empirephoenix
09ce6205c7
Merge pull request #614 from riccardobl/FixMeshCollisionShapeJ3oRead
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Fix bullet crash when MeshCollisionShape is loaded from j3o
2017-02-06 15:34:44 +01:00
Riccardo Balbo
e452ec8f0c
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
2017-02-06 14:31:19 +01:00
Nehon
1eb894111a
Fixed a crash in ssao.frag when enabling multisampling
2017-02-05 17:57:28 +01:00
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
2017-02-05 17:57:28 +01:00
Nehon
6b33ae470a
Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors.
2017-02-05 17:57:28 +01:00
Nehon
6a467ecb53
Added gpu profiling to Renderer and all the GL backends except ios
2017-02-05 17:57:28 +01:00
empirephoenix
6f32651fb1
Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls
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Fixed cloning and saving some contorls.
2017-02-03 08:43:16 +01:00
javasabr
e26f0f133b
fixed cloning and saving some contorls.
2017-02-03 09:16:06 +03:00
empirephoenix
071e449a3e
Merge pull request #612 from JavaSaBr/fixed_cloning_and_saving_RigidBodyControl-2
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Fixed saving/cloning enabled state of a RigidBodyControl.
2017-02-02 13:27:20 +01:00
javasabr
637635d53f
Fixed saving/cloning enabled state of a RigidBodyControl.
2017-01-29 23:30:28 +03:00
Rémy Bouquet
3a2f4075dc
Merge pull request #610 from FrozenShade666/patch-1
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Update README.md
2017-01-28 13:27:37 +01:00
FrozenShade666
e1dd515321
Update README.md
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Added Skullstone
2017-01-28 12:21:26 +01:00
Rémy Bouquet
33b3514368
Merge pull request #608 from JavaSaBr/fixed_motion_event
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Fixed saving a spatial of a motion event control.
2017-01-27 09:09:09 +01:00
javasabr
ba4886da80
fixed saving spatial of motion event control.
2017-01-27 05:54:14 +03:00
Nehon
74858976eb
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
2017-01-26 21:09:02 +01:00
Nehon
390d35180b
Soft particles now has only one shader and one technique to work with any glsl version
2017-01-24 20:06:12 +01:00
Rémy Bouquet
4fbe5ec84d
Merge pull request #605 from JavaSaBr/add_cloneable_support_to_shadow_renderers_and_filters
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Add cloneable support to shadow renderers and filters
2017-01-24 15:10:26 +01:00
javasabr
87562bfbae
fixed NPE.
2017-01-24 06:43:39 +03:00
javasabr
c2219ecce5
removed the comment and returned a final modification to the method.
2017-01-23 23:05:46 +03:00
javasabr
f016469933
to prev
2017-01-23 22:50:30 +03:00
javasabr
6c3100f929
Added cloneable and jmeCloneable interfaces to shadows renders and filters
2017-01-23 22:34:03 +03:00
Rémy Bouquet
4c664f8df3
Merge pull request #603 from JavaSaBr/fix_editing_color_overlay_filter
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Fix editing color overlay filter
2017-01-23 08:33:09 +01:00
javasabr
1be4a48223
changed access to some methods of shadow render.
2017-01-23 09:08:47 +03:00
Nehon
f7181c38dc
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
2017-01-22 14:08:22 +01:00
javasabr
e7d95ee734
to prev
2017-01-22 09:59:50 +03:00
javasabr
56fc653725
fixed editing of color overlay filter
2017-01-22 09:58:24 +03:00
Nehon
a64594eea9
Better cloning for TechniqueDefs
2017-01-20 23:33:17 +01:00
Nehon
51eccfea2e
Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+
2017-01-20 23:33:17 +01:00
Rémy Bouquet
93fff9fae8
Merge pull request #601 from mitm001/patch-1
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Update MotionEvent.java
2017-01-20 08:08:54 +01:00
mitm001
756a7c2683
Update MotionEvent.java
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Corrected minor spelling and class naming errors.
2017-01-19 10:41:13 -07:00
appveyor
f376ebb5c0
[ci skip] bullet: update windows natives
2017-01-19 17:20:09 +00:00
MeFisto94
0587c84527
Triggering a Native Physics build
2017-01-19 18:16:29 +01:00
Nehon
b0ed053472
Fixed a cloning issue and some tests
2017-01-15 20:32:42 +01:00
Nehon
d537a1c22e
Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
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All shaders now import the GLSLCompat.glsllib
2017-01-15 19:02:10 +01:00
Nehon
12a2f0f63c
One can now define several versions for the shader in a Technique in a J3md file, ie:
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VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"
Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
2017-01-15 18:57:53 +01:00
Nehon
4777c591b1
GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code
2017-01-14 23:13:08 +01:00
Nehon
f2709858bb
Got rid of the sorting for Technique selection
2017-01-14 18:53:18 +01:00
Nehon
cb04548fd5
Techniques are now weighted and sorted depending on their LightMode and GLSL version
2017-01-14 15:25:43 +01:00
Nehon
c713a06146
Fixed Backface Shadows param for PBRLighting
2017-01-14 15:25:43 +01:00
appveyor
fd200ac2a0
[ci skip] bullet: update windows natives
2017-01-14 09:22:53 +00:00
sgold@sonic.net
c1253b68b1
back to UNIX line endings
2017-01-14 01:19:18 -08:00
sgold@sonic.net
d4cd3f916d
fix errors in how vector projection is calculated
2017-01-14 01:15:31 -08:00
empirephoenix
6493337477
Merge pull request #588 from JavaSaBr/added_lwjgl3_allocator
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implemented LWJGL3 BufferAllocator
2017-01-11 08:29:06 +01:00
Rémy Bouquet
d5658674e8
Merge pull request #592 from SkidRunner/master
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New Physics based jme3 example game.
2017-01-04 20:39:47 +01:00
SkidRunner
0384fe5477
jayfella commented 6 hours ago
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I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
2017-01-04 12:34:02 -06:00
SkidRunner
5374c66636
Removed tempvars from update.
2017-01-03 21:39:47 -06:00
SkidRunner
1df2435fbd
New Physics based jme3 example game.
2017-01-03 13:57:13 -06:00
javasabr
90649456e0
added checking property existing.
2017-01-01 20:00:01 +03:00
javasabr
a131d22518
reverted the name of the allocator filed.
2017-01-01 19:33:41 +03:00
javasabr
b442bcd9c1
removed unnecessary field.
2017-01-01 19:33:10 +03:00