* Separate GLFbo and GLExt implementations. GLFbo can now be implemented either via vanilla OpenGL3 calls or GL_EXT_framebuffer_*** extensions (OpenGL2.1- only).
* Use modern way of getting supported extensions in core profile.
* Luminance and Alpha formats are not available when running in core profile.
* Bind a dummy vertex array object (VAO) when running in core profile.
* Point sprite mode is always enabled. Since both OpenGL ES 2.0 and OpenGL 3.2 core require it, jME3 is no longer capable of rendering regular points.
Also added ability to add new buttons as events come in due to Android not providing a definitive way to determine which buttons are supported on the device.
* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
* this is required for pregenerated mipmaps in e.g. DDS files
* others checks are added to make sure a zero-length buffer cannot be uploaded (that's an error for now)
Users should set the AndroidManifest.xml property for screen orientation instead. Removes app start, end, restart if the MainActivity.screenOrientation doesn't match the current device orientation. Setting the value in AndroidManifest.xml sets the device orientation before the app starts.
Depreciated InputManager.getSimluateMouse and replaced with InputManager.isSimulateMouse for consistancy.
Removed depreciated TouchInput.getSimulateMouse().
Added InputManager.isSimulateKeyboard() to keep consistancy with mouse methods.
Also changed JmeAndroidSystem to store the view instead of the activity.
When users call JmeSystem.showSoftKeyboard(true), the default Android soft keyboard is displayed and any key presses are sent to jME as touch events. Key events are also generated so the user can use the same key listeners as Desktop to keep the user code common between Desktop and Android platforms.