Stephen Gold
10eef65e73
test case and fix for issue #894
6 years ago
Stephen Gold
a4ca3cbd40
test case and fix for issue #883
6 years ago
Stephen Gold
a28d5ccd16
test case and fix for issue #889
6 years ago
Riccardo Balbo
f12d7e4e60
Fix AudioNode issues when using velocityFromTranslation and small refactoring ( #875 )
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* Fix AudioNode issues when using velocityFromTranslation and small refactoring
* Fix audionode fix
6 years ago
travis-ci
9c949891b0
[ci skip] bullet: update osx natives
6 years ago
appveyor
34126f25e4
[ci skip] bullet: update windows natives
6 years ago
Stephen Gold
570e4850ea
rm auto-generated C++ headers from repo, rm unzipped files during clean
6 years ago
Stephen Gold
694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
6 years ago
Stephen Gold
40f6a7cc7a
avoid JDK10 so Travis CI can succeed
6 years ago
Stephen Gold
ac182e38d5
add a test for JME issue #877
6 years ago
Riccardo Balbo
087197aff4
Fix bullet skipping enqueued tasks - #867
6 years ago
Stephen Gold
2d6aa15526
correct a typographical error in JavaDoc
6 years ago
Toni Helenius
bbcb8c5701
Feature 871 ( #873 )
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* Update LWJGL to 3.1.6
* Change LinkedLists to ArrayDeques
* Call glfwTerminate & set NULL error callback on destroy
fixes crash when context is re-created
6 years ago
Kirill Vainer
d57c362ec3
build javadoc by default
7 years ago
Nehon
6b2af9917b
Fixes post shadows compilation issue on android
7 years ago
TehLeo
c72b73ee8b
Added Texture Formats R16F, R32F, RG16F, RG32F. ( #839 )
7 years ago
joliver82
c49a0dc54d
Update GLImageFormats.java
7 years ago
Rémy Bouquet
266d8b0828
Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support
7 years ago
Nehon
302e746a94
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String
7 years ago
oualid
c0cdf75603
replace addState() with attach() in the javadoc
7 years ago
b00nation
0d5f18c3a8
Update MaterialDebugAppState.java
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I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
7 years ago
theMinka
dd561a0c5b
Reworked the TestBlendEquations example ( #848 )
7 years ago
theMinka
cd7c60cc59
Fixes handling of blend equations and factors in GLRenderer ( #848 )
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* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
7 years ago
Christopher
2f683c10bc
Updated deprecation documentation
7 years ago
Nehon
db48b98a2e
Fixes an issue where light probes were used in phong lighting
7 years ago
Nehon
36c1ce713f
Moved the render probe function in PBR.glsllib
7 years ago
Nehon
3aeb7350ae
Fixes an issue with animation speed being wrongly applied
7 years ago
grizeldi
ce79df9370
Fix a typo which made pbr shader fail to compile
7 years ago
Nehon
0cc97f5653
Deletes obsolete TestPBREnv test
7 years ago
Nehon
83aef82d92
Adds support for light porbe blending and Oriented box light probes with corrected parallax
7 years ago
Nehon
824e99c96e
Fixes attachement node when model ignore transforms
7 years ago
Nehon
9df4449f49
Adds animation mask to the animation system
7 years ago
Stephen Gold
06f8a00549
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
7 years ago
Nehon
a463f5515a
Negative speed now plays an animation backwards
7 years ago
Paul Speed
7ded33051c
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
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to set the speed and stuff.
7 years ago
Nehon
6b864f2d72
Remobes unused imports
7 years ago
Nehon
f7ccdf486b
Removes the default value for NumberOfTargetsBuffers
7 years ago
Nehon
8f4941f529
Some clean up in PBR j3MD
7 years ago
Nehon
daba9b8bc7
Proper serialisation for morph animation
7 years ago
Nehon
4048f8ba26
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
7 years ago
Rémy Bouquet
42215f4890
Hardware Morph animation implementation and glTF loading
7 years ago
Rémy Bouquet
d9a8666742
Fixes link to original paper in shadow renderer
7 years ago
Rémy Bouquet
829354d990
Better armature debugger
7 years ago
Nehon
072bdbb6be
Enhanced hardware skinning test
7 years ago
Nehon
2e323eb7cf
fixes some isues with the gltfLoader when there are several skins
7 years ago
Rémy Bouquet
8634509a95
Speed support and some clean up
7 years ago
Rémy Bouquet
79549424f3
Better blending structure
7 years ago
Rémy Bouquet
2fc3bf5cfd
Added a BlendAction that allows to blend animations
7 years ago
Rémy Bouquet
05e907acca
Added the base of the blending system. Smooth transition between anims
7 years ago
Nehon
c769611f9f
Better performance
7 years ago