25 Commits

Author SHA1 Message Date
Nehon
ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 2017-08-31 21:39:54 +02:00
Nehon
7951f5a987 Gltf loader can load mesh data and scene structure. 2017-08-31 21:39:54 +02:00
Nehon
0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 2016-04-05 21:51:26 +02:00
Kirill Vainer
52487041b4 fix crashes in several tests 2016-04-03 16:42:11 -04:00
Nehon
da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 2016-03-26 18:44:00 +01:00
Nehon
754c256a66 Merge branch 'master' into PBRisComing 2016-03-25 23:50:19 +01:00
Nehon
07088452ff Fixed binormal calculation in Single pass lighting 2016-03-25 23:49:07 +01:00
Nehon
b218f4104e Forgot to commit the change in the Cornell box model 2016-03-17 18:05:53 +01:00
Nehon
26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 2016-03-14 20:30:42 +01:00
Nehon
c4c72f2969 Added PBR reference test case 2016-03-02 21:14:56 +01:00
Nehon
be58be75ef Merge branch 'master' into PBRisComing 2015-07-03 23:34:26 +02:00
Nehon
6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 2015-07-03 23:33:19 +02:00
Nehon
719a683c2c Fixed Parallax for PBR lighting 2015-07-03 22:53:29 +02:00
Nehon
e1d0e06c59 Merge branch 'master' into PBRisComing
Conflicts:
	jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
2015-04-11 16:01:01 +02:00
Nehon
81c995edc4 PBR shader and PBR test case with custom model 2015-04-11 15:37:05 +02:00
shadowislord
51952de16a jme3-testdata: fix issue #241 2015-03-27 22:21:14 -04:00
Nehon
8f129ec727 Added a test case for KTX loading 2015-03-25 23:29:55 +01:00
michael
a793c818d6 Renamed the shaders 2015-03-03 12:37:54 +01:00
michael
1cce72cd0a Allow modifing of the tess factor with keys a and y 2015-02-28 13:53:36 +01:00
michael
690dd7bf28 Added Geometry and Tessellation Shader Tests 2015-02-28 13:40:10 +01:00
michael
1ad8ff154c Fixed uploading of all shader stages 2015-02-23 22:39:46 +01:00
AlrikG
799d8d9ef2 - add test case for compressed dds array textures 2015-01-24 00:32:03 +01:00
shadowislord
a8c5e0f10d Fix crash in tests that use the tree model
- Since UseAlpha material parameter was removed from lighting
2014-12-05 22:01:22 -05:00
shadowislord
c98da31999 Make pond shader look less shiny 2014-09-13 16:41:20 -04:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00