Commit Graph

115 Commits (12e513c8ee68287f9ad7887196886a8cffdc08ca)

Author SHA1 Message Date
Nehon e9869e5298 Added support for base64 embed data and Images 7 years ago
Nehon 285d6bb86c Pad data when animation doesn't start at 0. 7 years ago
Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 7 years ago
Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 7 years ago
Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 7 years ago
Nehon 911d8d77ef Actually commit the right file... 7 years ago
Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 7 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 7 years ago
Nehon 42aec10020 Gltf Spatial animation loading 7 years ago
Nehon 4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 7 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 7 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
MeFisto94 10a80b4352 Fixes #566 - XML Serialization handles empty buffers properly now. 8 years ago
Michael Braunstingl d39b780fa5 Added RenderState.BlendMode.Custom 9 years ago
Nehon 5de286e291 Better j3md export test 9 years ago
Nehon 8d01c5a26f MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though 9 years ago
Nehon 81053352ac initial and partial implementation of a j3md exporter with test 9 years ago
Eirenliel Allier 681b2101dc Fix building with JRE 1.7 9 years ago
Eirenliel Allier 794932104b Fix compatibility with Java 7 9 years ago
Eirenliel Allier 4b6be2a789 FBX Importer cleanup 9 years ago
Eirenliel Allier f65dd517c9 Reworked original FBX importer 9 years ago
Riccardo Balbo 70ef220c2b Fix material sharing 9 years ago
Kirill Vainer 3f5cc4963e FBX: use new loader by default 9 years ago
Kirill Vainer 876015ab47 deprecate alpha test / point sprite 9 years ago
Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
Nehon 107123820b Fixed material exporting NPE when the additionalRenderState is null 9 years ago
Nehon e0ffff3af0 Better test for material loading, also ensured that the J3MExporter writes UTF-8 files 9 years ago
Nehon 3245c9ac89 Silence test...anyway who does tests? 9 years ago
Nehon d1e707feb0 Testing something so the Test can properly Test the Test I want it to Test 9 years ago
Nehon bcea9bfe51 Better regex testing in TestMaterialWrite 9 years ago
Nehon 5e6d2e8ca3 J3MExporter : allows to save Materials to j3m files. 9 years ago
Kirill Vainer b4baaadc79 JmeExporter: remove useless return 10 years ago
Kirill Vainer ed2be5e542 FBX: new FBX importer (not yet enabled - old importer still used by default) 10 years ago
Kirill Vainer 6f29772862 FBX: fix build error due to rename 10 years ago
Kirill Vainer 0a5b68983e FBX: Rename FBX -> Fbx. Support FBX 6.x IDs in FbxDump. 10 years ago
shadowislord ba8349a0cf FBX: ContentTextureKey to disable cache 10 years ago
shadowislord d55a859240 FBXLoader: add class to dump FBX binary files as text 10 years ago
shadowislord 47e1c336e6 XMLImporter: make sure to close stream if exception occurs 10 years ago
shadowislord d3b71cd946 OgreXML material loading: some material state was not reset, causing it to leak to other models 10 years ago
shadowislord 9759e24961 OgreXML materials: inherit more parameters from TextureKey 10 years ago
shadowislord 85bba59541 OgreXML: Use the placeholder texture for missing textures 10 years ago
shadowislord 4090b6f1de OgreXML Loader: set jME3 material name based on ogre material name 10 years ago
shadowislord badefdf4e4 Fix OgreXML loading crash when no material specified for geometry 10 years ago
shadowislord 7a09fbbeb0 Fix the last part of issue #90 10 years ago
Paul Speed 9eca2251a9 Handle more gracefully the case where a texture 10 years ago
Rena4ka 718bb09db1 Fix loading FBX with absolute image path 10 years ago
Nehon e8ca5fe8ff fixed Issue in MeshLoader introduce in a previous commit 10 years ago