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jmonkeyengine/engine
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rem..om 4d91089b3a Android texture util now supports uploading a sub texture to the GPU, even as a bitmap.
This makes Nifty batch rendering work on android.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10488 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-15 20:45:36 +00:00
..
lib
Nifty-1.3.3-SNAPSHOT (build 2013-03-09) added + first Nifty batched renderer integration (optional)
2013-03-09 20:32:01 +00:00
nbproject
- add current iOS code
2012-10-29 22:15:26 +00:00
src
Android texture util now supports uploading a sub texture to the GPU, even as a bitmap.
2013-03-15 20:45:36 +00:00
test/com
jme3:
2011-12-03 14:06:48 +00:00
test-data
Jaime model, and test case
2013-01-01 11:04:33 +00:00
build.xml
Updates JogAmp JARs (GlueGen build 640, JOAL build 404, JOGL build 921) and adds the missing JARs for ARM V6 soft float & hard float
2013-02-27 21:23:08 +00:00
bullet-native-build.txt
- update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+
2012-08-21 15:39:34 +00:00
MANIFEST.MF
move jme3 to trunk
2011-03-14 12:55:32 +00:00
master-application.jnlp
…
mountains.zip
…
preview-application.html
…
quake3level.zip
…
TestChooser.exe
…
town.zip
* Fixed town.zip by getting it from googlecode downloads
2012-03-14 04:16:04 +00:00
wildhouse.zip
…
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