sgold
56d37cb866
fix GImpact scaling in jme3-bullet (native Bullet)
6 years ago
Stephen Gold
2cd3dac543
jme3-bullet fix for issue #1125 (physics shapes don't match TerrainQuad)
6 years ago
lifeinwild
7e11a6c0fe
Use UTF-8 in gradle builds
6 years ago
Stephen Gold
40be1b42b8
DynamicAnimControl: remove all mention of attachments incl. isReleased()
6 years ago
Trevor Flynn
9c1452b63b
Fixed classes location while building natives (JDK11 Support) ( #1073 )
...
* Fixed classes location while building natives
* Fix minor formating issue
6 years ago
Trevor Flynn
ad2ba95e99
Jdk 11 Build Support
6 years ago
Stephen Gold
235b9db2ca
publicize Joint.applyBindPose(), add DynamicAnimControl & related stuff
6 years ago
Stephen Gold
1ad324aa57
fix issue #901 (collision margins initialized to 0) ( #1053 )
...
* fix issue #901 (collision margins initialized to 0)
* add a getter for the default collision margin
6 years ago
Quazi Irfan
76049c76f3
Add getSpatial to GhostControl, RigidBodyControl, AbstractPhysicsCont… ( #1041 )
...
* Add getSpatial to GhostControl, RigidBodyControl, AbstractPhysicsControl and CharacterControl. Fix issue 1008
* Fix doc: control is attached to spatial. Not the other way around.
* Update doc: Clarify what getSpatial returns
6 years ago
Stephen Gold
72bed74fa1
complete the fix for issue #1027
6 years ago
Stephen Gold
15f9f69611
fix for issue #1027 - result of rayTest()
6 years ago
Stephen Gold
6ab7c0d91f
fix for issue #910 : PhysicsCharacter incompatibilities
6 years ago
Ali-RS
dae85e1598
Removed unused imports. ( #1020 )
6 years ago
Stephen Gold
51b12e1b9e
test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices)
6 years ago
Stephen Gold
53d7052301
test and fix for issue #970 ( #973 )
6 years ago
Stephen Gold
d8acd30a27
implement setContactResponse(boolean) for PhysicsCharacter (issue #964 ) ( #971 )
6 years ago
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
...
partial
6 years ago
Stephen Gold
c29a4bb1c6
fix for JME issue #887 (debug mesh ignores scaling)
6 years ago
Stephen Gold
21454f2ab2
fix issue #923 for native Bullet
6 years ago
Stephen Gold
8f21a7eb55
test and fix for issue #931
6 years ago
Stephen Gold
02ec12e454
fix for issue #917
6 years ago
Stephen Gold
697b4a675e
resolve issue #916
6 years ago
Stephen Gold
f16974fcb6
jme3-bullet: add and improve comments, mostly JavaDoc
6 years ago
Stephen Gold
84a103fbe4
fix for issue #740 ( #906 )
6 years ago
Stephen Gold
6e96ee5bf2
jme3-bullet: add and improve comments, mostly JavaDoc
6 years ago
Stephen Gold
e80302728f
fix for issue #898
6 years ago
Stephen Gold
10eef65e73
test case and fix for issue #894
6 years ago
Stephen Gold
a4ca3cbd40
test case and fix for issue #883
6 years ago
Stephen Gold
a28d5ccd16
test case and fix for issue #889
6 years ago
Riccardo Balbo
087197aff4
Fix bullet skipping enqueued tasks - #867
6 years ago
oualid
c0cdf75603
replace addState() with attach() in the javadoc
7 years ago
Nehon
d6b05553b5
Ogre loader now loads animations and armature with the new system
7 years ago
Stephen Gold
f40ba25a56
correct more grammar/spelling errors in comments
7 years ago
Stephen Gold
15285cc302
eliminate uses/overrides, deprecate implementations of cloneForSpatial()
7 years ago
Stephen Gold
bc624f1f73
correct more typographical errors in comments
7 years ago
Stephen Gold
c87af1c2aa
correct more typographical errors in comments
7 years ago
Stephen Gold
32e3cb658f
correct typographical errors in comments
7 years ago
Stephen Gold
bc1af00a32
correct typographic errors in comments
7 years ago
Stephen Gold
b159c847cc
comment corrections: mostly spelling and grammar
7 years ago
Domenic
c4b635bb6f
Fixed typo in assert described in issue #538
7 years ago
Stephen Gold
00ce009925
fix for issue #772 : populate bullet debug mesh using unscaled shape
7 years ago
Kai Boernert
96b355e38c
added inertia manipulating methods
7 years ago
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
7 years ago
NemesisMate
31933ff365
Removed the override that avoided a CompoundCollisionShape to be scaled
8 years ago
Riccardo Balbo
e452ec8f0c
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
8 years ago
javasabr
e26f0f133b
fixed cloning and saving some contorls.
8 years ago
javasabr
637635d53f
Fixed saving/cloning enabled state of a RigidBodyControl.
8 years ago
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
8 years ago
Riccardo Balbo
56558841e7
CylinderCollisionShape: don't print warning if scale = 1,1,1
9 years ago
William Linna
c85fd3fe26
Add/remove all PhysicsControls even when a RigidBodyControl is present
9 years ago