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@ -84,12 +84,12 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { |
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*/ |
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Color, |
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/** |
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* Tangent vector, normalized (4 floats) (x,y,z,w). The w component is |
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* called the binormal parity, is not normalized, and is either 1f or |
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* -1f. It's used to compute the direction on the binormal vector on the |
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* GPU at render time. |
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*/ |
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/** |
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* Tangent vector, normalized (4 floats) (x,y,z,w). The w component is |
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* called the binormal parity, is not normalized, and is either 1f or |
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* -1f. It's used to compute the direction on the binormal vector on the |
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* GPU at render time. |
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*/ |
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Tangent, |
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/** |
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@ -208,12 +208,12 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { |
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HWBoneIndex, |
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/** |
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* Information about this instance. |
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* Information about this instance. |
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* |
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* Format should be {@link Format#Float} and number of components |
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* should be 16. |
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*/ |
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InstanceData |
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* Format should be {@link Format#Float} and number of components |
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* should be 16. |
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*/ |
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InstanceData |
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} |
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/** |
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