Commit Graph

6654 Commits (2ffebcf044297641e05b334def83678285e93b99)
 

Author SHA1 Message Date
Stephen Gold 72698d7082 address issue #816: BoneTrack.setKeyframes() throws NPE in assertions 7 years ago
Alexandr Brui ec9bb24807 fixed 2 parameters of shadow renderer. (#819) 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Stephen Gold c87af1c2aa correct more typographical errors in comments 7 years ago
Stephen Gold 32e3cb658f correct typographical errors in comments 7 years ago
Stephen Gold bc1af00a32 correct typographic errors in comments 7 years ago
Nehon 9dadc29986 Properly cleanup the DetailedProfilerState when it's detached 7 years ago
Stephen Gold 7ed644f442 add getters to shadow renderers/filters for number of maps and sizes 7 years ago
Yan 1b2c84da2e [taken]Fix issue #764 7 years ago
Yan 1f4365a1f4 [taken]Fix issue #783 7 years ago
Stephen Gold 9675d52745 resolve deprecation warnings in jme3-niftygui 7 years ago
mitm001 d61dbf1349 Added link to the wiki readme. 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Stephen Gold d8fb815fa9 Merge remote-tracking branch 'refs/remotes/origin/master' 7 years ago
Stephen Gold d17049e8ac comment corrections in jme3-vr: mostly spelling and grammar 7 years ago
Stephen Gold 21425f81ef more comment corrections in jme3-core: mostly spelling and grammar 7 years ago
demoth 3594a87134 Fix #694 Reduce the logging level for OpenCLObjectManager 7 years ago
MeFisto94 7bcd11e921 Fix Shadow Filters not having a default constructor and hence not being deserializable. 7 years ago
Domenic Cassisi f61267e803 Adds missing key code for Print Screen (#682) (#806) 7 years ago
Stephen Gold 74d70c4ee0 comment corrections in jme3-core: mostly spelling and grammar 7 years ago
ThoCed 4f6bfa36b6 Ogre importer ignores receive_shadows issue #647 7 years ago
mitm001 4d67cfedf5 Updated version. 7 years ago
Stephen Gold 26ae3ec806 initialize InputManager.cursorPos to fix issue #792 for LWJGL2 7 years ago
Ali-RS 75aa147eec Fix javadoc for Quaternion.toAngles() method (#802) 7 years ago
Domenic c4b635bb6f Fixed typo in assert described in issue #538 7 years ago
empirephoenix 76028201bf
Merge pull request #799 from jmecn/master 7 years ago
Yan 319656a056
Fix typo in logger 7 years ago
Yan 189c8a5a6f
Merge pull request #2 from jMonkeyEngine/master 7 years ago
Stephen Gold a3cce29b69 correct javadoc typo in AppSettings.java 7 years ago
Nehon 96b95b9a1e Fixes issues in the gltf loader when there are several skins 7 years ago
Nehon 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 years ago
Rémy Bouquet a6b86ad24d Fixes Lightmap handling in PBR shader 7 years ago
Stephen Gold 950721f926 Uniform.java: avoid ClassCastException when overriding Vector4 params 7 years ago
Stephen Gold edba4b9844 test override of ColorRGBA mat param with a Vector4f or Quaternion value 7 years ago
Nehon 0d8b86b66f Add default config for glb loader 7 years ago
MeFisto94 11a647a3d4 Blender TextureHelper: Make use of ImageLoader's new loadTexture capability 7 years ago
MeFisto94 3cd96b2053 Blender ImageLoader: Support Loading of HDR Files and many other 7 years ago
Nehon fc8135412f Fixes normal lighting in world space for PBR 7 years ago
Nehon 435f2d4d05 Prevents NaN time when animation length is 0 (case of a pose) 7 years ago
Stephen Gold 247d5d9324 package protect the MovingAverage class instead of deprecating it 7 years ago
Stephen Gold f27f568556 remove deprecated shadow renderers from 3 physics tests 7 years ago
Stephen Gold 99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar 7 years ago
Stephen Gold 990791b21c remove setFlushQueues(), which is deprecated and has no effect 7 years ago
Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes 7 years ago
Stephen Gold e536699d9e remove 3 examples whose purpose was to test deprecated classes 7 years ago
Nehon 8a8d381c0e glTF: Fixes models orientations issues 7 years ago
Nehon a741dc66f4 glTF: fixed crashes with some models structure 7 years ago
Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. 7 years ago
Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin 7 years ago
Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms 7 years ago