surface.
->Basic item decomposition has been removed. Transmutation through
Alchemy is the preferred method to decompose materials now.
->Zombie minion damage slightly nerfed.
->You know how I said Anvil renaming was really fixed, like really, and
I meant it? Well, I now I really mean it for the last time. Really.
->Ranger Close Mode receieves modifications:
---> Rangers that kill a mob in Close Range mode will obtain a "Full
Dodge" buff. This buff lasts until the player takes damage from any
damage source. The buff provides 100% dodge chance.
---> Rangers can now tumble by holding shift and left-clicking to gain 1
second of invincibility and a speed buff. Rangers who have a full set
will gain 3 seconds of invincibility from this ability.
strings on an item.
->Fix a bug with the server automatically restarting on plugin updates
when there were still players online.
->Headshot hitbox size is now a factor of how far back the bow is drawn.
Barely drawing the bow back leads to a much smaller headshot hitbox.
->Sniping Mode for Rangers has been modified: Headshot damage increase
starts at x2 damage. This amount increases by x0.25 for every level of
Slowness the Sniper obtains. For every shot hit, the Slowness stack
increases by one level, and refreshes the duration of Slowness (5 second
duration) up to 8 stacks. At Level 8 Slowness, a sniper's headshots
deals x4.0 damage. When Slowness wears off, your damage counter resets.
This allows you to move around while not sniping without having to
change modes.
->Sniping Mode now costs 3x normal durability for each arrow shot.
leave to force a plugin update.
->Fix a bug with the "AOE" ability dealing no extra damage.
->Fix bow damage when hitting mobs regularly with it. (Sharpness still
increases damage)
->Fix bug with /awakenedartifact error'ing out when holding a
non-artifact item.
->Artifact Equipment now has a chance to end up at the Recycling Center
when despawned.
->Artifact Equipment is invulnerable if dropped.
->Dodge Chance now displays in /stats.
->EXP for Artifact bows now gets stored and charged up until you kill
something. EXP is infused into the bow once the kill occurs.
->Improved the calculating efficiency of the "AOE" ability.
->Improve detection of when mobs should be dead. No more mobs that will
be "unkillable" without a proper damage source.
->New loot added to the loot tables. Ranger gear can now be obtained if
the killer is a Ranger. Ranger gear provides bonus dodge chance so you
will never get hit! There are also sets to collect. Getting all 4 pieces
of a set rewards you with +20% increased damage reduction and +20
Health! All the stat bonuses from the pieces only apply when the wearer
is a Ranger.
->Thorns has been buffed! Thorns does flat damage equal to the level of
the enchantment. If you have multiple pieces with thorns, the highest
level piece will be used to calculate damage. This means stacking thorns
on multiple pieces is ineffective! Be careful fighting mobs with Thorns
on them also.
->Transitioning between parties is now smoother, no longer has updating
issues with player names.
->Player mode is now displayed in the player list and can also be viewed
with /stats.
->Health display in player list turns blue when you are full health.
->A notification and sound now plays when strikers activate a
Pre-emptive Strike.
->Information about each combat mode (Defender, Striker, Ranger) can now
be displayed by clicking on it in /stats.
Ranger Mode is now available!
->Defined by holding a Bow in one hand, and no shield in the off-hand.
Can only be wearing leather armor, or no armor.
->Left-clicking mobs will cause them to be knocked back extremely far,
basically in headshot range, when walls permit.
->Base Arrow Damage increased to x4.
->Arrow speed massively increased. Your old max firing speed is the new
minimum drawback speed.
->You can dodge 50% of all damage from any damage sources.
->You have immunity to all Thorns damage.
Shift Right-Click: Change Bow Modes
- Close Range Mode (Default): You gain the ability to deal headshots
from any distance, even directly onto an enemy's face. (Old headshot
behavior)
- Sniping Mode: Headshot collision area increases by x3. Headshots deal
x4 damage, but you also have Slowness VI while in this mode.
- Debilitation Mode: Adds a stack of Poison when hitting non-poisoned
targets. Hitting mobs in this mode refreshes the duration of the poison
stacks. Headshots made in this mode will increase the level of Poison on
the mob, making the mob more and more vulnerable (+50% damage per
stack).
Name function returns the name of the item if possible. Add Frosted Ice
back into the blacklist of Malleable Base Quest items. Increased loot of
zombie leaders at surface level.
mean it.
->All event listeners now ignore cancelled events.
->Plugin update detection will now occur during plugin update messages
and right before server shutdown.
circumstances.
->You no longer auto-pickup shields if you are in Striker mode.
->You can no longer accidently drop a sword while sneaking, even if you
are wearing a shield.
->Fix a bug where Line Drive's cast direction could be modified
mid-cast.
->Fix a bug where a mob would get hurt multiple times from one Line
Drive cast.
->Normal Loot from monsters will drop regardless if a player has killed
them or not.
->Bow artifacts now apply experience after launching the arrow instead
of when the arrow hits an enemy. If an arrow lands its mark, you will
gain extra experience for the next arrow fired. Headshots will give even
more bonus experience for the artifact bow.
->Fix Drops and experience drops when the player kills mobs indirectly.
->Vanilla Minecraft drops from mobs will now appear properly even when
players do not directly kill the monster.
->Mending for Harvesting tools has a slightly less likely chance to fall
off than on weapons and armor.
->Lowered 'Auto Repair' base values to be a little less ridiculous.
Artifacts with Auto Repair will not repair as quickly while underground
(no sunlight).
->All sword perks implemented.
->All shovel perks implemented.
->Auto Repair, Preservation, and Greed perks implemented.
->Ability Points is now calculated based on how many points are consumed
on the artifact item. This way "temporary" perks
do not result in a complete loss of points.
->Fix /stats not updating damage value until called twice.
->/stats now shows a small upgrade button if you have AP, for easier
access than typing a slash command.