}
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/**
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* recalculate all of this normal vectors in this terrain patch
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* recalculate all of the normal vectors in this terrain patch
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*/
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protected void updateNormals() {
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FloatBuffer newNormalBuffer = geomap.writeNormalArray(null, getWorldScale());
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@ -342,6 +342,9 @@ public class TerrainPatch extends Geometry {
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* *---x---*
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* |
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* *
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* It works across the right side of the patch, from the top down to
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* the bottom. Then it works on the bottom side of the patch, from the
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* left to the right.
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*/
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protected void fixNormalEdges(TerrainPatch right,
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TerrainPatch bottom,
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@ -356,310 +359,171 @@ public class TerrainPatch extends Geometry {
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Vector3f rightPoint = new Vector3f();
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Vector3f leftPoint = new Vector3f();
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Vector3f topPoint = new Vector3f();
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Vector3f bottomPoint = new Vector3f();
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Vector2f rootTex = new Vector2f();
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Vector2f rightTex = new Vector2f();
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Vector2f leftTex = new Vector2f();
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Vector2f topTex = new Vector2f();
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Vector2f bottomTex = new Vector2f();
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Vector3f normal = new Vector3f();
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Vector3f tangent = new Vector3f();
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Vector3f binormal = new Vector3f();
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Vector3f normal = new Vector3f();
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int s = this.getSize()-1;
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if (right != null) { // right side
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if (right != null) { // right side, works its way down
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for (int i=0; i<s+1; i++) {
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rootPoint.set(s, this.getHeightmapHeight(s,i), i);
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leftPoint.set(s-1, this.getHeightmapHeight(s-1,i), i);
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rightPoint.set(s+1, right.getHeightmapHeight(1,i), i);
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this.getTex(s,i, rootTex);
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this.getTex(s-1,i, leftTex);
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right.getTex(1,i, rightTex);
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if (i == 0) { // top
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rightTex.set( rootTex.add(right.getTex(1,i, rightTex).setY(0)));
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if (i == 0) { // top point
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if (top == null) {
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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this.getTex(s,i+1, bottomTex);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
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} else {
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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top.getTex(s,s-1, topTex);
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this.getTex(s,i+1, bottomTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
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VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s+1)-1);
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// update top right corner
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/*if (topRight != null) {
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VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
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VertexBuffer topRightTB = topRight.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)topRightTB.getData(), (s+1)*s);
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topRightNB.setUpdateNeeded();
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topRightTB.setUpdateNeeded();
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}*/
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}
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} else if (i == s) { // bottom
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} else if (i == s) { // bottom point
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if (bottom == null) {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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this.getTex(s,i-1, topTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent);
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//this.getTex(s,i-1, topTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i));
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} else {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
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this.getTex(s,i-1, topTex);
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bottom.getTex(s,1, bottomTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), s);
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/*if (bottomRight != null) {
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if (bottomRight != null) {
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VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
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VertexBuffer bottomRightTB = bottomRight.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomRightTB.getData(), 0);
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bottomRightNB.setUpdateNeeded();
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bottomRightTB.setUpdateNeeded();
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}*/
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downNB.setUpdateNeeded();
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downTB.setUpdateNeeded();
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}
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downNB.setUpdateNeeded();;
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}
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} else { // all in the middle
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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this.getTex(s,i-1, topTex);
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//this.getTex(s,i-1, topTex);
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this.getTex(s,i+1, bottomTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), (s+1)*(i));
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}
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}
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right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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right.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
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}
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if (bottom != null) {
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if (bottom != null) { // bottom side, works its way right
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for (int i=0; i<s+1; i++) {
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rootPoint.set(i, this.getHeightmapHeight(i,s), s);
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topPoint.set(i, this.getHeightmapHeight(i,s-1), s-1);
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bottomPoint.set(i, bottom.getHeightmapHeight(i,1), s+1);
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this.getTex(i,s, rootTex);
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this.getTex(i,s-1, topTex);
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bottom.getTex(i,1, bottomTex);
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bottomTex.set( rootTex.add(bottom.getTex(i,1, bottomTex).setX(0)) );
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if (i == 0) { // left
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/*if (left == null) {
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rightPoint.set(i+1, this.getHeight(i+1,s), s);
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averageNormalsTangents(v, t, indexes, topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent);
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// handled by the left neighbour, on its right-side pass
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if (left == null) {
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
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// no left neighbour so we have to do it in this one
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averageNormalsTangents(topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
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BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0);
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} else {
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leftPoint.set(i-1, left.getHeight(s-1,s), s);
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rightPoint.set(i+1, this.getHeight(i+1,s), s);
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left.getTex(i-1,s, leftTex);
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this.getTex(i+1,s, rightTex);
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averageNormalsTangents(v, t, indexes, topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), 0);
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}*/
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
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}
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} else if (i == s) { // right
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// handled by right side
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// handled by this patch when it does its right side
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||||
} else { // all in the middle
|
||||
leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
|
||||
rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
|
||||
this.getTex(i-1,s, leftTex);
|
||||
this.getTex(i+1,s, rightTex);
|
||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
|
||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
||||
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer downTB = bottom.getMesh().getBuffer(Type.Tangent);
|
||||
VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
|
||||
BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
|
||||
|
||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
|
||||
VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)downTB.getData(), i);
|
||||
}
|
||||
}
|
||||
bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||
bottom.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
||||
}
|
||||
|
||||
if (left != null) { // left side
|
||||
for (int i=0; i<s+1; i++) {
|
||||
rootPoint.set(0, this.getHeightmapHeight(0,i), i);
|
||||
leftPoint.set(-1, left.getHeightmapHeight(s-1,i), i);
|
||||
rightPoint.set(1, this.getHeightmapHeight(1,i), i);
|
||||
this.getTex(0,i, rootTex);
|
||||
left.getTex(s-1,i, leftTex);
|
||||
this.getTex(1,i, rightTex);
|
||||
if (i == 0) { // top
|
||||
if (top == null) {
|
||||
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
||||
this.getTex(0,i+1, bottomTex);
|
||||
averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
||||
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s+1);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s+1);
|
||||
} else {
|
||||
topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
|
||||
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
||||
top.getTex(0,i-1, topTex);
|
||||
this.getTex(0,i+1, bottomTex);
|
||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
||||
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
|
||||
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), 0);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), s);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*s);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*s);
|
||||
/*if (topLeft != null) {
|
||||
VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer topLeftTB = topLeft.getMesh().getBuffer(Type.Tangent);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)topLeftTB.getData(), (s+1)*(s+1)-1);
|
||||
topLeftNB.setUpdateNeeded();
|
||||
topLeftTB.setUpdateNeeded();
|
||||
}*/
|
||||
topNB.setUpdateNeeded();
|
||||
}
|
||||
} else if (i == s) { // bottom
|
||||
|
||||
// handled by bottom
|
||||
|
||||
/*if (bottomLeft != null) {
|
||||
VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer bottomLeftTB = bottomLeft.getMesh().getBuffer(Type.Tangent);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)bottomLeftTB.getData(), s);
|
||||
bottomLeftNB.setUpdateNeeded();
|
||||
bottomLeftTB.setUpdateNeeded();
|
||||
}*/
|
||||
|
||||
} else { // all in the middle
|
||||
topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
|
||||
bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
|
||||
this.getTex(0,i-1, topTex);
|
||||
this.getTex(0,i+1, bottomTex);
|
||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
||||
VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer leftTB = left.getMesh().getBuffer(Type.Tangent);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i));
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)leftTB.getData(), (s+1)*(i+1)-1);
|
||||
}
|
||||
}
|
||||
left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||
left.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
||||
}
|
||||
|
||||
if (top != null) { // top side
|
||||
for (int i=0; i<s+1; i++) {
|
||||
rootPoint.set(i, this.getHeightmapHeight(i,0), 0);
|
||||
topPoint.set(i, top.getHeightmapHeight(i,s-1), -1);
|
||||
bottomPoint.set(i, this.getHeightmapHeight(i,1), 1);
|
||||
this.getTex(i,s, rootTex);
|
||||
top.getTex(i,s-1, topTex);
|
||||
this.getTex(i,1, bottomTex);
|
||||
if (i == 0) { // left
|
||||
|
||||
// handled by left side
|
||||
|
||||
} else if (i == s) { // right
|
||||
|
||||
// handled by right side
|
||||
|
||||
} else { // all in the middle
|
||||
leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
|
||||
rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
|
||||
this.getTex(i-1,0, leftTex);
|
||||
this.getTex(i+1,0, rightTex);
|
||||
averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent);
|
||||
VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
|
||||
VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
|
||||
VertexBuffer topTB = top.getMesh().getBuffer(Type.Tangent);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), i);
|
||||
BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);
|
||||
BufferUtils.setInBuffer(tangent, (FloatBuffer)topTB.getData(), (s+1)*(s)+i);
|
||||
}
|
||||
}
|
||||
top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||
|
||||
}
|
||||
|
||||
this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
|
||||
this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
|
||||
this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
|
||||
}
|
||||
|
||||
protected void averageNormalsTangents(
|
||||
@ -674,7 +538,8 @@ public class TerrainPatch extends Geometry {
|
||||
Vector2f bottomTex,
|
||||
Vector2f rightTex,
|
||||
Vector3f normal,
|
||||
Vector3f tangent)
|
||||
Vector3f tangent,
|
||||
Vector3f binormal)
|
||||
{
|
||||
Vector3f scale = getWorldScale();
|
||||
|
||||
@ -695,9 +560,8 @@ public class TerrainPatch extends Geometry {
|
||||
n4 = calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale));
|
||||
}
|
||||
|
||||
Vector3f binormal = new Vector3f();
|
||||
if (topPoint != null && rightPoint != null)
|
||||
LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),topPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,topTex}, tangent, binormal);
|
||||
if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null)
|
||||
LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal);
|
||||
|
||||
normal.set(n1.add(n2).add(n3).add(n4).normalizeLocal());
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user