Stephen Gold
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0014ede4d7
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make TerrainTestCollision more user-friendly
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2018-02-26 10:31:16 -08:00 |
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Paul Speed
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989a4a2420
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Added a bitmap font layout test.
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2018-02-20 02:17:26 -05:00 |
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Stephen Gold
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15285cc302
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eliminate uses/overrides, deprecate implementations of cloneForSpatial()
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2018-02-19 13:47:47 -08:00 |
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Stephen Gold
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826908b042
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correct more grammar/spelling errors in comments
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2018-02-18 20:49:43 -08:00 |
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Stephen Gold
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bc624f1f73
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correct more typographical errors in comments
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2018-02-01 23:39:31 -08:00 |
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Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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2018-01-16 18:35:07 -08:00 |
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Nehon
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12004217d1
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Ao map now only attenuates indirect lighting in PBR shader
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2018-01-04 16:53:48 +01:00 |
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Stephen Gold
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edba4b9844
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test override of ColorRGBA mat param with a Vector4f or Quaternion value
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2017-12-27 20:51:40 +01:00 |
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Stephen Gold
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247d5d9324
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package protect the MovingAverage class instead of deprecating it
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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f27f568556
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remove deprecated shadow renderers from 3 physics tests
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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99f4f20c75
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remove deprecated BasicShadowRenderer from TestFancyCar
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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990791b21c
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remove setFlushQueues(), which is deprecated and has no effect
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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e536699d9e
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remove 3 examples whose purpose was to test deprecated classes
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2017-12-17 15:17:10 +01:00 |
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Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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2017-12-10 10:42:24 +01:00 |
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Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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2017-12-09 16:35:37 +01:00 |
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Nehon
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e4b6bf82a2
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Better PBR env map generation
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2017-11-05 23:52:22 +01:00 |
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Nehon
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c00407da33
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PBR : Removed specularColor contribution from direct lighting specular.
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2017-09-18 23:00:57 +02:00 |
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Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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2017-09-18 11:14:45 +02:00 |
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Nehon
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0da2bfe0ba
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Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
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2017-09-18 11:14:45 +02:00 |
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Stephen Gold
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d1bd48528c
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test and fix for issue #651 (inverted rotation in Sky.vert)
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2017-09-16 11:42:51 -07:00 |
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Nehon
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63faeeae87
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Some code cleanup
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2017-08-31 21:39:54 +02:00 |
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Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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2017-08-31 21:39:54 +02:00 |
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empirephoenix
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b56c9c79fc
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Merge pull request #679 from stephengold/master
testcases and fix for issue #357
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2017-07-13 12:44:45 +02:00 |
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Nehon
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debd62ee87
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Display generated source in the ShaderNode test
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2017-07-08 14:06:56 +02:00 |
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Stephen Gold
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8530b60294
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testcases and fix for issue #357
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2017-07-06 22:01:57 -07:00 |
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Nehon
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29875e6085
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Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
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2017-04-12 20:33:28 +02:00 |
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Stephen Gold
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b2aa1ff9f1
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fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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2017-04-05 18:28:43 -07:00 |
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Stephen Gold
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259f599d1d
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add PointSize to Unshaded matdef, test with SkeletonDebugger
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2017-03-23 13:33:08 -07:00 |
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Rémy Bouquet
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df765322dc
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Fixed warnings in Terrain shader.
Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
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2017-02-26 09:25:23 +01:00 |
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Nehon
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dc40faaff8
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Moved DetailedProfiler to a more appropriate package
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2017-02-12 15:54:40 +01:00 |
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Nehon
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12fe7ba035
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Added a DetailedProfiler and its associated AppState for detailed time profiling
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2017-02-05 17:57:28 +01:00 |
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Nehon
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390d35180b
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Soft particles now has only one shader and one technique to work with any glsl version
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2017-01-24 20:06:12 +01:00 |
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Nehon
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f7181c38dc
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Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
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2017-01-22 14:08:22 +01:00 |
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Nehon
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d537a1c22e
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Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
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2017-01-15 19:02:10 +01:00 |
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SkidRunner
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0384fe5477
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jayfella commented 6 hours ago
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
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2017-01-04 12:34:02 -06:00 |
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SkidRunner
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5374c66636
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Removed tempvars from update.
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2017-01-03 21:39:47 -06:00 |
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SkidRunner
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1df2435fbd
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New Physics based jme3 example game.
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2017-01-03 13:57:13 -06:00 |
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Ev1lbl0w
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9455f51c93
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Update TestColoredTexture.java
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2016-12-11 20:55:45 +00:00 |
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Ev1lbl0w
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df240b6837
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Update TestSceneWater.java
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2016-12-11 20:55:12 +00:00 |
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Ev1lbl0w
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9bd3256c78
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Update TerrainGridTest.java
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2016-12-11 20:54:36 +00:00 |
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Ev1lbl0w
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70bccb1048
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Update TerrainGridAlphaMapTest.java
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2016-12-11 20:54:04 +00:00 |
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Ev1lbl0w
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990e6dd593
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Update TestOnlineJar.java
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2016-12-11 20:39:45 +00:00 |
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Ev1lbl0w
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1cf65d0d21
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Update TestUrlLoading.java
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2016-12-11 20:37:30 +00:00 |
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Ev1lbl0w
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5ed3292678
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Update TestSceneLoading.java
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2016-12-11 20:36:36 +00:00 |
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Paul Speed
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157af24419
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Added a test for cloning BitmapText.
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2016-12-04 04:27:11 -05:00 |
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Kirill Vainer
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356b3d6726
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build: fix gradle 3.2.1 deprecations
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2016-11-24 15:41:46 -05:00 |
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Nehon
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3205b8be35
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Added an option to display the generated maps on screen in the TestPBRLighting
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2016-11-04 20:04:22 +01:00 |
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