leave to force a plugin update. ->Fix a bug with the "AOE" ability dealing no extra damage. ->Fix bow damage when hitting mobs regularly with it. (Sharpness still increases damage) ->Fix bug with /awakenedartifact error'ing out when holding a non-artifact item. ->Artifact Equipment now has a chance to end up at the Recycling Center when despawned. ->Artifact Equipment is invulnerable if dropped. ->Dodge Chance now displays in /stats. ->EXP for Artifact bows now gets stored and charged up until you kill something. EXP is infused into the bow once the kill occurs. ->Improved the calculating efficiency of the "AOE" ability. ->Improve detection of when mobs should be dead. No more mobs that will be "unkillable" without a proper damage source. ->New loot added to the loot tables. Ranger gear can now be obtained if the killer is a Ranger. Ranger gear provides bonus dodge chance so you will never get hit! There are also sets to collect. Getting all 4 pieces of a set rewards you with +20% increased damage reduction and +20 Health! All the stat bonuses from the pieces only apply when the wearer is a Ranger. ->Thorns has been buffed! Thorns does flat damage equal to the level of the enchantment. If you have multiple pieces with thorns, the highest level piece will be used to calculate damage. This means stacking thorns on multiple pieces is ineffective! Be careful fighting mobs with Thorns on them also. ->Transitioning between parties is now smoother, no longer has updating issues with player names. ->Player mode is now displayed in the player list and can also be viewed with /stats. ->Health display in player list turns blue when you are full health. ->A notification and sound now plays when strikers activate a Pre-emptive Strike. ->Information about each combat mode (Defender, Striker, Ranger) can now be displayed by clicking on it in /stats. Ranger Mode is now available! ->Defined by holding a Bow in one hand, and no shield in the off-hand. Can only be wearing leather armor, or no armor. ->Left-clicking mobs will cause them to be knocked back extremely far, basically in headshot range, when walls permit. ->Base Arrow Damage increased to x4. ->Arrow speed massively increased. Your old max firing speed is the new minimum drawback speed. ->You can dodge 50% of all damage from any damage sources. ->You have immunity to all Thorns damage. Shift Right-Click: Change Bow Modes - Close Range Mode (Default): You gain the ability to deal headshots from any distance, even directly onto an enemy's face. (Old headshot behavior) - Sniping Mode: Headshot collision area increases by x3. Headshots deal x4 damage, but you also have Slowness VI while in this mode. - Debilitation Mode: Adds a stack of Poison when hitting non-poisoned targets. Hitting mobs in this mode refreshes the duration of the poison stacks. Headshots made in this mode will increase the level of Poison on the mob, making the mob more and more vulnerable (+50% damage per stack).
Description
v3 of TwosideKeeper plugin. Compatible with Minecraft v1.9.2. Now being retired. A Bukkit Plugin designed to improve the server experience for other players while adding in new conveniences and features.
Languages
Java
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