* Removed deprecated AnimControl constructor

* Moved bind pose generation to Mesh away from Ogre loader as its a fairly common operation for animation loaders
 * Added TestCustomAnim test which demonstrates how to generate an animated model from scratch

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7277 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent 2bc6e27200
commit e9e64c7cb7
  1. 4
      engine/src/core/com/jme3/animation/AnimControl.java
  2. 6
      engine/src/core/com/jme3/animation/Bone.java
  3. 6
      engine/src/core/com/jme3/animation/SkeletonControl.java
  4. 35
      engine/src/core/com/jme3/scene/Mesh.java
  5. 33
      engine/src/ogre/com/jme3/scene/plugins/ogre/MeshLoader.java
  6. 145
      engine/src/test/jme3test/model/anim/TestCustomAnim.java

@ -111,7 +111,7 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
this.skeleton = skeleton;
skeletonControl = new SkeletonControl(model, meshes, this.skeleton);
skeletonControl = new SkeletonControl(meshes, this.skeleton);
reset();
}
@ -389,7 +389,7 @@ public final class AnimControl extends AbstractControl implements Savable, Clone
Mesh[] tg = null;
tg = new Mesh[sav.length];
System.arraycopy(sav, 0, tg, 0, sav.length);
skeletonControl = new SkeletonControl((Node) spatial, tg, skeleton);
skeletonControl = new SkeletonControl(tg, skeleton);
spatial.addControl(skeletonControl);
}
//------

@ -382,11 +382,13 @@ public final class Bone implements Savable {
worldRot.set(rotation);
}
protected Vector3f tmpVec=new Vector3f();
protected Quaternion tmpQuat=new Quaternion();
protected Vector3f tmpVec = new Vector3f();
protected Quaternion tmpQuat = new Quaternion();
public Quaternion getTmpQuat() {
return tmpQuat;
}
public Vector3f getTmpVec() {
return tmpVec;
}

@ -44,8 +44,7 @@ public class SkeletonControl extends AbstractControl implements Savable, Cloneab
public SkeletonControl() {
}
public SkeletonControl(Node model, Mesh[] targets, Skeleton skeleton) {
super(model);
public SkeletonControl(Mesh[] targets, Skeleton skeleton) {
this.skeleton = skeleton;
this.targets = targets;
}
@ -95,6 +94,9 @@ public class SkeletonControl extends AbstractControl implements Savable, Cloneab
private void softwareSkinUpdate(Mesh mesh, Matrix4f[] offsetMatrices) {
int maxWeightsPerVert = mesh.getMaxNumWeights();
if (maxWeightsPerVert <= 0)
throw new IllegalStateException("Max weights per vert is incorrectly set!");
int fourMinusMaxWeights = 4 - maxWeightsPerVert;
// NOTE: This code assumes the vertex buffer is in bind pose

@ -168,6 +168,41 @@ public class Mesh implements Savable, Cloneable {
return clone;
}
public void generateBindPose(boolean swAnim){
if (swAnim){
VertexBuffer pos = getBuffer(Type.Position);
if (pos == null || getBuffer(Type.BoneIndex) == null) {
// ignore, this mesh doesn't have positional data
// or it doesn't have bone-vertex assignments, so its not animated
return;
}
VertexBuffer bindPos = new VertexBuffer(Type.BindPosePosition);
bindPos.setupData(Usage.CpuOnly,
3,
Format.Float,
BufferUtils.clone(pos.getData()));
setBuffer(bindPos);
// XXX: note that this method also sets stream mode
// so that animation is faster. this is not needed for hardware skinning
pos.setUsage(Usage.Stream);
VertexBuffer norm = getBuffer(Type.Normal);
if (norm != null) {
VertexBuffer bindNorm = new VertexBuffer(Type.BindPoseNormal);
bindNorm.setupData(Usage.CpuOnly,
3,
Format.Float,
BufferUtils.clone(norm.getData()));
setBuffer(bindNorm);
norm.setUsage(Usage.Stream);
}
norm.setUsage(Usage.Stream);
}
}
public void prepareForAnim(boolean swAnim){
if (swAnim){
// convert indices

@ -705,37 +705,6 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
public void characters(char ch[], int start, int length) {
}
private void createBindPose(Mesh mesh) {
VertexBuffer pos = mesh.getBuffer(Type.Position);
if (pos == null || mesh.getBuffer(Type.BoneIndex) == null) {
// ignore, this mesh doesn't have positional data
// or it doesn't have bone-vertex assignments, so its not animated
return;
}
VertexBuffer bindPos = new VertexBuffer(Type.BindPosePosition);
bindPos.setupData(Usage.CpuOnly,
3,
Format.Float,
BufferUtils.clone(pos.getData()));
mesh.setBuffer(bindPos);
// XXX: note that this method also sets stream mode
// so that animation is faster. this is not needed for hardware skinning
pos.setUsage(Usage.Stream);
VertexBuffer norm = mesh.getBuffer(Type.Normal);
if (norm != null) {
VertexBuffer bindNorm = new VertexBuffer(Type.BindPoseNormal);
bindNorm.setupData(Usage.CpuOnly,
3,
Format.Float,
BufferUtils.clone(norm.getData()));
mesh.setBuffer(bindNorm);
norm.setUsage(Usage.Stream);
}
}
private Node compileModel() {
String nodeName;
if (meshName == null) {
@ -757,7 +726,7 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
boolean useShared = usesSharedGeom.get(i);
// create bind pose
if (!useShared) {
createBindPose(m);
m.generateBindPose(!HARDWARE_SKINNING);
newMeshes.add(m);
} else {
VertexBuffer bindPos = sharedmesh.getBuffer(Type.BindPosePosition);

@ -0,0 +1,145 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.model.anim;
import com.jme3.animation.Bone;
import com.jme3.animation.Skeleton;
import com.jme3.animation.SkeletonControl;
import com.jme3.app.SimpleApplication;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.VertexBuffer.Format;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.VertexBuffer.Usage;
import com.jme3.scene.shape.Box;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
public class TestCustomAnim extends SimpleApplication {
private Bone bone;
private Skeleton skeleton;
private Quaternion rotation = new Quaternion();
public static void main(String[] args) {
TestCustomAnim app = new TestCustomAnim();
app.start();
}
@Override
public void simpleInitApp() {
AmbientLight al = new AmbientLight();
rootNode.addLight(al);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
Box box = new Box(1, 1, 1);
// Setup bone weight buffer
FloatBuffer weights = FloatBuffer.allocate( box.getVertexCount() * 4 );
VertexBuffer weightsBuf = new VertexBuffer(Type.BoneWeight);
weightsBuf.setupData(Usage.CpuOnly, 4, Format.Float, weights);
box.setBuffer(weightsBuf);
// Setup bone index buffer
ByteBuffer indices = ByteBuffer.allocate( box.getVertexCount() * 4 );
VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex);
indicesBuf.setupData(Usage.CpuOnly, 4, Format.UnsignedByte, indices);
box.setBuffer(indicesBuf);
// Create bind pose buffers
box.generateBindPose(true);
// Create skeleton
bone = new Bone("root");
bone.setBindTransforms(Vector3f.ZERO, Quaternion.IDENTITY, Vector3f.UNIT_XYZ);
bone.setUserControl(true);
skeleton = new Skeleton(new Bone[]{ bone });
// Assign all verticies to bone 0 with weight 1
for (int i = 0; i < box.getVertexCount() * 4; i += 4){
// assign vertex to bone index 0
indices.array()[i+0] = 0;
indices.array()[i+1] = 0;
indices.array()[i+2] = 0;
indices.array()[i+3] = 0;
// set weight to 1 only for first entry
weights.array()[i+0] = 1;
weights.array()[i+1] = 0;
weights.array()[i+2] = 0;
weights.array()[i+3] = 0;
}
// Maximum number of weights per bone is 1
box.setMaxNumWeights(1);
// Create model
Geometry geom = new Geometry("box", box);
geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
Node model = new Node("model");
model.attachChild(geom);
// Create skeleton control
SkeletonControl skeletonControl = new SkeletonControl(new Mesh[]{ box }, skeleton);
model.addControl(skeletonControl);
rootNode.attachChild(model);
}
@Override
public void simpleUpdate(float tpf){
// Rotate around X axis
Quaternion rotate = new Quaternion();
rotate.fromAngleAxis(tpf, Vector3f.UNIT_X);
// Combine rotation with previous
rotation.multLocal(rotate);
// Set new rotation into bone
bone.setUserTransforms(Vector3f.ZERO, rotation, Vector3f.UNIT_XYZ);
// After changing skeleton transforms, must update world data
skeleton.updateWorldVectors();
}
}
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