Kirill Vainer
21ed9ecf63
Merge pull request #219 from empirephoenix/master
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A very small change that creates two getters in VehicleWheel,,
2015-03-02 09:57:06 -05:00
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
2015-03-01 23:35:02 +01:00
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
2015-03-01 23:35:01 +01:00
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
2015-03-01 23:34:58 +01:00
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
2015-03-01 23:34:56 +01:00
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
2015-03-01 23:34:55 +01:00
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
2015-03-01 15:14:30 -05:00
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
Kai Börnert
d40de2629d
made change also for jbullet
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Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-03-01 07:05:44 +01:00
shadowislord
d55a859240
FBXLoader: add class to dump FBX binary files as text
2015-02-28 19:07:20 -05:00
shadowislord
92e08b1f2b
Application: use JmeSystem to get asset config URL
2015-02-28 19:05:48 -05:00
shadowislord
25b1780e09
AssetManager: remove useless subclasses
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* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
2015-02-28 18:32:38 -05:00
shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
2015-02-28 18:29:38 -05:00
shadowislord
bbbcd8eba5
Android Images: deprecate classes that won't be used in 3.1
2015-02-28 18:28:35 -05:00
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
2015-02-28 16:46:52 -05:00
shadowislord
f2cd1334ec
jme3tools.converters: remove deprecated classes
2015-02-28 16:41:24 -05:00
shadowislord
ca497f458a
AssetManager ImplHandler: synchronized access in clearCache()
2015-02-28 16:40:32 -05:00
shadowislord
a7765cfb63
com.jme3.asset.plugins: javadoc additions
2015-02-28 16:39:12 -05:00
shadowislord
c6317cc531
com.jme3.asset.cache: javadoc fixes
2015-02-28 16:38:11 -05:00
shadowislord
938dc3640b
AnimControl: fix javadoc
2015-02-28 16:37:26 -05:00
shadowislord
90925e3968
AssetManager: javadoc, cleanup, new method
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* Move *cache* methods up into the AssetManager interface from DesktopAssetManager
* Fix various incorrect javadoc
* Add new method to load an asset from an InputStream
* Restructure DesktopAssetManager.loadAsset() to make it less monolithic
2015-02-28 16:34:55 -05:00
Kai Börnert
409f5ab766
A very small change that creates two getters in VehicleWheel,,
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these are necessary if jme's bullet wrapper is used in a non Scenegraph enviroment,
for example a ES based server.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-02-28 10:53:26 +01:00
Kirill Vainer
f7624be761
Merge pull request #217 from nhansen1/master
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Fix for incorrect viewport sizes
2015-02-27 22:33:08 -05:00
Nehon
56aabe3fac
Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated.
2015-02-27 18:38:44 +01:00
Erlend Sogge Heggen
b0b62cb467
Update CONTRIBUTING.md
2015-02-27 18:15:24 +01:00
Erlend Sogge Heggen
bebabb32c8
Update CONTRIBUTING.md
2015-02-27 18:12:11 +01:00
Rémy Bouquet
45c3776395
Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState
2015-02-27 08:32:40 +01:00
Rémy Bouquet
74e4b9823a
Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable()
2015-02-27 08:29:43 +01:00
Nicholas Hansen
6bb5fcfb04
Fix for incorrect viewport sizes
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Fixed an issue where viewport sizes could be a pixel smaller in either
dimension in certain situations. This caused gaps to appear between
adjacent viewports at certain resolutions.
Forum Reference:
http://hub.jmonkeyengine.org/t/fix-for-rounding-errors-in-viewport-dimensions/31751
2015-02-27 12:25:04 +10:00
Kirill Vainer
01f673c826
Merge pull request #216 from NemesisMate/patch-2
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Fixed BufferUnderflowException
2015-02-26 10:32:49 -05:00
NemesisMate
2aa6f9f521
Fixed BufferUnderflowException
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Fixed the exception occurring when using this serializer. More commented here:
http://hub.jmonkeyengine.org/t/savableserializer-and-client-bufferunderflowexception/31774
2015-02-26 14:41:29 +01:00
shadowislord
ee151af5d2
iOS: use generic GLRenderer (untested)
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- many methods are stubs .. may need some cleanup later on the native code side.
2015-02-25 23:20:42 -05:00
Kirill Vainer
f0998d14d0
GLRenderer: support limited NPOT on iOS
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See this:
https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_2D_limited_npot.txt
Note that NPOT is still not available on cubemaps or 3D textures, however this is fairly uncommon.
2015-02-25 10:45:39 -05:00
shadowislord
331e71f261
SinglePass Lighting: fix colorramp feature
2015-02-24 23:09:38 -05:00
shadowislord
d3b71cd946
OgreXML material loading: some material state was not reset, causing it to leak to other models
2015-02-24 22:09:57 -05:00
shadowislord
4c69cc00a6
SP / MP Lighting: render ambient color if no lights or only ambient lights
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- Prevents "invisible model" bug if there are no lights
2015-02-24 21:53:55 -05:00
shadowislord
32e56351df
Material.preload(): fix incorrect param names being uploaded (w/o prefix)
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- This would cause garbage uniforms to be allocated when testing for HW skinning
2015-02-24 21:52:42 -05:00
shadowislord
3a19a2bb12
Shader: make sure uniform name starts with either m_ or g_
2015-02-24 21:52:00 -05:00
shadowislord
fd0832af98
SinglePass Lighting: fix light color not being used for specular highlight
2015-02-24 21:50:45 -05:00
shadowislord
957801ea12
SinglePass Lighting: Comment out color ramp - doesn't seem to work
2015-02-24 21:50:03 -05:00
shadowislord
550255b1d5
HttpZipLocator: fix unsupported exception on HTTPS URLs
2015-02-24 21:49:06 -05:00
shadowislord
02322d04cc
J3MLoader: fix negative signs ("-") inside mat params
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- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
2015-02-24 20:36:24 -05:00
Kirill Vainer
5508dc05f5
Merge pull request #196 from Bebul/collideWithOptimization
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Collide with optimization
2015-02-24 13:21:40 -05:00
Bebul
75a801f0f7
CollideWith optimization with CollisionResult allocation avoided
2015-02-24 18:02:29 +01:00
Normen Hansen
3aa8aed142
- add/remove multiple physics controls via PhysicsSpace.add / .remove
2015-02-24 11:10:00 +01:00
Rémy Bouquet
6fdf0dffd3
Merge pull request #211 from Bebul/optimizeRenderShadow
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Optimize RenderShadow to use scene hierarchy for culling
2015-02-23 21:52:59 +01:00
shadowislord
621f6de083
Terrain GLSL shader: fix incorrect glsllib import
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- (PhongLighting -> BlinnPhongLighting)
2015-02-22 16:51:50 -05:00
shadowislord
2f86e0c17b
Delete TestTriangleStrip
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- since triangle stripper was removed, this test was not compiling
2015-02-22 16:04:01 -05:00
shadowislord
14ff6e4f29
SinglePass Lighting: support two sided lighting
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- also added test case with both regular per pixel lighting and bump mapping
- NOTE: two sided lighting is not supported with vertex lighting
2015-02-22 15:47:56 -05:00
shadowislord
270f4957ef
SinglePass Lighting: fix GLSL syntax error when parallax mapping is used
2015-02-22 15:45:23 -05:00