Commit Graph

2489 Commits (05603965fc9367fae94e8f4fe65cf4f7e1c6e18c)

Author SHA1 Message Date
rem..om a38c61a65a Fixed syntax error in post shadow shader 13 years ago
pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 13 years ago
Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 years ago
Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 years ago
Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 years ago
Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update 13 years ago
rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 years ago
rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 years ago
rem..om 96ae823504 Fixed viewport uniforms binding 13 years ago
Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 years ago
Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 years ago
Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 years ago
Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 years ago
rem..om 28926b8383 WaterFilter can now have a square shape 13 years ago
rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 years ago
rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 years ago
rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 years ago
Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 years ago
Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 years ago
Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) 13 years ago
Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 years ago
Sha..rd 050f630383 * Fix issue 514 13 years ago
rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 years ago
roo..li a6c4f99412 FastMath: fixed javadoc 13 years ago
roo..li 656c129de8 added a second example to HelloTerrain test 13 years ago
Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model 13 years ago
Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 years ago
Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 years ago
Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 years ago
Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 years ago
Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). 13 years ago
Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. 13 years ago
PSp..om d649505a6c Modified to do the method lookups on first class 13 years ago
Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. 13 years ago
Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. 13 years ago
Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. 13 years ago
Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. 13 years ago
Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). 13 years ago
Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. 13 years ago
Kae..pl fde6b4a447 Fixes to normals loading. 13 years ago
Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. 13 years ago
Kae..pl a85db87169 Support for BMesh loading. Enjoy :) 13 years ago
Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. 13 years ago
PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 years ago
PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 years ago
Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. 13 years ago