Commit Graph

265 Commits (monkanim)

Author SHA1 Message Date
Nehon bcd97c22eb Proper serialisation for morph animation 7 years ago
Nehon c2fcdefd0d Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 346173e2be Hardware Morph animation implementation and glTF loading 7 years ago
Nehon 34114f5a82 Enhanced hardware skinning test 7 years ago
Nehon 6ccacd257e fixes some isues with the gltfLoader when there are several skins 7 years ago
Rémy Bouquet 9dc87b71e9 Speed support and some clean up 7 years ago
Rémy Bouquet ce88350abf Better blending structure 7 years ago
Rémy Bouquet a8845a1506 Added a BlendAction that allows to blend animations 7 years ago
Rémy Bouquet 449429974e Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon dd5b90e281 Better performance 7 years ago
Nehon 75a6e86e56 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon e99a093b5a Better armature joint selection 7 years ago
Nehon f1a3593070 Display origin of the Armature debugger 7 years ago
Nehon 8d39caec6a Further Armature debugger enhancements 7 years ago
Nehon 8cf0f1a4d5 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon 1f3c0e4c84 Gltf loader now supports the new animation system 7 years ago
Nehon a1a9486424 New anim system proper serialization 7 years ago
Nehon a4267393e1 Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon 74f9a648d1 Adds support for different joint model transform accumulation strategy 7 years ago
Nehon c630ac2e59 better Armature debugger 7 years ago
Nehon 0e3ab8dd14 Draft of the new animation system 7 years ago
Nehon 4040a1e412 Adds an ArmatureDebugger 7 years ago
Nehon 3ab8466075 Cleans up to reduce the size of test data 7 years ago
Stephen Gold 0014ede4d7 make TerrainTestCollision more user-friendly 7 years ago
Paul Speed 989a4a2420 Added a bitmap font layout test. 7 years ago
Stephen Gold 15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 7 years ago
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Nehon 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 years ago
Stephen Gold edba4b9844 test override of ColorRGBA mat param with a Vector4f or Quaternion value 7 years ago
Stephen Gold 247d5d9324 package protect the MovingAverage class instead of deprecating it 7 years ago
Stephen Gold f27f568556 remove deprecated shadow renderers from 3 physics tests 7 years ago
Stephen Gold 99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar 7 years ago
Stephen Gold 990791b21c remove setFlushQueues(), which is deprecated and has no effect 7 years ago
Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes 7 years ago
Stephen Gold e536699d9e remove 3 examples whose purpose was to test deprecated classes 7 years ago
Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin 7 years ago
Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms 7 years ago
Nehon e4b6bf82a2 Better PBR env map generation 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago
Nehon 63faeeae87 Some code cleanup 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
Nehon debd62ee87 Display generated source in the ShaderNode test 8 years ago
Stephen Gold 8530b60294 testcases and fix for issue #357 8 years ago