Commit Graph

48 Commits (195a5bfb5b062efc09be5653d82bd7a3503ec9b6)

Author SHA1 Message Date
rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. 11 years ago
rem..om f8c317f593 BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed. 11 years ago
rem..om 306e88c678 Changed the way the reflection cam position and orientation were computed in the SimpleWaterProcessor to avoid some issues when the cam was parallel to the water plane. thanks to @sgold in this thread http://hub.jmonkeyengine.org/forum/topic/simplewater-with-horizontal-camera/ 11 years ago
PSp..om 6469c739c5 Fixed the DepthOfField effect to work with AA 12 years ago
rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 12 years ago
rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 12 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 12 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 12 years ago
rem..om b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 years ago
rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 years ago
rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized 12 years ago
rem..om e34d483973 Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason. 12 years ago
rem..om 761fe60388 Added missing getters for SimpleWaterProcessors 12 years ago
iwg..om 107b3f2b88 Modify normal map to use png instead of dds to enable running on Android 12 years ago
rem..om 85b3e7e8c5 Made soft particles work with MS anti aliasing 12 years ago
rem..om c689ba4e9b Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader 12 years ago
rem..om 3d76821f02 WaterFilter fixed refraction map artifact that was producing black "waves" on the screen borders. 12 years ago
rem..om c591260ab5 WaterFilter : the size of the reflection map can now be changed at run time. 12 years ago
nor..67 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 12 years ago
rem..om 0c403cfc9c Changed the way the light is phased out for the LightScattering filter 12 years ago
rem..om 5536f5f824 Also Fixed FXAA vertex shader projection calculation for glsl<1.5 12 years ago
rem..om 34ab69cef9 Fixed post vertex shader projection calculation for glsl<1.5 12 years ago
rem..om 609d51dbfd Further fix and cleanup to SSAO for glsl < 1.5 12 years ago
nor..67 21e5244c0a Fixed ssao filter for opengl < 1.5 12 years ago
rem..om 2a4a4ac0ef Fixed an issue with FadeFiltter 12 years ago
rem..om 064908c69f LightScattering : smoother "vanishing" while lookking away from the light 12 years ago
rem..om 5a22c0d9de Water reflection/refraction cameras parallel projection is now explicitely set to false. 13 years ago
sky..ok fa841874c6 Add missing licenses in Core, Core-Effects, Core-Plugins, and Desktop code groups 13 years ago
sky..ok 01f1c8ff27 Replace NetBeans file templates with jME licenses 13 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 13 years ago
sky..ok 751cb9e20a Javadoc cleanup 13 years ago
rem..om 0e733ff100 Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort. 13 years ago
rem..om e0df200dfd Properly update the Height map and normal map to the water filter material when setting those textures to the filter 13 years ago
rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 13 years ago
nor..67 c842eefb90 - add serialization to DepthOfFieldFilter (thanks to @rectalogic) 13 years ago
rem..om 28926b8383 WaterFilter can now have a square shape 13 years ago
rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 years ago
Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
sky..ok 96e20aad8d Javadoc fixes: Down from 260 to 221 warnings 13 years ago
rem..om 2e704987b9 Fixed alpha variable declaration in SSAO Normal pass shader.Thanks to koris. 13 years ago
rem..om 9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders 13 years ago
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
sky..ok 533fb86c50 Down to 260 Javadoc warnings from 324 13 years ago
rem..om 5671358657 Soft particles implementation. 13 years ago
nor..67 b0ada38d21 - move effects and networking to separate jar files 13 years ago