* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat

* Added support for depth24 and depth24stencil8 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10522 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..RD 12 years ago
parent 01e2403f6c
commit bcf3b7e7b6
  1. 85
      engine/src/android/com/jme3/renderer/android/TextureUtil.java

@ -23,20 +23,39 @@ public class TextureUtil {
private static boolean NPOT = false;
private static boolean ETC1support = false;
private static boolean DXT1 = false;
private static boolean DEPTH24 = false;
private static boolean DEPTH24_STENCIL8 = false;
private static boolean DEPTH_TEXTURE = false;
private static boolean RGBA8 = false;
// Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
private static final int GL_RGBA8 = 0x8058;
private static final int GL_DXT1 = 0x83F0;
private static final int GL_DXT1A = 0x83F1;
private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
public static void loadTextureFeatures(String extensionString) {
ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
DEPTH24 = extensionString.contains("GL_OES_depth24");
NPOT = extensionString.contains("GL_IMG_texture_npot") || extensionString.contains("GL_OES_texture_npot") || extensionString.contains("GL_NV_texture_npot_2D_mipmap");
DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil");
NPOT = extensionString.contains("GL_IMG_texture_npot")
|| extensionString.contains("GL_OES_texture_npot")
|| extensionString.contains("GL_NV_texture_npot_2D_mipmap");
DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
RGBA8 = extensionString.contains("GL_ARM_rgba8") ||
extensionString.contains("GL_OES_rgb8_rgba8");
logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
logger.log(Level.FINE, "Supports DEPTH24? {0}", DEPTH24);
logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8);
logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8);
}
private static void buildMipmap(Bitmap bitmap, boolean compress) {
@ -228,6 +247,7 @@ public class TextureUtil {
(wantGeneratedMips
? " Mipmaps will be generated in HARDWARE"
: " Mipmaps are not generated."));
uploadTexture(img, target, index);
// Image was uploaded using slower path, since it is not compressed,
@ -260,14 +280,31 @@ public class TextureUtil {
case Alpha8:
imageFormat.format = GLES20.GL_ALPHA;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
// Highest precision alpha supported by vanilla OGLES2
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
}
break;
case Luminance8:
imageFormat.format = GLES20.GL_LUMINANCE;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
// Highest precision luminance supported by vanilla OGLES2
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
}
break;
case Luminance8Alpha8:
imageFormat.format = GLES20.GL_LUMINANCE_ALPHA;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
}
break;
case RGB565:
imageFormat.format = GLES20.GL_RGB;
@ -287,20 +324,33 @@ public class TextureUtil {
case RGB8:
imageFormat.format = GLES20.GL_RGB;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
imageFormat.renderBufferStorageFormat = 0x8058;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
// Fallback: Use RGB565 if RGBA8 is not available.
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
}
break;
case BGR8:
imageFormat.format = GLES20.GL_RGB;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
}
break;
case RGBA8:
imageFormat.format = GLES20.GL_RGBA;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
imageFormat.renderBufferStorageFormat = 0x8058;
if (RGBA8) {
imageFormat.renderBufferStorageFormat = GL_RGBA8;
} else {
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
}
break;
case Depth:
case Depth16:
case Depth24:
if (!DEPTH_TEXTURE) {
unsupportedFormat(fmt);
}
@ -308,11 +358,28 @@ public class TextureUtil {
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
break;
case Depth24:
case Depth24Stencil8:
if (!DEPTH_TEXTURE) {
unsupportedFormat(fmt);
}
if (DEPTH24_STENCIL8) {
// NEW: True Depth24 + Stencil8 format.
imageFormat.format = GL_DEPTH_STENCIL_OES;
imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
} else {
// Vanilla OGLES2, only Depth16 available.
imageFormat.format = GLES20.GL_DEPTH_COMPONENT;
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
}
break;
case DXT1:
if (!DXT1) {
unsupportedFormat(fmt);
}
imageFormat.format = 0x83F0;
imageFormat.format = GL_DXT1;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
imageFormat.compress = true;
break;
@ -320,7 +387,7 @@ public class TextureUtil {
if (!DXT1) {
unsupportedFormat(fmt);
}
imageFormat.format = 0x83F1;
imageFormat.format = GL_DXT1A;
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
imageFormat.compress = true;
break;

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