jbullet: refactor PhysiscSpace.addAll/removeAll

- only add joint with current PhysicNode is BodyA
  => avoid logging warning
  => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
experimental
David Bernard 11 years ago
parent 1b0f6d0f59
commit 42ae669c6d
  1. 76
      jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java

@ -35,10 +35,22 @@ import com.bulletphysics.BulletGlobals;
import com.bulletphysics.ContactAddedCallback;
import com.bulletphysics.ContactDestroyedCallback;
import com.bulletphysics.ContactProcessedCallback;
import com.bulletphysics.collision.broadphase.*;
import com.bulletphysics.collision.dispatch.*;
import com.bulletphysics.collision.broadphase.AxisSweep3;
import com.bulletphysics.collision.broadphase.AxisSweep3_32;
import com.bulletphysics.collision.broadphase.BroadphaseInterface;
import com.bulletphysics.collision.broadphase.BroadphaseProxy;
import com.bulletphysics.collision.broadphase.CollisionFilterGroups;
import com.bulletphysics.collision.broadphase.DbvtBroadphase;
import com.bulletphysics.collision.broadphase.OverlapFilterCallback;
import com.bulletphysics.collision.broadphase.SimpleBroadphase;
import com.bulletphysics.collision.dispatch.CollisionDispatcher;
import com.bulletphysics.collision.dispatch.CollisionObject;
import com.bulletphysics.collision.dispatch.CollisionWorld;
import com.bulletphysics.collision.dispatch.CollisionWorld.LocalConvexResult;
import com.bulletphysics.collision.dispatch.CollisionWorld.LocalRayResult;
import com.bulletphysics.collision.dispatch.DefaultCollisionConfiguration;
import com.bulletphysics.collision.dispatch.GhostPairCallback;
import com.bulletphysics.collision.dispatch.PairCachingGhostObject;
import com.bulletphysics.collision.narrowphase.ManifoldPoint;
import com.bulletphysics.collision.shapes.ConvexShape;
import com.bulletphysics.dynamics.DiscreteDynamicsWorld;
@ -52,7 +64,13 @@ import com.bulletphysics.dynamics.vehicle.RaycastVehicle;
import com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm;
import com.jme3.app.AppTask;
import com.jme3.asset.AssetManager;
import com.jme3.bullet.collision.*;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionEventFactory;
import com.jme3.bullet.collision.PhysicsCollisionGroupListener;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.PhysicsRayTestResult;
import com.jme3.bullet.collision.PhysicsSweepTestResult;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.control.PhysicsControl;
import com.jme3.bullet.control.RigidBodyControl;
@ -369,12 +387,11 @@ public class PhysicsSpace {
* @param obj the PhysicsControl or Spatial with PhysicsControl to add
*/
public void add(Object obj) {
if (obj == null) return;
if (obj instanceof PhysicsControl) {
((PhysicsControl) obj).setPhysicsSpace(this);
} else if (obj instanceof Spatial) {
Spatial node = (Spatial) obj;
PhysicsControl control = node.getControl(PhysicsControl.class);
control.setPhysicsSpace(this);
add(((Spatial) obj).getControl(PhysicsControl.class));
} else if (obj instanceof PhysicsCollisionObject) {
addCollisionObject((PhysicsCollisionObject) obj);
} else if (obj instanceof PhysicsJoint) {
@ -401,12 +418,11 @@ public class PhysicsSpace {
* @param obj the PhysicsControl or Spatial with PhysicsControl to remove
*/
public void remove(Object obj) {
if (obj == null) return;
if (obj instanceof PhysicsControl) {
((PhysicsControl) obj).setPhysicsSpace(null);
} else if (obj instanceof Spatial) {
Spatial node = (Spatial) obj;
PhysicsControl control = node.getControl(PhysicsControl.class);
control.setPhysicsSpace(null);
remove(((Spatial) obj).getControl(PhysicsControl.class));
} else if (obj instanceof PhysicsCollisionObject) {
removeCollisionObject((PhysicsCollisionObject) obj);
} else if (obj instanceof PhysicsJoint) {
@ -434,26 +450,18 @@ public class PhysicsSpace {
public void addAll(Spatial spatial) {
if (spatial.getControl(RigidBodyControl.class) != null) {
RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
physicsNode.setPhysicsSpace(this);
//add joints
add(physicsNode);
//add joints with physicsNode as BodyA
List<PhysicsJoint> joints = physicsNode.getJoints();
for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
PhysicsJoint physicsJoint = it1.next();
//add connected physicsnodes if they are not already added
if (physicsJoint.getBodyA() instanceof PhysicsControl) {
add(physicsJoint.getBodyA());
} else {
addRigidBody(physicsJoint.getBodyA());
if (physicsNode.equals(physicsJoint.getBodyA())) {
//add(physicsJoint.getBodyB());
add(physicsJoint);
}
if (physicsJoint.getBodyA() instanceof PhysicsControl) {
add(physicsJoint.getBodyB());
} else {
addRigidBody(physicsJoint.getBodyB());
}
addJoint(physicsJoint);
}
} else if (spatial.getControl(PhysicsControl.class) != null) {
spatial.getControl(PhysicsControl.class).setPhysicsSpace(this);
} else {
add(spatial);
}
//recursion
if (spatial instanceof Node) {
@ -473,26 +481,18 @@ public class PhysicsSpace {
public void removeAll(Spatial spatial) {
if (spatial.getControl(RigidBodyControl.class) != null) {
RigidBodyControl physicsNode = spatial.getControl(RigidBodyControl.class);
physicsNode.setPhysicsSpace(null);
//remove joints
//remove joints with physicsNode as BodyA
List<PhysicsJoint> joints = physicsNode.getJoints();
for (Iterator<PhysicsJoint> it1 = joints.iterator(); it1.hasNext();) {
PhysicsJoint physicsJoint = it1.next();
//add connected physicsnodes if they are not already added
if (physicsJoint.getBodyA() instanceof PhysicsControl) {
remove(physicsJoint.getBodyA());
} else {
removeRigidBody(physicsJoint.getBodyA());
}
if (physicsJoint.getBodyA() instanceof PhysicsControl) {
remove(physicsJoint.getBodyB());
} else {
removeRigidBody(physicsJoint.getBodyB());
if (physicsNode.equals(physicsJoint.getBodyA())) {
removeJoint(physicsJoint);
//remove(physicsJoint.getBodyB());
}
removeJoint(physicsJoint);
}
remove(physicsNode);
} else if (spatial.getControl(PhysicsControl.class) != null) {
spatial.getControl(PhysicsControl.class).setPhysicsSpace(null);
remove(spatial);
}
//recursion
if (spatial instanceof Node) {

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