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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "SpecialRenderable.h" |
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#include "HamsterGame.h" |
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#include <ranges> |
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SpecialRenderable::SpecialRenderable(){}; |
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void SpecialRenderable::Initialize(const std::string&imgName,const Pixel overrideCol,const Pixel matrixCol){ |
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IsInitialized=true; |
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originalImgName=imgName; |
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this->overrideCol=overrideCol; |
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this->matrixCol=matrixCol; |
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const Renderable&refImg{HamsterGame::GetGFX(imgName)}; |
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modifiedImg.Create(refImg.Sprite()->width,refImg.Sprite()->height); |
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HamsterGame::Game().SetPixelMode(Pixel::ALPHA); |
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for(int y:std::ranges::iota_view(0,refImg.Sprite()->height)){ |
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for(int x:std::ranges::iota_view(0,refImg.Sprite()->width)){ |
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modifiedImg.Sprite()->SetPixel(x,y,refImg.Sprite()->GetPixel(x,y)); |
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} |
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} |
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modifiedImg.Decal()->Update(); |
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Update(0.1f); |
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HamsterGame::Game().SetPixelMode(Pixel::MASK); |
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} |
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void SpecialRenderable::Update(const float fElapsedTime){ |
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if(!IsInitialized)throw std::runtime_error{std::format("SpecialRenderable for {} is not properly initialized!",originalImgName)}; |
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lastPixelsUpdateTimer-=fElapsedTime; |
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HamsterGame::Game().SetDrawTarget(modifiedImg.Sprite()); |
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HamsterGame::Game().SetPixelMode(Pixel::ALPHA); |
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HamsterGame::Game().SetPixelBlend(0.5f); |
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if(lastPixelsUpdateTimer<=0.f){ |
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lastPixelsUpdateTimer+=0.1f; |
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for(int y:std::ranges::iota_view(0,modifiedImg.Sprite()->height)){ |
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for(int x:std::ranges::iota_view(0,modifiedImg.Sprite()->width)){ |
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if(HamsterGame::GetGFX(originalImgName).Sprite()->GetPixel(x,y)==overrideCol){ |
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modifiedImg.Sprite()->SetPixel(x,y,HamsterGame::GetGFX("MATRIX_TEXTURE").Sprite()->GetPixel(x,y)); |
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HamsterGame::Game().Draw({x,y},matrixCol); |
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} |
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} |
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} |
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} |
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HamsterGame::Game().SetDrawTarget(nullptr); |
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HamsterGame::Game().SetPixelMode(Pixel::MASK); |
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HamsterGame::Game().SetPixelBlend(1.f); |
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modifiedImg.Decal()->Update(); |
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} |
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const Renderable&SpecialRenderable::Get()const{ |
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if(!IsInitialized)throw std::runtime_error{std::format("SpecialRenderable for {} is not properly initialized!",originalImgName)}; |
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return modifiedImg;
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} |
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void SpecialRenderable::ChangeMatrixColor(const Pixel newMatrixCol){ |
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matrixCol=newMatrixCol; |
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} |
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Decal*SpecialRenderable::Decal()const{ |
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return modifiedImg.Decal(); |
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} |
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Sprite*SpecialRenderable::Sprite()const{ |
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return modifiedImg.Sprite(); |
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} |
@ -1,57 +0,0 @@ |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
||||
|
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1. Redistributions or derivations of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
||||
reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
||||
be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
||||
SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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class SpecialRenderable{ |
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std::string originalImgName; |
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Renderable modifiedImg; |
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Pixel overrideCol; //All pixels of this color will have the matrix texture applied to it.
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Pixel matrixCol; |
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float lastPixelsUpdateTimer{}; |
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bool IsInitialized{false}; |
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public: |
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SpecialRenderable(); |
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void Initialize(const std::string&imgName,const Pixel overrideCol,const Pixel matrixCol); |
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void Update(const float fElapsedTime); |
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const Renderable&Get()const; |
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::Decal*Decal()const; |
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::Sprite*Sprite()const; |
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void ChangeMatrixColor(const Pixel newMatrixCol); |
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}; |
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