Commit Graph

1036 Commits (2a1dc06e1db0b53f7faa5dbae36e6a203d9e80f5)

Author SHA1 Message Date
Kae..pl 11b250ffe1 Support for texture's tube projection. 13 years ago
roo..om cdf464123d Updated BookSamples terrain and water code, textures 13 years ago
Kae..pl 3e1646a6cd Licence blocks added to texture generators. 13 years ago
Kae..pl 8f1e07a557 Moving projection calculations to a separate class. 13 years ago
Kae..pl 843cce9b30 Cube mapping for textures support. 13 years ago
roo..om ade83e8454 BookSamples code update 13 years ago
rem..om 5f5eb708da - Added steep parallax mapping, activate it by setting SteepParallax attribute to true in lighting material 13 years ago
rem..om b86b658c93 Fixed material default value loading 13 years ago
rem..om 75b320b7d6 Better normal map for water 13 years ago
Kae..pl 6c9395c4e9 Creating common setup for both types of loaders. 13 years ago
Kae..pl daa86cfec7 Disabling loading all assets by default. Now unlinked assets or those being on inactive layers will not be loaded if they are not requested to. 13 years ago
roo..li b3a37f93b7 Dome.java: Renamed accessor for inverted boolean. 13 years ago
roo..li 3877740cd8 Dome.java: Updated javadoc to explain effect of parameters and to distinguish between use as SkyDome, pyramid, or cone. Renamed inverted boolean. 13 years ago
Kae..pl d6574a8cc7 Importing generated textures as 3D textures. 13 years ago
Kae..pl ab26912f60 Adding changes pointed out by madlion. 13 years ago
rem..om 36dd462c4f Test rundown part 1 : 13 years ago
sha..rd f6f378ec55 * Use the same pbuffer pixel format for everything. Provides better compatibility. 13 years ago
sha..rd db0a4f23a8 * New block language parser 13 years ago
rem..om 0316bec713 SkyFactory : you can now specify the sky sphere radius when creating a sky to avoid near plane clipping when it's set too close to the radius value. 13 years ago
bre..ns 9bd9e1dc08 fixed add terrain bug, now they all use the same action 13 years ago
rem..om 70af91d981 Engine : added texture type hint to the texture key 14 years ago
Sha..om c77f1c6cfb * Fix for x window crash on Display.destroy() on linux 14 years ago
sha..rd 2636343ac7 * Fix hard edge bug for spot lights on NVIDIA cards 14 years ago
sky..ok 6c2332d833 Javadoc fixes and links for the com.jme3.animation package; Added missing license header 14 years ago
PSp..om b3e488ff76 Fixed to properly update the buffer when the extents 14 years ago
sha..rd 2ddc537ddc * Forgot to commit proper exception for generated textures in MatParams 14 years ago
sha..rd e5be9cef83 Lighting material 14 years ago
sha..rd 17b949fea2 Blender Loader 14 years ago
rem..om 91477b73f5 Engine : 14 years ago
rem..om 6c7082a7e3 engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase 14 years ago
nor..67 c26e4d8e42 - revert previous change as wrong image paths might result 14 years ago
nor..67 65c228ff15 - fix NiftyJmeDisplay so that other locators can be registered for NiftyGUI 14 years ago
nor..67 ac8a9dc0ce - make AppSettings final 14 years ago
nor..67 3081862ced - add support for material name mappings to MaterialExtensionLoader 14 years ago
nor..67 59d7bcdee6 - globally reduce asset paths in AssetKey constructor so that no key type can produce relative elements in the asset name 14 years ago
rem..om 10366623f7 Added FXAA filter to the core thanks to phate666 for its implementation 14 years ago
rem..om c6bd03eeab Added LinearExtrapolation to FastMath thanks to Wezrule http://jmonkeyengine.org/groups/features/forum/topic/2-requests-for-features/#post-138082 14 years ago
sha..rd 77dd6761ee * Added fix for when an mesh xml animation has no tracks will no longer throw NPE 14 years ago
sha..rd c5aba505fc * Fixed AssertionError in SceneLoader when loading multiple scenes 14 years ago
sha..rd 984721cc75 * AnimControl now supports abstract animation (doesn't have to be BoneAnimation) 14 years ago
roo..li 59b00bbae9 Added CameraNode and new navigation to TestPhysicsCharacter. 14 years ago
roo..li 3a3a5de8c9 Added javadoc, fixed tiny typo, reformatted sample a bit. 14 years ago
rem..om 20f5e9d200 Fixed vertex lighting broken since last spot light changes 14 years ago
sha..rd 2d2ce703d9 * Added AbstractControl.getSpatial() as otherwise AnimEventListener is kinda useless as it only gives the AnimControl as the reference and to get userdata you need the spatial itself 14 years ago
rem..om 5476be99f7 SpotLight : Applied the same changes to terrain lighting 14 years ago
rem..om 9e5f9be5ec SpotLight : reduced the number of float varying by 5 in the shaders : 14 years ago
PSp..om d67adb8266 Pulled the ExecutorService stuff out and replaced it with a 14 years ago
PSp..om d62c1311fb Fixed a long-standing but well hidden bug in message 14 years ago
Kae..pl 1f90dcb8ff Textures importing refactoring in blender loader. 14 years ago
rem..om d722c65280 CameraNode : created a simple testCase to demonstrate how easy it is to make a camera follow a spatial using a Camera Node. 14 years ago