A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
empirephoenix 6f32651fb1 Merge pull request #613 from JavaSaBr/fixed_saving_and_cloning_some_controls 8 years ago
gradle/wrapper build: upgrade to gradle 3.2.1 8 years ago
jme3-android Added RenderState.BlendMode.Custom 8 years ago
jme3-android-examples Android-Examples: update doc 9 years ago
jme3-android-native Update native libraries 9 years ago
jme3-blender Bugfix: fixed a bug that caused some models to be half-transparent when 9 years ago
jme3-bullet fixed cloning and saving some contorls. 8 years ago
jme3-bullet-native [ci skip] bullet: update windows natives 8 years ago
jme3-bullet-native-android bullet-native: move generate headers task 8 years ago
jme3-core fixed saving spatial of motion event control. 8 years ago
jme3-desktop - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 8 years ago
jme3-effects Soft particles now has only one shader and one technique to work with any glsl version 8 years ago
jme3-examples Soft particles now has only one shader and one technique to work with any glsl version 8 years ago
jme3-ios Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-jbullet CylinderCollisionShape: don't print warning if scale = 1,1,1 9 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-lwjgl Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-lwjgl3 added checking property existing. 8 years ago
jme3-networking Broke out the Serializer's static initializer into a separate initialize() 8 years ago
jme3-niftygui niftygui: add nifty repository to POM 9 years ago
jme3-plugins Merge pull request #535 from papaspace/custom-blend-func 8 years ago
jme3-terrain more deprecation cleanup 9 years ago
jme3-testdata Merged master into PBR and migrated to TechniqueDefLogic 9 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private bullet: enable upload for linux/mac 8 years ago
sdk Merge branch 'master' into PBRisComing 9 years ago
.gitignore upload_native: more debugging 8 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml bullet: enable upload for linux/mac 8 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md Update README.md 8 years ago
appveyor.yml travis/appveyor: final test for auto-building 8 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle build: upgrade to gradle 3.2.1 8 years ago
common-android-app.gradle android-examples: use correct maven group 9 years ago
common.gradle remove SSH based maven publishing 8 years ago
gradle.properties build: don't build natives by default 8 years ago
gradlew build: update to gradle 2.13 9 years ago
gradlew.bat build: update to gradle 2.13 9 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks 8 years ago
version.gradle version: fix small mistake 8 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!