* Moved bind pose generation to Mesh away from Ogre loader as its a fairly common operation for animation loaders
* Added TestCustomAnim test which demonstrates how to generate an animated model from scratch
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7277 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
being serialized automatically.
When a class is final and in the field of a class that
is registered, it is safe to register it automatically
because the type can be determined reliably on the
other end of the stream. So now it allows that.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7276 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
that throw low level exceptions. The specific case I
saw for this was "An existing connection was forcibly
closed by the remote host" IOException. Without this
new handling, SM continually tried to send the connection
its data.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7260 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
the address instead of the socket... since they all share
the same socket anyway and the datagram sockets don't
have useful toString()s.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7256 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
thread. Most of the time UDP packets go right out
but not always... depending on the network layer it can
take a couple of milliseconds. And that's alot when
you're blasting packets out to a dozen users 20 times
a second.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7245 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
to make sure that the connection closed change event
only goes out once.
Added some additional logging to the endpoint closings.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7244 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
in real life.
Fixed a subtle bug with the UDP endpoints where they weren't
getting propery closed. This manifested as the endpoints
still getting broadcasts even after Server no longer knew
about them.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7243 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- New test with sinbad
- Added bone selection for building the collision shapes
- Moved Radoll classes to proper package
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7236 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Reduced audio thread update from 100 fps to 20 fps (why was it 100 anyway??)
Result: Music stuttering dramatically reduced.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7226 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Reduced BoneRagdoll constraints to PI/8
* Added an ambient light so the ragdoll is more visible
* Fixed bug with Unshaded.j3md failing with glow map
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Ragdoll joints are now fully tweakable by user
- Changed controls in TestBoneRagdoll : keep left click pressed longer to throw bigger bullets.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
being written hasn't been registered yet and does not
have an explicit ID set. The old way would try to send
it anyway and then it would fail to get received on the
other end.
A setStrictRegistration(false) method can be used to get the
old behavior if needed.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7222 75d07b2b-3a1a-0410-a2c5-0572b91ccdca