Commit Graph

4190 Commits (04f8956992e60adf317e7937476720034516c64b)
 

Author SHA1 Message Date
Nehon 04f8956992 Revert back to merge sort for geometry sorting. 10 years ago
Nehon d17bdb6485 BatchNode and GeometryBatchFactory now can handle normalized buffers. 10 years ago
jmekaelthas e5cba265eb Bugfix: improved the computation precision for bezier curves (using 10 years ago
jmekaelthas 5842613c2b Bugfix: fixed a bug in skeleton animation constraints applying 10 years ago
jmekaelthas 676ea17465 Bugfix: applying traditional face triangulation when the new algorithm 10 years ago
normen 068ab69ed9 Merge pull request #171 from relu91/master 10 years ago
relu91 41c4087203 Merge branch 'experimental' 10 years ago
jmekaelthas 6e21b0527c Feature: new triangulation modifier. 10 years ago
relu91 415090e989 Merge commit '3cbb158b81a53190ba4074bc3ae0b6b5a0f515d1' 10 years ago
relu91 cc010862a9 Manage style and control 10 years ago
Nehon 124b5e51da Fix an issue in the ShaderGenerator where it was unable to find the main function in a shader source when there were additional spaces. 10 years ago
Nehon d33853d393 MaterialDebugAppState now properly applies renderStates 10 years ago
relu91 4506397b9c Added icon attribution 10 years ago
relu91 cdf0029e37 Gui pack 10 years ago
relu91 74c14377e2 Code cleaning 10 years ago
relu91 5033f7eb2d Add the possibility to save on the Visual component 10 years ago
relu91 81ba23a2e2 Bug fixing 10 years ago
normen d921847f35 Merge pull request #169 from GreenCubes/master 10 years ago
Rena4ka f28c31d851 Fix and extend FBX file loader 10 years ago
normen fb40a14de2 Merge pull request #167 from GreenCubes/master 10 years ago
normen 656886867d Merge pull request #165 from davidB/wip_jbullet_update 10 years ago
tort32 e5002c1428 Implemented FBX file loader 10 years ago
Rena4ka 478ca7b843 Implemented FBX file parsing 10 years ago
David Bernard 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
Nehon b7433b99f7 Fixed issue in SkeletonControl applySkinningTangents where weight data index was not converted to unsigned byte. 10 years ago
Rémy Bouquet 37b6a2063a Merge pull request #156 from ChristianGaertner/patch-1 10 years ago
pspeed42 2d549ea833 Modified to keep its projectionMatrixOverride around 10 years ago
Nehon ca6d3f4e73 Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android. 10 years ago
pspeed42 ed443bcfa2 Modified Camera.setClipPlane() to avoid garbage 10 years ago
pspeed42 e0ee685466 Added a second vect4f to tempvars so renamed the 10 years ago
pspeed42 079c4c6482 Only allocate the array list when there are results. 10 years ago
pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I 10 years ago
pspeed42 c98a348fd2 Was a little overzealous in my Float conversion and 10 years ago
pspeed42 3cf0e35a17 Added a setFloat() that takes a Float to avoid 10 years ago
pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by 10 years ago
pspeed42 c0465b73a8 Added a newFrame() method to UniformBindingManager 10 years ago
pspeed42 852ae28605 Removed the redundant camera.update() calls. 10 years ago
pspeed42 5d6d2b9bd7 Commented out the onFrameChange() in update() because 10 years ago
pspeed42 efd6f0bf66 Avoid per-render iterator allocations by using the 10 years ago
pspeed42 6625e572f5 Keep the scene and processor lists as SafeArrayList 10 years ago
pspeed42 34b4eebb81 Avoid allocation of a temporary float[] array 10 years ago
pspeed42 28adc784a9 Allow the center to be set without creating a 10 years ago
pspeed42 97b8cb7435 Let triangle intersections fall right on the edge 10 years ago
Julien Gouesse 2bca84a43d Ports all changes done on the official renderer during several months to the JOGL renderer (I thank a lot the lazy developers) 10 years ago
Julien Gouesse 44f7e8bb84 Updates JOGL (2.2.0) 10 years ago
relu91 ba848391dd UndoSupport, now the editor will reload the gui only if file is changed and some property editors. Also xml auto completition and XmlNavigator 10 years ago
David Bernard 42ae669c6d jbullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
pspeed42 1b0f6d0f59 Fix for proper collision distance based on 10 years ago
pspeed42 0633c0c5bc Fixed an accidental sharing of temp vars vects 10 years ago
pspeed42 d5e20d53d0 Implemented accurate bounding sphere to triangle 10 years ago