Update MotionEvent.java

Corrected minor spelling and class naming errors.
fix-456
mitm001 8 years ago committed by GitHub
parent f376ebb5c0
commit 756a7c2683
  1. 88
      jme3-core/src/main/java/com/jme3/cinematic/events/MotionEvent.java

@ -52,9 +52,9 @@ import com.jme3.util.clone.JmeCloneable;
import java.io.IOException;
/**
* A MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path
* A MotionEvent is a control over the spatial that manages the position and direction of the spatial while following a motion Path.
*
* You must first create a MotionPath and then create a MotionTrack to associate a spatial and the path.
* You must first create a MotionPath and then create a MotionEvent to associate a spatial and the path.
*
* @author Nehon
*/
@ -77,44 +77,44 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
protected float traveledDistance = 0;
/**
* Enum for the different type of target direction behavior
* Enum for the different type of target direction behavior.
*/
public enum Direction {
/**
* the target stay in the starting direction
* The target stays in the starting direction.
*/
None,
/**
* The target rotates with the direction of the path
* The target rotates with the direction of the path.
*/
Path,
/**
* The target rotates with the direction of the path but with the addition of a rotation
* you need to use the setRotation method when using this Direction
* The target rotates with the direction of the path but with the addition of a rotation.
* You need to use the setRotation method when using this Direction.
*/
PathAndRotation,
/**
* The target rotates with the given rotation
* The target rotates with the given rotation.
*/
Rotation,
/**
* The target looks at a point
* You need to use the setLookAt method when using this direction
* The target looks at a point.
* You need to use the setLookAt method when using this direction.
*/
LookAt
}
/**
* Create MotionTrack,
* when using this constructor don't forget to assign spatial and path
* Create MotionEvent,
* when using this constructor don't forget to assign spatial and path.
*/
public MotionEvent() {
super();
}
/**
* Creates a MotionPath for the given spatial on the given motion path
* Creates a MotionPath for the given spatial on the given motion path.
* @param spatial
* @param path
*/
@ -125,7 +125,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* Creates a MotionPath for the given spatial on the given motion path
* Creates a MotionPath for the given spatial on the given motion path.
* @param spatial
* @param path
*/
@ -136,7 +136,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* Creates a MotionPath for the given spatial on the given motion path
* Creates a MotionPath for the given spatial on the given motion path.
* @param spatial
* @param path
*/
@ -148,7 +148,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* Creates a MotionPath for the given spatial on the given motion path
* Creates a MotionPath for the given spatial on the given motion path.
* @param spatial
* @param path
*/
@ -228,7 +228,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* this method is meant to be called by the motion path only
* This method is meant to be called by the motion path only.
* @return
*/
public boolean needsDirection() {
@ -268,7 +268,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* Clone this control for the given spatial
* Clone this control for the given spatial.
* @param spatial
* @return
*/
@ -331,7 +331,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* this method is meant to be called by the motion path only
* This method is meant to be called by the motion path only.
* @return
*/
public float getCurrentValue() {
@ -339,7 +339,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* this method is meant to be called by the motion path only
* This method is meant to be called by the motion path only.
*
*/
public void setCurrentValue(float currentValue) {
@ -347,7 +347,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* this method is meant to be called by the motion path only
* This method is meant to be called by the motion path only.
* @return
*/
public int getCurrentWayPoint() {
@ -355,7 +355,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* this method is meant to be called by the motion path only
* This method is meant to be called by the motion path only.
*
*/
public void setCurrentWayPoint(int currentWayPoint) {
@ -363,7 +363,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* returns the direction the spatial is moving
* Returns the direction the spatial is moving.
* @return
*/
public Vector3f getDirection() {
@ -371,7 +371,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* Sets the direction of the spatial, using the Y axis as the up vector
* Sets the direction of the spatial, using the Y axis as the up vector.
* Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if
* you want a custum up vector.
* This method is used by the motion path.
@ -382,10 +382,10 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* Sets the direction of the spatial witht ht egiven up vector
* Sets the direction of the spatial with the given up vector.
* This method is used by the motion path.
* @param direction
* @param upVector the up vector to consider for this direction
* @param upVector the up vector to consider for this direction.
*/
public void setDirection(Vector3f direction,Vector3f upVector) {
this.direction.set(direction);
@ -393,28 +393,28 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* returns the direction type of the target
* @return the direction type
* Returns the direction type of the target.
* @return the direction type.
*/
public Direction getDirectionType() {
return directionType;
}
/**
* Sets the direction type of the target
* On each update the direction given to the target can have different behavior
* See the Direction Enum for explanations
* @param directionType the direction type
* Sets the direction type of the target.
* On each update the direction given to the target can have different behavior.
* See the Direction Enum for explanations.
* @param directionType the direction type.
*/
public void setDirectionType(Direction directionType) {
this.directionType = directionType;
}
/**
* Set the lookAt for the target
* This can be used only if direction Type is Direction.LookAt
* @param lookAt the position to look at
* @param upVector the up vector
* Set the lookAt for the target.
* This can be used only if direction Type is Direction.LookAt.
* @param lookAt the position to look at.
* @param upVector the up vector.
*/
public void setLookAt(Vector3f lookAt, Vector3f upVector) {
this.lookAt = lookAt;
@ -422,26 +422,26 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* returns the rotation of the target
* @return the rotation quaternion
* Returns the rotation of the target.
* @return the rotation quaternion.
*/
public Quaternion getRotation() {
return rotation;
}
/**
* sets the rotation of the target
* This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation
* Sets the rotation of the target.
* This can be used only if direction Type is Direction.PathAndRotation or Direction.Rotation.
* With PathAndRotation the target will face the direction of the path multiplied by the given Quaternion.
* With Rotation the rotation of the target will be set with the given Quaternion.
* @param rotation the rotation quaternion
* @param rotation the rotation quaternion.
*/
public void setRotation(Quaternion rotation) {
this.rotation = rotation;
}
/**
* retun the motion path this control follows
* Return the motion path this control follows.
* @return
*/
public MotionPath getPath() {
@ -449,7 +449,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* Sets the motion path to follow
* Sets the motion path to follow.
* @param path
*/
public void setPath(MotionPath path) {
@ -480,7 +480,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control, JmeC
}
/**
* return the distance traveled by the spatial on the path
* Return the distance traveled by the spatial on the path.
* @return
*/
public float getTraveledDistance() {

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