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@ -13,7 +13,6 @@ import com.jme3.math.Matrix4f; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Transform; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.plugins.blender.AbstractBlenderHelper; |
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import com.jme3.scene.plugins.blender.BlenderContext; |
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@ -35,8 +34,6 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper; |
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public class ConstraintHelper extends AbstractBlenderHelper { |
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private static final Logger LOGGER = Logger.getLogger(ConstraintHelper.class.getName()); |
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private static final Quaternion POS_POSE_SPACE_QUATERNION = new Quaternion(new float[] { FastMath.PI, 0, 0 }); |
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private static final Quaternion NEG_POSE_SPACE_QUATERNION = new Quaternion(new float[] { -FastMath.PI, 0, 0 }); |
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private static final Quaternion POS_PARLOC_SPACE_QUATERNION = new Quaternion(new float[] { FastMath.HALF_PI, 0, 0 }); |
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private static final Quaternion NEG_PARLOC_SPACE_QUATERNION = new Quaternion(new float[] { -FastMath.HALF_PI, 0, 0 }); |
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@ -223,9 +220,14 @@ public class ConstraintHelper extends AbstractBlenderHelper { |
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Spatial feature = (Spatial) blenderContext.getLoadedFeature(oma, LoadedFeatureDataType.LOADED_FEATURE); |
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boolean isArmature = blenderContext.getMarkerValue(ArmatureHelper.ARMATURE_NODE_MARKER, feature) != null; |
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if (isArmature) { |
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blenderContext.getSkeleton(oma).updateWorldVectors(); |
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BoneContext targetBoneContext = blenderContext.getBoneByName(subtargetName); |
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Bone bone = targetBoneContext.getBone(); |
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if(bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) { |
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space = Space.CONSTRAINT_SPACE_POSE; |
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} |
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switch (space) { |
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case CONSTRAINT_SPACE_WORLD: |
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Spatial model = (Spatial) blenderContext.getLoadedFeature(targetBoneContext.getSkeletonOwnerOma(), LoadedFeatureDataType.LOADED_FEATURE); |
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@ -235,21 +237,13 @@ public class ConstraintHelper extends AbstractBlenderHelper { |
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worldTransform.getScale().multLocal(model.getWorldScale()); |
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return worldTransform; |
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case CONSTRAINT_SPACE_LOCAL: |
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assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!"; |
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return new Transform(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale()); |
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case CONSTRAINT_SPACE_POSE: |
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Node nodeWithAnimationControl = blenderContext.getControlledNode(targetBoneContext.getSkeleton()); |
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Matrix4f m = this.toMatrix(nodeWithAnimationControl.getWorldTransform()); |
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Matrix4f boneAgainstModifiedNodeMatrix = this.toMatrix(bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale()); |
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Matrix4f boneWorldMatrix = m.multLocal(boneAgainstModifiedNodeMatrix); |
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Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform()).invertLocal(); |
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Matrix4f r2 = armatureWorldMatrix.multLocal(boneWorldMatrix); |
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Vector3f loc2 = r2.toTranslationVector(); |
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Quaternion rot2 = r2.toRotationQuat().normalizeLocal().multLocal(POS_POSE_SPACE_QUATERNION); |
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Vector3f scl2 = r2.toScaleVector(); |
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return new Transform(loc2, rot2, scl2); |
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Matrix4f boneWorldMatrix = this.toMatrix(this.getTransform(oma, subtargetName, Space.CONSTRAINT_SPACE_WORLD)); |
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Matrix4f armatureInvertedWorldMatrix = this.toMatrix(feature.getWorldTransform()).invertLocal(); |
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Matrix4f bonePoseMatrix = armatureInvertedWorldMatrix.multLocal(boneWorldMatrix); |
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return new Transform(bonePoseMatrix.toTranslationVector(), bonePoseMatrix.toRotationQuat(), bonePoseMatrix.toScaleVector()); |
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case CONSTRAINT_SPACE_PARLOCAL: |
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Matrix4f parentLocalMatrix = Matrix4f.IDENTITY; |
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if (bone.getParent() != null) { |
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@ -306,39 +300,41 @@ public class ConstraintHelper extends AbstractBlenderHelper { |
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Skeleton skeleton = blenderContext.getSkeleton(oma); |
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BoneContext targetBoneContext = blenderContext.getBoneByName(subtargetName); |
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Bone bone = targetBoneContext.getBone(); |
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Node nodeControlledBySkeleton = blenderContext.getControlledNode(skeleton); |
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Transform nodeTransform = nodeControlledBySkeleton.getWorldTransform(); |
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Matrix4f invertedNodeMatrix = this.toMatrix(nodeTransform).invertLocal(); |
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if(bone.getParent() == null && (space == Space.CONSTRAINT_SPACE_LOCAL || space == Space.CONSTRAINT_SPACE_PARLOCAL)) { |
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space = Space.CONSTRAINT_SPACE_POSE; |
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} |
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switch (space) { |
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case CONSTRAINT_SPACE_LOCAL: |
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assert bone.getParent() != null : "CONSTRAINT_SPACE_LOCAL should be evaluated as CONSTRAINT_SPACE_POSE if the bone has no parent!"; |
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bone.setBindTransforms(transform.getTranslation(), transform.getRotation(), transform.getScale()); |
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break; |
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case CONSTRAINT_SPACE_WORLD: |
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case CONSTRAINT_SPACE_WORLD: { |
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Matrix4f boneMatrixInWorldSpace = this.toMatrix(transform); |
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Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD)).invertLocal(); |
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Matrix4f boneMatrixInModelSpace = invertedModelMatrix.mult(boneMatrixInWorldSpace); |
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Bone parent = bone.getParent(); |
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if (parent != null) { |
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Matrix4f invertedParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale()).invertLocal(); |
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boneMatrixInModelSpace = invertedParentMatrixInModelSpace.mult(boneMatrixInModelSpace); |
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} |
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bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector()); |
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break; |
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case CONSTRAINT_SPACE_POSE: |
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} |
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case CONSTRAINT_SPACE_POSE: { |
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Matrix4f armatureWorldMatrix = this.toMatrix(feature.getWorldTransform()); |
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Matrix4f bonePoseMatrix = this.toMatrix(transform); |
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Matrix4f boneWorldMatrix = armatureWorldMatrix.multLocal(bonePoseMatrix); |
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// now compute bone's local matrix
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Matrix4f boneLocalMatrix = invertedNodeMatrix.multLocal(boneWorldMatrix); |
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Vector3f loc2 = boneLocalMatrix.toTranslationVector(); |
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Quaternion rot2 = boneLocalMatrix.toRotationQuat().normalizeLocal().multLocal(new Quaternion(NEG_POSE_SPACE_QUATERNION)); |
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Vector3f scl2 = boneLocalMatrix.toScaleVector(); |
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bone.setBindTransforms(loc2, rot2, scl2); |
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Matrix4f boneMatrixInWorldSpace = armatureWorldMatrix.multLocal(this.toMatrix(transform)); |
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Matrix4f invertedModelMatrix = this.toMatrix(this.getTransform(targetBoneContext.getSkeletonOwnerOma(), null, Space.CONSTRAINT_SPACE_WORLD)).invertLocal(); |
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Matrix4f boneMatrixInModelSpace = invertedModelMatrix.mult(boneMatrixInWorldSpace); |
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Bone parent = bone.getParent(); |
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if(parent != null) { |
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Matrix4f invertedParentMatrixInModelSpace = this.toMatrix(parent.getModelSpacePosition(), parent.getModelSpaceRotation(), parent.getModelSpaceScale()).invertLocal(); |
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boneMatrixInModelSpace = invertedParentMatrixInModelSpace.mult(boneMatrixInModelSpace); |
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} |
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bone.setBindTransforms(boneMatrixInModelSpace.toTranslationVector(), boneMatrixInModelSpace.toRotationQuat(), boneMatrixInModelSpace.toScaleVector()); |
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break; |
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} |
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case CONSTRAINT_SPACE_PARLOCAL: |
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Matrix4f parentLocalMatrix = Matrix4f.IDENTITY; |
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if (bone.getParent() != null) { |
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@ -359,6 +355,7 @@ public class ConstraintHelper extends AbstractBlenderHelper { |
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default: |
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throw new IllegalStateException("Invalid space type for target object: " + space.toString()); |
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} |
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skeleton.updateWorldVectors(); |
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} else { |
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switch (space) { |
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case CONSTRAINT_SPACE_LOCAL: |
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@ -422,8 +419,20 @@ public class ConstraintHelper extends AbstractBlenderHelper { |
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* @author Marcin Roguski (Kaelthas) |
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*/ |
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public static enum Space { |
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CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_PARLOCAL; |
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/** A transformation of the bone or spatial in the world space. */ |
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CONSTRAINT_SPACE_WORLD, |
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/** |
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* For spatial it is the transformation in its parent space or in WORLD space if it has no parent. |
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* For bone it is a transformation in its bone parent space or in armature space if it has no parent. |
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*/ |
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CONSTRAINT_SPACE_LOCAL, |
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/** |
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* This space IS NOT applicable for spatials. |
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* For bone it is a transformation in the blender's armature object space. |
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*/ |
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CONSTRAINT_SPACE_POSE, |
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CONSTRAINT_SPACE_PARLOCAL; |
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/** |
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* This method returns the enum instance when given the appropriate |
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