Commit Graph

964 Commits (0dc65efc2551fdd64221f71291f751fb61f4045e)

Author SHA1 Message Date
sgold@sonic.net 4a69eee64f corrections to com.jme3.scene.* comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-scene/ 11 years ago
sgold@sonic.net 5b8dfbc27c typos in Spatial.java comments as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-spatial-java-comments/ 11 years ago
Nehon 5f48fa34bd Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging 11 years ago
Nehon 3a5aae5383 Fixed typo in previous commit's javadoc 11 years ago
Nehon 375079bfcf The shaderNodesGenerator now properly declare and assign inPosition : 11 years ago
Nehon e898f26cf4 The ShaderNodes system now correctly handles swizzle of types like ivecn, uvecn, bvecn 11 years ago
Normen Hansen 539c2e65fc - update JmeVersion automatically in build script 11 years ago
Rena4ka e250c47a08 Fixed constantly mipmap generation 11 years ago
Nehon dbae186426 Fixed issue in MotionPath where having a path with only 2 waypoints with the same coordinates was causing an IndexArrayOutOfBound exception. 11 years ago
Nehon ad99467cf2 Fixed issue where onAnimCycleDone was not called when playing an animation 11 years ago
Stephen 05c171e07e fix the fix for issue #635 as discussed at http://hub.jmonkeyengine.org/forum/topic/proposed-fix-for-issue-635/page/2 and 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago
rem..om bea196baa2 Started the reimplementation of the ChaseCamera as an AppState. 11 years ago
rem..om 240b41fdf6 FlyByCamera and ChaseCamera refactored all input mapping constants in a dedicated constant class CameraInput with proper doc 11 years ago
sgold d14f405e24 add a RenderManager method to remove a pre view by name ... in gradle-restructure 11 years ago
sgold 3f7395c3cd Bugfix: issue #556 (StatsAppState.setFont() visibility) in gradle-restructure 11 years ago
sgold 5134c6052c remove 7 octree optimization files from gradle-restructure branch 11 years ago
sgold 6f72c713d2 improve inline documentation in AbstractShadowRenderer.java ... gradle-restructure branch 11 years ago
sgold 6e3ecfa232 Bugfix: issue #635 (center WireBox on BoundingBox) in gradle-restructure branch 11 years ago
rem..om e69d237b51 Committed a patch for ARGB8 and BGRA8 support 11 years ago
sgold 50df56dc08 Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in gradle-restructure 11 years ago
sgold abe1aa36a6 Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch 11 years ago
sgold 528ed8d014 Bugfix: issue #613 (ClassCastException during read) in gradle-restructure branch 11 years ago
sgold cdd6d33f68 Bugfix: issue #615 (backward Dome normals) in gradle-restructure 11 years ago
sgold 8e88f1f6cf Bugfix: issue #614 (name of SYSRQ key) in gradle-restructure branch 11 years ago
rem..om b8714b0f10 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. 11 years ago
rem..om 655eb4c768 Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware 11 years ago
rem..om 00eacd3b66 Applied abies patch so that the BatchNode.clone properly works. 11 years ago
rem..om cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure 11 years ago
rem..om 4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 years ago
rem..om e65d6ea44b Merged commits r11009 to r11012 to gradle restructure branch. 11 years ago
rem..om af58df2fc0 Swich geometry sorting to tim sort. 11 years ago
rem..om 75e82e47f2 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om bace22528f Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
rem..om d7189e6aa4 Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om 912f560f6e Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om db3f3c16d2 Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
rem..om 9708a41f15 Moved the Desktop.cfg file to the resources folder 11 years ago
nor..67 511d045274 gradle: 11 years ago
PSp..om ed77d40c63 First pass at copying the source files with history into the 11 years ago