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package com.jme3.renderer.android; |
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import android.opengl.GLES20; |
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import com.jme3.renderer.RendererException; |
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import com.jme3.renderer.opengl.GL; |
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import com.jme3.renderer.opengl.GLExt; |
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import java.nio.Buffer; |
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import java.nio.ByteBuffer; |
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import java.nio.FloatBuffer; |
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import java.nio.IntBuffer; |
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import java.nio.ShortBuffer; |
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public class AndroidGL implements GL, GLExt { |
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private static int getLimitBytes(ByteBuffer buffer) { |
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checkLimit(buffer); |
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return buffer.limit(); |
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} |
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private static int getLimitBytes(ShortBuffer buffer) { |
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checkLimit(buffer); |
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return buffer.limit() * 2; |
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} |
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private static int getLimitBytes(IntBuffer buffer) { |
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checkLimit(buffer); |
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return buffer.limit() * 4; |
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} |
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private static int getLimitBytes(FloatBuffer buffer) { |
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checkLimit(buffer); |
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return buffer.limit() * 4; |
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} |
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private static int getLimitCount(Buffer buffer, int elementSize) { |
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checkLimit(buffer); |
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return buffer.limit() / elementSize; |
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} |
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private static void checkLimit(Buffer buffer) { |
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if (buffer.limit() == 0) { |
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throw new RendererException("Attempting to upload empty buffer, that's an error"); |
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} |
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} |
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private static void checkPosition(Buffer buffer) { |
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if (buffer.position() != 0) { |
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throw new RendererException("All buffers must have position set to zero"); |
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} |
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} |
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public void glActiveTexture(int texture) { |
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GLES20.glActiveTexture(texture); |
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} |
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public void glAttachShader(int program, int shader) { |
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GLES20.glAttachShader(program, shader); |
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} |
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public void glBindBuffer(int target, int buffer) { |
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GLES20.glBindBuffer(target, buffer); |
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} |
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public void glBindTexture(int target, int texture) { |
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GLES20.glBindTexture(target, texture); |
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} |
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public void glBlendFunc(int sfactor, int dfactor) { |
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GLES20.glBlendFunc(sfactor, dfactor); |
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} |
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public void glBufferData(int target, FloatBuffer data, int usage) { |
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checkPosition(data); |
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GLES20.glBufferData(target, getLimitBytes(data), data, usage); |
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} |
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public void glBufferData(int target, ShortBuffer data, int usage) { |
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checkPosition(data); |
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GLES20.glBufferData(target, getLimitBytes(data), data, usage); |
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} |
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public void glBufferData(int target, ByteBuffer data, int usage) { |
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checkPosition(data); |
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GLES20.glBufferData(target, getLimitBytes(data), data, usage); |
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} |
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public void glBufferSubData(int target, long offset, FloatBuffer data) { |
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checkPosition(data); |
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GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data); |
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} |
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public void glBufferSubData(int target, long offset, ShortBuffer data) { |
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checkPosition(data); |
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GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data); |
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} |
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public void glBufferSubData(int target, long offset, ByteBuffer data) { |
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checkPosition(data); |
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GLES20.glBufferSubData(target, (int) offset, getLimitBytes(data), data); |
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} |
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public void glClear(int mask) { |
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GLES20.glClear(mask); |
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} |
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public void glClearColor(float red, float green, float blue, float alpha) { |
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GLES20.glClearColor(red, green, blue, alpha); |
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} |
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public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { |
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GLES20.glColorMask(red, green, blue, alpha); |
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} |
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public void glCompileShader(int shader) { |
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GLES20.glCompileShader(shader); |
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} |
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public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) { |
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checkPosition(data); |
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GLES20.glCompressedTexImage2D(target, level, internalformat, width, height, 0, getLimitBytes(data), data); |
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} |
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public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) { |
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checkPosition(data); |
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GLES20.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, getLimitBytes(data), data); |
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} |
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public int glCreateProgram() { |
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return GLES20.glCreateProgram(); |
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} |
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public int glCreateShader(int shaderType) { |
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return GLES20.glCreateShader(shaderType); |
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} |
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public void glCullFace(int mode) { |
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GLES20.glCullFace(mode); |
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} |
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public void glDeleteBuffers(IntBuffer buffers) { |
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checkPosition(buffers); |
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GLES20.glDeleteBuffers(buffers.limit(), buffers); |
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} |
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public void glDeleteProgram(int program) { |
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GLES20.glDeleteProgram(program); |
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} |
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public void glDeleteShader(int shader) { |
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GLES20.glDeleteShader(shader); |
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} |
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public void glDeleteTextures(IntBuffer textures) { |
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checkPosition(textures); |
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GLES20.glDeleteTextures(textures.limit(), textures); |
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} |
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public void glDepthFunc(int func) { |
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GLES20.glDepthFunc(func); |
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} |
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public void glDepthMask(boolean flag) { |
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GLES20.glDepthMask(flag); |
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} |
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public void glDepthRange(double nearVal, double farVal) { |
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GLES20.glDepthRangef((float)nearVal, (float)farVal); |
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} |
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public void glDetachShader(int program, int shader) { |
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GLES20.glDetachShader(program, shader); |
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} |
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public void glDisable(int cap) { |
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GLES20.glDisable(cap); |
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} |
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public void glDisableVertexAttribArray(int index) { |
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GLES20.glDisableVertexAttribArray(index); |
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} |
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public void glDrawArrays(int mode, int first, int count) { |
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GLES20.glDrawArrays(mode, first, count); |
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} |
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public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) { |
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GLES20.glDrawElements(mode, count, type, (int)indices); |
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} |
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public void glEnable(int cap) { |
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GLES20.glEnable(cap); |
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} |
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public void glEnableVertexAttribArray(int index) { |
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GLES20.glEnableVertexAttribArray(index); |
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} |
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public void glGenBuffers(IntBuffer buffers) { |
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checkPosition(buffers); |
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GLES20.glGenBuffers(buffers.limit(), buffers); |
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} |
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public void glGenTextures(IntBuffer textures) { |
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checkPosition(textures); |
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GLES20.glGenTextures(textures.limit(), textures); |
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} |
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public int glGetAttribLocation(int program, String name) { |
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return GLES20.glGetAttribLocation(program, name); |
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} |
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public void glGetBoolean(int pname, ByteBuffer params) { |
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// GLES20.glGetBoolean(pname, params);
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throw new UnsupportedOperationException("Today is not a good day for this"); |
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} |
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public int glGetError() { |
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return GLES20.glGetError(); |
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} |
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public void glGetInteger(int pname, IntBuffer params) { |
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checkPosition(params); |
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GLES20.glGetIntegerv(pname, params); |
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} |
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public void glGetProgram(int program, int pname, IntBuffer params) { |
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checkPosition(params); |
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GLES20.glGetProgramiv(program, pname, params); |
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} |
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public String glGetProgramInfoLog(int program, int maxLength) { |
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return GLES20.glGetProgramInfoLog(program); |
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} |
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public void glGetShader(int shader, int pname, IntBuffer params) { |
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checkPosition(params); |
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GLES20.glGetShaderiv(shader, pname, params); |
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} |
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public String glGetShaderInfoLog(int shader, int maxLength) { |
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return GLES20.glGetShaderInfoLog(shader); |
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} |
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public String glGetString(int name) { |
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return GLES20.glGetString(name); |
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} |
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public int glGetUniformLocation(int program, String name) { |
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return GLES20.glGetUniformLocation(program, name); |
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} |
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public boolean glIsEnabled(int cap) { |
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return GLES20.glIsEnabled(cap); |
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} |
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public void glLineWidth(float width) { |
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GLES20.glLineWidth(width); |
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} |
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public void glLinkProgram(int program) { |
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GLES20.glLinkProgram(program); |
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} |
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public void glPixelStorei(int pname, int param) { |
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GLES20.glPixelStorei(pname, param); |
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} |
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public void glPolygonOffset(float factor, float units) { |
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GLES20.glPolygonOffset(factor, units); |
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} |
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public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) { |
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checkPosition(data); |
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GLES20.glReadPixels(x, y, width, height, format, type, data); |
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} |
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public void glScissor(int x, int y, int width, int height) { |
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GLES20.glScissor(x, y, width, height); |
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} |
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public void glShaderSource(int shader, String[] string, IntBuffer length) { |
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if (string.length != 1) { |
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throw new UnsupportedOperationException("Today is not a good day"); |
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} |
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GLES20.glShaderSource(shader, string[0]); |
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} |
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public void glStencilFuncSeparate(int face, int func, int ref, int mask) { |
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GLES20.glStencilFuncSeparate(face, func, ref, mask); |
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} |
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public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) { |
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GLES20.glStencilOpSeparate(face, sfail, dpfail, dppass); |
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} |
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public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) { |
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checkPosition(data); |
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GLES20.glTexImage2D(target, level, format, width, height, 0, format, type, data); |
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} |
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public void glTexParameterf(int target, int pname, float param) { |
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GLES20.glTexParameterf(target, pname, param); |
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} |
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public void glTexParameteri(int target, int pname, int param) { |
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GLES20.glTexParameteri(target, pname, param); |
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} |
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public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) { |
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checkPosition(data); |
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GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data); |
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} |
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public void glUniform1(int location, FloatBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform1fv(location, getLimitCount(value, 1), value); |
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} |
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public void glUniform1(int location, IntBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform1iv(location, getLimitCount(value, 1), value); |
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} |
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public void glUniform1f(int location, float v0) { |
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GLES20.glUniform1f(location, v0); |
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} |
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public void glUniform1i(int location, int v0) { |
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GLES20.glUniform1i(location, v0); |
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} |
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public void glUniform2(int location, IntBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform2iv(location, getLimitCount(value, 2), value); |
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} |
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public void glUniform2(int location, FloatBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform2fv(location, getLimitCount(value, 2), value); |
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} |
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public void glUniform2f(int location, float v0, float v1) { |
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GLES20.glUniform2f(location, v0, v1); |
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} |
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public void glUniform3(int location, IntBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform3iv(location, getLimitCount(value, 3), value); |
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} |
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public void glUniform3(int location, FloatBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform3fv(location, getLimitCount(value, 3), value); |
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} |
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public void glUniform3f(int location, float v0, float v1, float v2) { |
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GLES20.glUniform3f(location, v0, v1, v2); |
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} |
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public void glUniform4(int location, FloatBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform4fv(location, getLimitCount(value, 4), value); |
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} |
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public void glUniform4(int location, IntBuffer value) { |
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checkPosition(value); |
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GLES20.glUniform4iv(location, getLimitCount(value, 4), value); |
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} |
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public void glUniform4f(int location, float v0, float v1, float v2, float v3) { |
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GLES20.glUniform4f(location, v0, v1, v2, v3); |
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} |
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public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) { |
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checkPosition(value); |
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GLES20.glUniformMatrix3fv(location, getLimitCount(value, 3 * 3), transpose, value); |
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} |
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public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) { |
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checkPosition(value); |
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GLES20.glUniformMatrix4fv(location, getLimitCount(value, 4 * 4), transpose, value); |
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} |
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public void glUseProgram(int program) { |
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GLES20.glUseProgram(program); |
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} |
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public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) { |
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GLES20.glVertexAttribPointer(index, size, type, normalized, stride, (int)pointer); |
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} |
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public void glViewport(int x, int y, int width, int height) { |
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GLES20.glViewport(x, y, width, height); |
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} |
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public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { |
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throw new UnsupportedOperationException("FBO blit not available on Android"); |
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} |
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public void glBufferData(int target, IntBuffer data, int usage) { |
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checkPosition(data); |
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GLES20.glBufferData(target, getLimitBytes(data), data, usage); |
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} |
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public void glBufferSubData(int target, long offset, IntBuffer data) { |
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checkPosition(data); |
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GLES20.glBufferSubData(target, (int)offset, getLimitBytes(data), data); |
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} |
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public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) { |
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throw new UnsupportedOperationException("Instancing not available on Android"); |
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} |
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public void glDrawBuffers(IntBuffer bufs) { |
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throw new UnsupportedOperationException("MRT not available on Android"); |
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} |
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public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) { |
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throw new UnsupportedOperationException("Instancing not available on Android"); |
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} |
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public void glGetMultisample(int pname, int index, FloatBuffer val) { |
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throw new UnsupportedOperationException("Multisample renderbuffers not available on Android"); |
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} |
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public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) { |
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throw new UnsupportedOperationException("Multisample renderbuffers not available on Android"); |
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} |
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public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) { |
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throw new UnsupportedOperationException("Multisample textures not available on Android"); |
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} |
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public void glVertexAttribDivisorARB(int index, int divisor) { |
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throw new UnsupportedOperationException("Instancing not available on Android"); |
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} |
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public void glBindFramebufferEXT(int param1, int param2) { |
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GLES20.glBindFramebuffer(param1, param2); |
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} |
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public void glBindRenderbufferEXT(int param1, int param2) { |
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GLES20.glBindRenderbuffer(param1, param2); |
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} |
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public int glCheckFramebufferStatusEXT(int param1) { |
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return GLES20.glCheckFramebufferStatus(param1); |
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} |
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public void glDeleteFramebuffersEXT(IntBuffer param1) { |
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checkPosition(param1); |
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GLES20.glDeleteFramebuffers(param1.limit(), param1); |
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} |
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public void glDeleteRenderbuffersEXT(IntBuffer param1) { |
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checkPosition(param1); |
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GLES20.glDeleteRenderbuffers(param1.limit(), param1); |
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} |
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public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) { |
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GLES20.glFramebufferRenderbuffer(param1, param2, param3, param4); |
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} |
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public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) { |
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GLES20.glFramebufferTexture2D(param1, param2, param3, param4, param5); |
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} |
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public void glGenFramebuffersEXT(IntBuffer param1) { |
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checkPosition(param1); |
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GLES20.glGenFramebuffers(param1.limit(), param1); |
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} |
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public void glGenRenderbuffersEXT(IntBuffer param1) { |
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checkPosition(param1); |
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GLES20.glGenRenderbuffers(param1.limit(), param1); |
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} |
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public void glGenerateMipmapEXT(int param1) { |
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GLES20.glGenerateMipmap(param1); |
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} |
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public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) { |
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GLES20.glRenderbufferStorage(param1, param2, param3, param4); |
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} |
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} |
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