sigonasr2
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16b9ad521e
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Add missing variance for AI flight controls. Add HUD elements for Boost. Implemented Boost mechanic for Hamster Wheel powerup.
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3 months ago |
sigonasr2
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e967e00257
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Fix bump collision direction bug. Add AIs for Stages I and II
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3 months ago |
sigonasr2
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a235dc7ca3
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Added music tracks. Extended AI reading to be any number of files beyond the initial amount.
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3 months ago |
sigonasr2
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e3606ab931
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Added Stage 2, AI per-map difficulty settings.
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3 months ago |
sigonasr2
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9d56e9c564
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Add support for mirrored horizontal tiles.
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3 months ago |
sigonasr2
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faa063a11c
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Add Stage I
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3 months ago |
sigonasr2
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f5c2a3f2a8
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Refined Hamster AI routines, make them follow better.
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3 months ago |
sigonasr2
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28526444eb
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Change bump physics.
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3 months ago |
sigonasr2
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ad3b2e433b
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AI basic movement integrated.
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3 months ago |
sigonasr2
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337b9ecc07
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Add NPCAI class containing NPCAI file formats and storage for AI paths along with recording AIs.
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3 months ago |
sigonasr2
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12432dd61a
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Added burrow animation effect.
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3 months ago |
sigonasr2
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a3214adc77
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Added tunnel connections to tmx/tsx parsing
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3 months ago |
sigonasr2
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12739dcf3c
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Remove hashing requirement by using a set for hamster checkpoints instead.
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3 months ago |
sigonasr2
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baf7ca769c
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Make Checkpoint hashes use 64-bit values. Remove manual updating of tiling water texture.
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3 months ago |
sigonasr2
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fd6d186fb6
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Remove SpecialRenderable and all associated code related to it. Performance gains.
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3 months ago |
sigonasr2
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a0c78b9a85
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Fix naming conflict with olc::Decal and olc::Sprite (Makes gcc happy)
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3 months ago |
sigonasr2
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599114ca02
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Lots of micro-optimizations and depth fixes for emscripten.
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3 months ago |
sigonasr2
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14296e2e63
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Make checkpoint hashing faster!
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3 months ago |
sigonasr2
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766eba4444
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Added a radar.
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3 months ago |
sigonasr2
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7eda510317
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Add checkpoint arrow indicators for offscreen checkpoints.
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3 months ago |
sigonasr2
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6ee7e293d5
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Add Viewport PGEX back in for radar stuff.
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3 months ago |
sigonasr2
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e37456f757
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Add display names for powerups.
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3 months ago |
sigonasr2
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051d2f32b0
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Add Floating Text and DrawRotatedString functions in TransformedView.
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3 months ago |
sigonasr2
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98e0aa804f
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Center powerup icons, cleanup border. Select correct tile ID for rendering checkpoints.
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3 months ago |
sigonasr2
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fefbbceef4
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Fix acceleration / movement code issues, added race finished state, added checkpoints, added victory animation.
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3 months ago |
sigonasr2
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76bc1ce3ae
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Fix player state getting modified to bump while preparing for flying state. Transition smoothly from hamster control to landing state for hamster jet.
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3 months ago |
sigonasr2
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220beffeae
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Hamster Jet platform was lagging behind. Moved platform following to after hamster movement code. Remove all string_view conversions being converted into strings. VERY EXPENSIVE OPERATIONS apparently.
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3 months ago |
sigonasr2
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c85b8ebf2c
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I guess adding strings was really slow?
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3 months ago |
sigonasr2
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0df1760f15
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Added speedometer visual and text display.
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3 months ago |
sigonasr2
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002b00f018
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Added Fall-o-meter HUD elements, added crash landing mechanics, and fuel.
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3 months ago |
sigonasr2
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5b188afc85
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Fix respawn location bug. Prepare fuel meters
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3 months ago |
sigonasr2
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a16dc51d23
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Hamster landing speed controls.
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3 months ago |
sigonasr2
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fa25cfa54c
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Added landing mechanic and landing animations. Add safe spot find algorithm. Prepare Fallometer graphics.
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3 months ago |
sigonasr2
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8720d20b82
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Moved Hamster Jet camera down, added targeting indicator, fix ground detection issues while in the air.
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3 months ago |
sigonasr2
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121061f3b8
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Clean up Hamster Jet animations. Add hamster jet flame animations and rockets activate during movement. Refined Hamster Jet controls.
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3 months ago |
sigonasr2
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2a821cb70a
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Fix collision bugs, added sky covers. Implemented basic hamster jet animations.
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4 months ago |
sigonasr2
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086e244866
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Implemented new 3D rendering integration with GFX3D engine. GFX3D PGEX now uses decals for drawing. Camera follows the player into the sky.
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4 months ago |
sigonasr2
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ff8f513807
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Prepare 3D PGEX and PGE for camera shenanigans.
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4 months ago |
sigonasr2
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4fd6f22344
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Make preparations for 3D flying effect integration.
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4 months ago |
sigonasr2
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132710d800
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Fix bug with terrain collisions not being read properly. Added movement resolution and collisions. Made boundary solid. Make blank tiles be solid. Add water void.
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4 months ago |
sigonasr2
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2f220652f7
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gitignore all the project generated stuff that shouldn't be in the repo.
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4 months ago |
sigonasr2
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3fa04c7e2f
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Merge branch 'main' of https://github.com/sigonasr2/hamster
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4 months ago |
sigonasr2
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b77f355ba6
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Implemented SpecialRenderable class.
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4 months ago |
sigonasr2, Sig, Sigo
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943a98dc9d
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Merge pull request #8 from sigonasr2/remove-assets-dependency-and-generated-project-files
Remove assets dependency and generated project files
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4 months ago |
Moros Smith
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d33a8c1321
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remove asset dependencies
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4 months ago |
Moros Smith
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580df78ecd
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remove generated cmake cache files
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4 months ago |
Moros Smith
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1983fa38b0
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remove generated VS project files
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4 months ago |
sigonasr2
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2638271cb5
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Merge branch 'main' of https://github.com/sigonasr2/hamster
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4 months ago |
sigonasr2
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d662b3d6a5
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Add Matrix texture animating. And prepare jet sprite.
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4 months ago |
sigonasr2, Sig, Sigo
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ae6a74e6ce
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Merge pull request #6 from sigonasr2/set-visual-studio-working-directory-to-project-root,-for-easy-development
set working directory to project root
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4 months ago |