TehLeo
28281f7962
Fix for MTR Framebuffers
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The problem: Happens with two MTR framebuffers with same number of color attachements.
If we set a frame buffer frame1, then later frame2.
r.setFrameBuffer(frame1);
r.setFrameBuffer(frame2);
Frame2 buffer will not output to multiple targets. Only its first target will be rendered.
This patch fixes that problem.
2016-09-10 20:33:50 +02:00
empirephoenix
c947e12bfd
Merge pull request #551 from Ali-RS/master
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fixed a typo
2016-09-06 15:37:02 +02:00
Ali-RS
bdd15b7f3e
fixed a typo
2016-09-06 17:12:43 +04:30
empirephoenix
aa839beb71
Merge pull request #543 from tonihele/issue-537-master
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Added a cursor cache to avoid cursor disappearing and app crashing wh…
2016-09-05 16:03:59 +02:00
Rémy Bouquet
977610bbd7
Merge pull request #546 from MeFisto94/ios-legacyapplication-master
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Using LegacyApplication in the iOS Harness
2016-08-20 11:59:10 +02:00
MeFisto94
0262b72258
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
2016-08-20 11:28:04 +02:00
Nehon
9665b985e4
Fixed wrong alpha handling in the pbr shader
2016-08-19 10:54:30 +02:00
Rémy Bouquet
2c388e489a
null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload
2016-08-14 14:09:55 +02:00
Rémy Bouquet
beb5033747
added GLSL compat to the pbr shader
2016-08-14 11:09:18 +02:00
Rémy Bouquet
5aa8af28cd
fixed Lod functions overload in GLSLCompat lib
2016-08-14 11:03:48 +02:00
Rémy Bouquet
85c119c132
Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
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Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
2016-08-14 10:57:42 +02:00
Rémy Bouquet
8f701460aa
used enable instead of require for the textureCubeLod extension
2016-08-14 08:47:57 +02:00
Rémy Bouquet
aeb4daf04f
Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl
2016-08-14 00:56:00 +02:00
Rémy Bouquet
662a0151e2
fixed glsl 1.0 version of the postShadowFilter shader
2016-08-12 20:51:56 +02:00
Rémy Bouquet
68c082c13d
fixed transparent shadows on mac.
2016-08-12 18:25:09 +02:00
Rémy Bouquet
7efbccfe4d
Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored.
2016-08-12 14:30:50 +02:00
Toni Helenius
f2384c8063
Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
2016-08-10 20:02:34 +03:00
empirephoenix
671be243b0
Merge pull request #540 from oOMoeOo/master
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Removed Sysout-Calls in AwtPanel (Issue #539 )
2016-08-07 16:56:38 +02:00
Julien Gouesse
d0f0cfe5e7
Fixes a spelling mistake in the reflection allocator
2016-08-07 15:00:07 +02:00
Julien Gouesse
f820bbfd94
Fixes the reflection allocator with Java 9, tested with Java 9 Early Access build 129 and OpenJDK 1.8.0 update 101
2016-08-07 14:31:43 +02:00
Nehon
e89e0e7c12
Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass.
2016-08-06 15:16:29 +02:00
Markus Uhlig
eaa9858b18
- Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls.
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- No functional changes.
- added missing override tags.
2016-08-04 11:11:30 +02:00
empirephoenix
46891b32c6
Merge pull request #510 from bertleft/master
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Bugfix: Native Point2PointJoint.createJoint() incorrectly allocates btHingeConstraint
2016-07-26 16:38:17 +02:00
Kirill Vainer
651753c4d3
Merge pull request #533 from empirephoenix/master
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BufferAllocator Round 2
2016-07-26 10:28:48 -04:00
Kirill Vainer
94c368aa42
Merge pull request #528 from riccardobl/bullet2.83.7
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Update to Bullet 2.83.7
2016-07-26 10:27:46 -04:00
Riccardo Balbo
e602ed651a
Remove commented/unused code.
2016-07-26 15:12:13 +02:00
Kirill Vainer
4f41a28a8c
Merge pull request #527 from shamanDevel/OpenCL2
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OpenCL for jME3 - some missing features
2016-07-23 11:36:15 -04:00
Riccardo Balbo
6b1656f337
Compile with Ofast and disable _FORTIFY_SOURCE
2016-07-22 11:51:19 +02:00
Kai Boernert
b4c6febe4c
whitespace tab to 4spaces formating only change
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Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
2016-07-21 17:17:34 +02:00
Kai Boernert
846232063c
whitespace tab to 4spaces formating only change
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Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
2016-07-21 09:45:41 +02:00
Kai Boernert
810a4c3350
fix for wrongly marking as used, thanks to AlrikG for finding this
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Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
2016-07-20 10:46:37 +02:00
empirephoenix
5e04039390
Merge pull request #2 from empirephoenix/revert-1-BufferAllocator
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Revert "jemalloc allocator and reflection allocator fix"
2016-07-20 10:40:42 +02:00
empirephoenix
85d62d44aa
Revert "jemalloc allocator and reflection allocator fix"
2016-07-20 10:35:41 +02:00
Rémy Bouquet
0299e401cc
Merge pull request #531 from riccardobl/pr190716
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Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15
2016-07-19 18:35:42 +02:00
Riccardo Balbo
62d92d75ca
Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15
2016-07-19 12:40:16 +02:00
empirephoenix
54c04ce23e
Merge pull request #1 from AlrikG/BufferAllocator
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jemalloc allocator and reflection allocator fix
2016-07-16 01:24:45 +02:00
Alrik
dea6f6ab1c
- fix ReflectionAllocator use wrong buffer allocator to initialize
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- add jemalloc allocator
2016-07-15 11:27:37 +02:00
Rémy Bouquet
a1b785a84c
Merge pull request #529 from tiatin/FilterPostProcessorImageFormat
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Added ability to set framebuffer image format used in FilterPostProce…
2016-07-13 23:01:11 +02:00
tiatin
c9b5f9eb59
Added ability to set framebuffer image format used in FilterPostProcessor.
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https://hub.jmonkeyengine.org/t/ability-to-change-image-format-for-filterpostprocessor/36379
2016-07-13 21:49:24 +03:00
Riccardo Balbo
2958fc53d7
Disable buildNativeProjects
2016-07-13 17:22:49 +02:00
Riccardo Balbo
7f87a92c72
Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.
2016-07-13 17:20:48 +02:00
Riccardo Balbo
e5747c2faa
Update bullet to 2.83.7
2016-07-13 17:20:42 +02:00
Kai Boernert
4b5c945d80
Fix for travis
2016-07-09 12:14:22 +02:00
Kai Boernert
c71d87ed71
Extracted an Allocator interface for DirectByteBuffers
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Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
2016-07-09 12:06:39 +02:00
Kai Boernert
bc701c174b
Extracted an Allocator interface for DirectByteBuffers
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Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
2016-07-09 12:04:42 +02:00
Kai Boernert
848a9217d0
Extracted an Allocator interface for DirectByteBuffers
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Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
2016-07-09 11:57:03 +02:00
Nehon
201010b6f0
fixed a merge issue in the previous bomb merge
2016-07-07 20:48:13 +02:00
Nehon
16023fa481
PBR has come
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Merge branch 'PBRisComing'
# Conflicts:
# jme3-core/src/main/java/com/jme3/material/Material.java
# jme3-core/src/plugins/java/com/jme3/material/plugins/J3MLoader.java
2016-07-07 20:36:31 +02:00
Nehon
67fb8fc812
Fixed an issue in SinglePAssAndLightBasedLogic where texture units were not properly assigned
2016-07-07 19:53:59 +02:00
Rémy Bouquet
84b2f67393
Merge pull request #501 from MeFisto94/HwSkinningFixV02
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Fixes #499 : Fix Hardware Skinning in 3.1
2016-07-04 07:44:44 +02:00