Commit Graph

2458 Commits (166373230c9b1904255758a2c8e2bc08a280e1de)

Author SHA1 Message Date
sha..RD 30c7347cdf * If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call 12 years ago
sha..RD bcf3b7e7b6 * Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat 12 years ago
rem..om 01e2403f6c Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore 12 years ago
rem..om ecc35e84c5 Shadows, enhanced TestShadowsPerf 12 years ago
rem..om 74a91559aa Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split. 12 years ago
rem..om 85b4605229 Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader 12 years ago
iwg..om ba8f8db23c Android: 12 years ago
Zer..om 9c91d8c8e1 Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation. 12 years ago
rem..om b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer 12 years ago
iwg..om 107b3f2b88 Modify normal map to use png instead of dds to enable running on Android 12 years ago
iwg..om e26c86c794 Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT. 12 years ago
Kae..pl a1fd0272d4 Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions. 12 years ago
Kae..pl 06f5cab5ba Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate. 12 years ago
rem..om 33ad135b28 added back the light in testenvmap 12 years ago
Zer..om 4d16f05f23 Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed. 12 years ago
rem..om 85b3e7e8c5 Made soft particles work with MS anti aliasing 12 years ago
PSp..om a62a2d0299 Added some methods for bulk-attaching a bunch 12 years ago
rem..om c689ba4e9b Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader 12 years ago
voi..om 6f54913af3 Nifty-1.3.3-SNAPSHOT (build 2013-03-26): new method markBatchRenderImageAsUnloaded() available at NiftyImage class 12 years ago
Zer..om 87172ad7eb Removed wierd import of org.bushe.swing.event.Logger; that was causing my build to fail locally and wasn't used anywhere. 12 years ago
Zer..om ce07608e5c Added error logging to SettingsDialogue as requested by toolforger. 12 years ago
Zer..om ceba00624a Changed node to spatial in the getChild javadoc to be more correct. 12 years ago
Zer..om 75d861eae1 Added javadoc to getChild to explain that its really getDescendant 12 years ago
rem..om 723e3c0e30 Commit patch from abies that drastically reduce the garbage creation when switching techniques. It also reduce grabage collection for the AbdtractShadowRenderer. 12 years ago
rem..om 0186a20983 Fixed issue where the BAtchNode was throwing an ArrayIndexOutOfBound exception when batch was called twice in a row 12 years ago
rem..om 05e080100e Added support for int arrays uniforms. thanks to abies. 12 years ago
rem..om 3d76821f02 WaterFilter fixed refraction map artifact that was producing black "waves" on the screen borders. 12 years ago
PSp..om 0998f47847 Enabled/disable statistics with the view. This 12 years ago
PSp..om ff5d121038 Allow the Statistics collection to be enabled and 12 years ago
rem..om e92172d2b7 Fixed issue in BufferUtils where quaternion and verctor4f were initialized with 3 zeros in the buffer instead of 4. 12 years ago
rem..om cffb44f3d0 Fixed zoomSensitivity in chaseCamera, removed the zoomSpeed. 12 years ago
rem..om 995763d114 Fixed an issue in android config chooser. Some device seems to not have a rgb8 opaque config (BEST). In this case the config chooser will attempt to find a rgba8 config (BEST_TRANSLUSCENT) before falling back to fastest. 12 years ago
rem..om 4d91089b3a Android texture util now supports uploading a sub texture to the GPU, even as a bitmap. 12 years ago
iwg..om a53c052f74 Fix issue with how Android logging is handled. 12 years ago
rem..om 5fd4687080 Cinematics : GuiTrack is now deprecated in favor of GuiEvent 12 years ago
jul..om 586ea98f00 Removes useless debug logs from NewtKeyInput 12 years ago
rem..om 76b4306d10 ShaderNodesLoader : removed unused jogAmp dependency that slipped in.... 12 years ago
rem..om 6ab93d4007 ShaderNodesLoader : Better way to compute define conditions 12 years ago
voi..om 75569f4c04 Nifty-1.3.3-SNAPSHOT (build 2013-03-09) added + first Nifty batched renderer integration (optional) 12 years ago
rem..om f773bbdd38 DefaultImageRaster : attempt to fix NPE when the raster is initialized with an Image that has not been rendered yet. 12 years ago
rem..om c591260ab5 WaterFilter : the size of the reflection map can now be changed at run time. 12 years ago
nor..67 c1efd70e3d - fix newt display dependency 12 years ago
jul..om 32e6516a47 Fixes the debug pipeline which was only working with GL4bc 12 years ago
jul..om 974b09c47b Adds a field for the JoyInput implementation into JoglContext 12 years ago
jul..om 44f7c81567 Fixes a bug in the support of vertical synchronization 12 years ago
rem..om a5c19f54c3 Android : Added a FINE log of all the display configurations available on the device when the context starts. 12 years ago
rem..om bfb1b21d6b Android : FINE or lower log levels are now displayed in output when configured so 12 years ago
Kae..pl 3888036176 Bugfix: fixed an error that could create wrogn vertex to bone group assignment. This caused animation to be played badly because some vertices remained in their places instead of moving with the proper bone. 12 years ago
voi..om 23c1fddf8f Added support to upload/modify sub texture to Renderer interface introducing a new method: 12 years ago
nor..67 ee4834d9dc but anyway, there you go 12 years ago