iwg..ic 
							
						 
					 
					
						
						
						
						
							
						
						
							21f9aac4ce 
							
						 
					 
					
						
						
							
							Fix issue with clearing the map of native objects without clearing the ReferenceQueue.  Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10889  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-13 17:39:55 +00:00 
						 
				 
			
				
					
						
							
							
								phr00t 
							
						 
					 
					
						
						
						
						
							
						
						
							256f1c9229 
							
						 
					 
					
						
						
							
							Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms)  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10888  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-11 16:37:33 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							c5725e238b 
							
						 
					 
					
						
						
							
							Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10887  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-10 18:00:59 +00:00 
						 
				 
			
				
					
						
							
							
								voi..om 
							
						 
					 
					
						
						
						
						
							
						
						
							ebc9b2f7b5 
							
						 
					 
					
						
						
							
							Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10886  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-10 17:20:36 +00:00 
						 
				 
			
				
					
						
							
							
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							ab89b55a53 
							
						 
					 
					
						
						
							
							Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10885  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-10 13:20:00 +00:00 
						 
				 
			
				
					
						
							
							
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							d502d22d0e 
							
						 
					 
					
						
						
							
							Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used  in the shaderNodes editor.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10884  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-10 10:21:35 +00:00 
						 
				 
			
				
					
						
							
							
								phr00t 
							
						 
					 
					
						
						
						
						
							
						
						
							15e379c8f1 
							
						 
					 
					
						
						
							
							Fix typo..  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10883  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-09 22:44:35 +00:00 
						 
				 
			
				
					
						
							
							
								phr00t 
							
						 
					 
					
						
						
						
						
							
						
						
							b95cc8901d 
							
						 
					 
					
						
						
							
							Native bullet 2.82 builds with support for raytest m_flag modification, unmodified mac 2.82 build included (will get updated 2.82 mac binary early next week)  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10882  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-09 22:36:03 +00:00 
						 
				 
			
				
					
						
							
							
								phr00t 
							
						 
					 
					
						
						
						
						
							
						
						
							614bffa9ae 
							
						 
					 
					
						
						
							
							Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming...  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10881  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-09 22:32:27 +00:00 
						 
				 
			
				
					
						
							
							
								bre..om 
							
						 
					 
					
						
						
						
						
							
						
						
							ac51e1d885 
							
						 
					 
					
						
						
							
							Allow a custom Executor to be passed to the TerrainLodControl  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10880  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-08 17:43:50 +00:00 
						 
				 
			
				
					
						
							
							
								phr00t 
							
						 
					 
					
						
						
						
						
							
						
						
							f4598eeb91 
							
						 
					 
					
						
						
							
							...but I want my MacOSX 2.82 Native Bullet libraries nnnoowww\!  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10879  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-08 17:41:11 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							8e1bedf7e7 
							
						 
					 
					
						
						
							
							Bugfix: fixed an NPE exception that occured during flat textures merging.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10878  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-08 08:40:25 +00:00 
						 
				 
			
				
					
						
							
							
								bre..om 
							
						 
					 
					
						
						
						
						
							
						
						
							fe1f90dbf6 
							
						 
					 
					
						
						
							
							Added a method to manually clean up any Terrain lod control threads.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10877  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-07 21:18:39 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							61c3d27942 
							
						 
					 
					
						
						
							
							Feature: improved bone debugger shape if provided with bone lengths (if no lengths data is available then the view looks as usual).  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10876  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-06 22:34:59 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							7987f5edf0 
							
						 
					 
					
						
						
							
							Refactoring: removing BlenderContext cleaning; reference to the instance of this class is lost instead after the loading is done.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10875  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-04 22:04:26 +00:00 
						 
				 
			
				
					
						
							
							
								gouessej 
							
						 
					 
					
						
						
						
						
							
						
						
							f49992d15b 
							
						 
					 
					
						
						
							
							Switches to JOGL 2.1.2  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10874  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-04 21:31:21 +00:00 
						 
				 
			
				
					
						
							
							
								gouessej 
							
						 
					 
					
						
						
						
						
							
						
						
							e3651d8f96 
							
						 
					 
					
						
						
							
							Adds an Ant target that downloads JogAmp's JARs  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10873  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-04 21:27:25 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							44a7b1f098 
							
						 
					 
					
						
						
							
							Feature: applying static pose transformations for bones.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10872  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-03 17:32:43 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							6b12e0d071 
							
						 
					 
					
						
						
							
							Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10871  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-03 17:29:22 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							5097881499 
							
						 
					 
					
						
						
							
							Refactoring: simplified method that loads the object's transformation.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10867  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-02 15:14:52 +00:00 
						 
				 
			
				
					
						
							
							
								PSp..om 
							
						 
					 
					
						
						
						
						
							
						
						
							46b573db52 
							
						 
					 
					
						
						
							
							Fixing some implicit casts.  These must be ignored  
						
						... 
						
						
						
						in GLSL 1.5 but with older GLSL spec'ed I was getting
implicit cast errors.
I believe these are harmless if not needed but I'm
not sure if there are hidden ramifications.  This
looks more correct to my eyes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10866  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-01 20:49:36 +00:00 
						 
				 
			
				
					
						
							
							
								PSp..om 
							
						 
					 
					
						
						
						
						
							
						
						
							b8071a2f50 
							
						 
					 
					
						
						
							
							Properly set the number of samples in some of the  
						
						... 
						
						
						
						tests to find other filters that worked and didn't
work in the presence of AA.  (CrossHatch is broken
similarly to the way DoF was broken.)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10865  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-01 20:24:02 +00:00 
						 
				 
			
				
					
						
							
							
								PSp..om 
							
						 
					 
					
						
						
						
						
							
						
						
							6469c739c5 
							
						 
					 
					
						
						
							
							Fixed the DepthOfField effect to work with AA  
						
						... 
						
						
						
						enabled.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10864  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-01 20:22:45 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							1c26d91bb2 
							
						 
					 
					
						
						
							
							Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors).  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10863  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-01 17:53:50 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							3dbe5fcec6 
							
						 
					 
					
						
						
							
							Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10862  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-01 15:07:04 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							c278b39c82 
							
						 
					 
					
						
						
							
							Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10861  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-01 12:30:17 +00:00 
						 
				 
			
				
					
						
							
							
								bre..om 
							
						 
					 
					
						
						
						
						
							
						
						
							d723af5009 
							
						 
					 
					
						
						
							
							SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10860  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-11-01 00:03:13 +00:00 
						 
				 
			
				
					
						
							
							
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							b14f33936f 
							
						 
					 
					
						
						
							
							the ShaderNodesLoader is now properly reset when loading several technique def using nodes  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10859  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-31 18:04:06 +00:00 
						 
				 
			
				
					
						
							
							
								nor..67 
							
						 
					 
					
						
						
						
						
							
						
						
							0759c74764 
							
						 
					 
					
						
						
							
							- change app version of nightly to 3.1-pre-alpha-svn  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10858  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-30 13:54:26 +00:00 
						 
				 
			
				
					
						
							
							
								nor..67 
							
						 
					 
					
						
						
						
						
							
						
						
							222bea7346 
							
						 
					 
					
						
						
							
							- up plugins version of nightly to 3.1.0  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10857  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-30 13:53:46 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							1ae900023e 
							
						 
					 
					
						
						
							
							Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10856  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-29 20:15:30 +00:00 
						 
				 
			
				
					
						
							
							
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							f6ca843f03 
							
						 
					 
					
						
						
							
							Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh.  
						
						... 
						
						
						
						All buffers are now properly initialized and data copied over if needed.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10855  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-29 19:50:41 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							27a7fde24d 
							
						 
					 
					
						
						
							
							Feature: added support for influence factor in IK constraint.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10854  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-28 17:32:24 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							821d6b6aa3 
							
						 
					 
					
						
						
							
							Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10853  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-28 17:26:34 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							e148d0e01a 
							
						 
					 
					
						
						
							
							Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded).  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10852  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-28 14:20:11 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							2ccadb7a7a 
							
						 
					 
					
						
						
							
							Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10851  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-28 14:18:48 +00:00 
						 
				 
			
				
					
						
							
							
								sha..RD 
							
						 
					 
					
						
						
						
						
							
						
						
							1df0a0a17b 
							
						 
					 
					
						
						
							
							* Forgot to commit the actual .so  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10850  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-28 02:55:30 +00:00 
						 
				 
			
				
					
						
							
							
								sha..RD 
							
						 
					 
					
						
						
						
						
							
						
						
							7e578e696b 
							
						 
					 
					
						
						
							
							* Fix Android build by not referencing every single CPP file which may get added or removed at will ...  
						
						... 
						
						
						
						* Commit updated android bullet natives. As a bonus you get MIPS build as well!
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10849  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-28 02:51:36 +00:00 
						 
				 
			
				
					
						
							
							
								sha..RD 
							
						 
					 
					
						
						
						
						
							
						
						
							3fbad71595 
							
						 
					 
					
						
						
							
							* Update to Bullet 2.82  
						
						... 
						
						
						
						* Update Linux and Windows natives with the changes that were done on Java side. Android and Mac OS X builds coming .. but not right now.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10848  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-27 23:55:42 +00:00 
						 
				 
			
				
					
						
							
							
								PSp..om 
							
						 
					 
					
						
						
						
						
							
						
						
							d89f4caa94 
							
						 
					 
					
						
						
							
							Added the non-wireless X Box controller mappings  
						
						... 
						
						
						
						and remap the .z axis (the triggers) so that it
doesn't confuse the remapped rx axis.  Thanks
to @revv for the patch.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10847  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-27 10:17:10 +00:00 
						 
				 
			
				
					
						
							
							
								sha..RD 
							
						 
					 
					
						
						
						
						
							
						
						
							27a4d4d268 
							
						 
					 
					
						
						
							
							* On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it  
						
						... 
						
						
						
						* Increase buffer size used to extract natives from 1 KB to 100 KB to speed up extraction 
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10846  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-26 20:26:02 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							0921540124 
							
						 
					 
					
						
						
							
							Bugfixes:  
						
						... 
						
						
						
						- fixed issues with bones transformation applying and reading in world space
- fixed issue with lack of animation track for some bones whose constraints affected the animation
Refactoring:
- improved (and simplified) bone loading
Features:
- added basic implementation of the IK constraint (still a lot to be done but works for simplest cases)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10845  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-26 20:05:37 +00:00 
						 
				 
			
				
					
						
							
							
								SHA..rd 
							
						 
					 
					
						
						
						
						
							
						
						
							0ab43e0649 
							
						 
					 
					
						
						
							
							* Fix Linux MinGW build for latest CMake  
						
						... 
						
						
						
						- Ensure compiler is specified as absolute path at /usr/bin otherwise CMake won't find MinGW's tools such as ar/as/ld/objcopy etc etc and use Linux's instead
  - Remove additional workarounds that were now causing problems
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10844  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-25 14:39:20 +00:00 
						 
				 
			
				
					
						
							
							
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							509f4eae35 
							
						 
					 
					
						
						
							
							Removed remaining debug system out in SpotLight  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10843  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-21 16:23:14 +00:00 
						 
				 
			
				
					
						
							
							
								rem..om 
							
						 
					 
					
						
						
						
						
							
						
						
							ee03907418 
							
						 
					 
					
						
						
							
							Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models.  
						
						... 
						
						
						
						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10842  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-21 06:42:04 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							a6004618ce 
							
						 
					 
					
						
						
							
							Bugfix: changed method visibility from private to public to prevent compilation time errors.  
						
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						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10841  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-20 14:47:39 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							32b79324a9 
							
						 
					 
					
						
						
							
							Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple  
						
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						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10840  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-20 14:45:33 +00:00 
						 
				 
			
				
					
						
							
							
								Kae..pl 
							
						 
					 
					
						
						
						
						
							
						
						
							c0f0f0ca9e 
							
						 
					 
					
						
						
							
							Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints  
						
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						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10839  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-20 11:53:27 +00:00 
						 
				 
			
				
					
						
							
							
								bre..om 
							
						 
					 
					
						
						
						
						
							
						
						
							d61ac1afe5 
							
						 
					 
					
						
						
							
							Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer  
						
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						git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10838  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-18 23:36:20 +00:00 
						 
				 
			
				
					
						
							
							
								PSp..om 
							
						 
					 
					
						
						
						
						
							
						
						
							a2a39bd0d5 
							
						 
					 
					
						
						
							
							Added a connected check to DefaultClient's channel-based  
						
						... 
						
						
						
						send method.  Even though it delegates to a method that
will wait for being connected, send(channel, msg) can't
properly do its channel verification until the connection
is fully setup.  So now it waits.
I also went ahead and added constants for the normal default
(previouslly hidden) channels that are used during normal
send(msg).  Useful for code that wants to deal with channels
genericly but still wants to be able to use the default
channels.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10837  75d07b2b-3a1a-0410-a2c5-0572b91ccdca 
						
						
					 
					
						2013-10-18 03:08:29 +00:00