Commit Graph

  • c3dff18aef Force version number change. master sigonasr2 2018-07-04 02:35:43 -05:00
  • 862b7399d6 Rename version to 3.X. Remove daily bot message spam. sigonasr2 2018-07-04 02:33:15 -05:00
  • 49325dedc1 Model system mostly implemented. Encountered an Armor Stand bug, but otherwise system is ready to go. daily_nerf sigonasr2 2017-10-12 21:10:16 -05:00
  • 7cc2b9a7e2 Make damage labels invulnerable. sigonasr2 2017-10-11 22:54:04 -05:00
  • 6552cc9e3d Merge branch 'master' into daily_nerf sigonasr2 2017-10-11 21:32:33 -05:00
  • fb8d30b9c5 Recycling Center search improved with Recycling Centers getting names. Damage limits added for all boss monsters. sigonasr2 2017-10-11 21:19:58 -05:00
  • 1a285cbf7d Add the '!search' bot command fix to master. sigonasr2 2017-10-03 18:59:52 -05:00
  • c60070a6ad Small update to refine Discord features and narrow down searches. sigonasr2 2017-10-03 18:56:43 -05:00
  • 88d3e8ccff Merge branch 'master' into daily_nerf sigonasr2 2017-10-03 18:36:27 -05:00
  • ea59b4890c Implement basic Pet AI behaviors. Add /search command. sigonasr2 2017-10-03 18:31:40 -05:00
  • 8e9053f308 Baseline commit. sigonasr2 2017-10-02 17:35:43 -05:00
  • 21392aea27 Remove invisible Ocelot pet test. sigonasr2 2017-10-01 11:16:54 -05:00
  • e45e1e0af2 Push out recent targeting looking system without Summoner mode release. sigonasr2 2017-10-01 02:28:21 -05:00
  • bca56c165c Implementation of glow control, and targeting via looking at mobs. sigonasr2 2017-10-01 02:26:33 -05:00
  • 6d82052571 Made Labels smoother and implemented better. Implemented Custom Models and fixed a bug allowing Slayers to get HP from the Dawntracker set. sigonasr2 2017-09-29 00:01:12 -05:00
  • ae2148bed7 Habitat levels properly work again. sigonasr2 2017-09-28 21:03:46 -05:00
  • 65f025a640 Emergency Patch. Items disappearing glitch. sigonasr2 2017-09-28 00:52:57 -05:00
  • 506661479c Update version number. sigonasr2 2017-09-27 23:39:09 -05:00
  • ffe7d5adb5 Defender rework complete. +>Defenders have been reworked! +>Defenders now change their playstyle based on whether they are blocking/sneaking. +>See website/wiki (http://45.33.13.215/wiki/index.php/Modes#Defender) or in-game Defender link (Click Defender in '/stats') for more info. +>Songsteel set now improves Threat Generation. +>Songsteel base HP for 2-piece set increased. +>Songsteel base Defense for 4-piece set increased. +>Protector set base Defense increased. +>Sustenance set base Health increased. +>Added Songsteel set 5-piece stat bonuses: Extra Damage Reduction + Bonus Health +>Sustenance set new 5-piece effect: Increases the Regeneration Pool for other party members by X whenever you get hit. When party members are below half health, they will slowly steal health from you as long as your Health is above 50%. +>Striker passive damage increased from 10% -> 20%. +>Striker critical strike chance increased from 20% -> 40%. +>Line Drive cooldown decreased from 12 -> 6 seconds. +>World Shop item prices are now consistent regardless of world location. +>New players that join are now given a Command guide and a Survival guide that they can read to learn about the server! +>When clicking the mode in '/stats' to learn about the perks, you are given a book to read instead so there is less clutter. >Protector set now requires you to use Unstoppable Team while Rejuvenation is on cooldown (Since they use the same key input). >Protector set 5-piece stat bonuses changed from Armor Penetration+Damage to Party Damage Reduction+Bonus Party Health. >Sustenance set 5-piece stat bonuses changed from Armor Penetration+Damage to Lifesteal+Bonus Health. >Fixed a bug where setting the damage of EntityDamagedEvent did not reflect the changes in the damage formula. >Fixed a bug causing certain damage calculations to not be applied for basic attacking. >Fixed a bug causing Ranger mode to not activate without set gear / artifact gear. ->Absorption Health is now capped to your Maximum Health. ->All old Defender perks no longer apply. See 'Defender Rework' info above. ->Songsteel set no longer provides Block Chance. sigonasr2 2017-09-27 23:36:56 -05:00
  • b0f634c1d8 Merge branch 'daily_nerf' sigonasr2 2017-09-27 18:26:29 -05:00
  • 20a4a5dd14 Implement Item Queue Max Buffer to Filter Cube Handling. sigonasr2 2017-09-27 18:22:40 -05:00
  • bfd185d562 Implement max item queue buffer to Filter Cube handling. sigonasr2 2017-09-27 18:21:28 -05:00
  • ffb784dcd2 Merge branch 'daily_nerf' sigonasr2 2017-09-26 01:52:33 -05:00
  • 85ec1bf6fc Reduce the number of item operations and damage operations allowed in one tick to help circumvent possible lag. sigonasr2 2017-09-26 01:43:33 -05:00
  • b4e8aed1f3 Merge branch 'daily_nerf' sigonasr2 2017-09-26 01:09:08 -05:00
  • 64901cd703 -Nerf Daily Challenge Loot, making passive daily rewards a lot less valuable while awarding players that actually do them actively. -Added !roll bot command. patch_branch sigonasr2 2017-09-18 09:58:56 -05:00
  • ba7af310ac Defender Updates included here. More to be announced. sigonasr2 2017-09-18 09:46:27 -05:00
  • 5bcf1a2dea Merge remote-tracking branch 'origin/vogog' sigonasr2 2017-09-04 00:22:27 -05:00
  • aa1b74716a Implement Defender Stances. Begin work on Defender Rework. sigonasr2 2017-09-03 23:36:23 -05:00
  • 6b7ca1808f Slayer mode backstabs now deal 4x damage, up from 3x. The Assassin set backstab damage multiplier is now 8x damage, up from 6x. vogog Vogog 2017-09-04 16:19:31 +12:00
  • 1c79e6a3a0 Slayer mode backstabs now deal 4x damage, up from 3x. Vogog 2017-09-04 16:11:17 +12:00
  • 0710803217 Test commit, seeing if the code submit's successfully. Code just creates magic wands, but they don't do anything and can't be crafted yet. (Coded with limited, and since increased experience) WoodenVogog Vogog 2017-09-04 14:28:50 +12:00
  • 9874633e69 Fixed AOE bug and Earth Wave vehicle bug. sigonasr2 2017-09-03 04:26:44 -05:00
  • 3d9479b9f2 Implement aggro mechanics for monsters. sigonasr2 2017-09-02 19:31:40 -05:00
  • 7a87c6ce4f Updates to PVP, team PVP clarity, bugfixes, balance changes. sigonasr2 2017-06-15 23:17:27 -05:00
  • 15e872803f Fixed double death message bug. sigonasr2 2017-06-14 22:46:24 -05:00
  • abe745c0ac Added things to make Team PvP more distinguishable. Added custom PVP spawnzones. sigonasr2 2017-06-14 22:10:23 -05:00
  • f438d3e16f Implemented custom item displays using server PHP GD system. Modified detection of linked items to allow for multiple items to be linked at once and have proper detection. Added new ways to link items. Fixed bugs related to PvP and finally found a good fix for Bow Cooldown packet sending without loss of bow usage. sigonasr2 2017-06-14 19:09:15 -05:00
  • 7789fbe900 PvP Implementation completed. Rewards and loot are now taken care of. sigonasr2 2017-06-11 18:26:24 -05:00
  • abc03b5dc7 Implemented PVP Arenas, improved on PVP Balancing, fixed PVP bugs. sigonasr2 2017-06-11 05:31:27 -05:00
  • 8570e2706f Added PVP Scoreboard displays, fleshed out more PVP bugs. Added experimental anti-lag block breaking code in hopes of making Efficiency X tools much better to use. sigonasr2 2017-06-07 21:12:55 -05:00
  • 245b3f5e07 Added tank buffs. Minor bugfixes. Improvements. sigonasr2 2017-06-06 21:18:20 -05:00
  • 28d1bca571 Vacuum Cube optimization. sigonasr2 2017-06-05 22:40:42 -05:00
  • d5969900b0 +>Alustine 3 set bonus now resists Infection, Bleeding, Burn, and Shrapnel DoT effects. >Fixed UUID issues with World Shops and Daily Challenge scoreboards. >Minibosses no longer spawn in player-built locations (Similar to Elite spawning behavior.) sigonasr2 2017-06-05 21:45:49 -05:00
  • 2dbb09c8e0 Basic PvP System incorporated. All attacks are working as intended and dealing damage appropriately. Damage Balances / Adjustments were made based on basic judgements. Basic PvP setup / voting system was made to initialize PvP with other players. sigonasr2 2017-06-04 16:48:35 -05:00
  • f5369018aa Bugfixes and Behavior fixes for Minibosses. Modified DPS Room and Tank Room to better match their descriptions. sigonasr2 2017-06-04 12:37:14 -05:00
  • 1a3ab570eb Maintenance / Quick Fixes to many bugs. sigonasr2 2017-05-31 22:11:30 -05:00
  • 0869df5fad Daily Challenge Rooms completed, Rewards distribution system finished. Fixed bugs with Minibosses, enabled spawning for them. All loot is setup. Added Daily challenge tokens, added new signs for daily challenges. Created notifications for scoreboard resets. Added scoreboards/record-keeping system for each daily challenge. sigonasr2 2017-05-30 02:16:27 -05:00
  • 51b39cc298 Implemented instanced room system in preparation for Challenge Rooms. sigonasr2 2017-05-28 23:19:33 -05:00
  • 05582519fc Organized common attributes of Bosses into a GenericBoss class. Completed Personal Loot system for defeating bosses. Implemented all loot for new minibosses. sigonasr2 2017-05-28 17:38:22 -05:00
  • f404d2fd73 Finished implementation of Sniper Skeletons. sigonasr2 2017-05-27 22:51:31 -05:00
  • ab164df286 Finished Knight mechanic implementation. sigonasr2 2017-05-27 00:37:16 -05:00
  • 5b4b52d56d Fixed all bug reports that came in earlier today. Filter Cubes work properly again, Vacuum Cube bugs are gone (for players with old profiles and /vac turned off), and shooting mobs above their heads is fixed. sigonasr2 2017-05-25 19:59:16 -05:00
  • f5641c7e88 Fixed a Glow bug and ConcurrentModification buff removal bug that was introduced. Continued to implement Knight features. sigonasr2 2017-05-24 22:22:50 -05:00
  • 7bafd04a6e Added Provoke ability to Artifact Axes. Created and began implementation of Knight and Dark Spider. sigonasr2 2017-05-22 20:09:14 -05:00
  • 80adc60e12 Finished implementation of all new Item Sets. Fixed soup eating bugs. sigonasr2 2017-05-21 01:15:10 -05:00
  • ed2f549416 Implemented PRIDE set. Began work on Assassin sword set. Fixed bug with damage numbers not changing color with different attributes. sigonasr2 2017-05-20 19:57:12 -05:00
  • 91841bba18 Majorly improved overlay system to have multiple sections that are timed separately. sigonasr2 2017-05-20 01:06:49 -05:00
  • d83be25465 Fixed Barbarian mode. Implemented Legion Barb Set. Fixed bugs with enemy display names. Enabled all buffs to display regardless of tier. sigonasr2 2017-05-19 00:02:56 -05:00
  • 55b6d99e91 Fixed bug involving consuming of soup stacks in off-hand. sigonasr2 2017-05-17 18:57:50 -05:00
  • 6ba5c21dfd Added Channeling system, fixed Suppression movement stopping for Players, disable flight for Players that become suppressed. Channeling system uses Suppression. Players cannot swap hotbar items while Suppressed anymore. Added adaptive old creature name conversion. Improved structure of LivingEntityDifficulty. sigonasr2 2017-05-16 21:51:23 -05:00
  • b3e44fdcda Updated naming scheme for monsters. Fixed minor bugs with setting monster's difficulties. Implemented most of Protector set. Fixed bugs with Suppression not working on players. sigonasr2 2017-05-15 22:10:02 -05:00
  • c75d629eb3 Updates to API, ranger mode is now remembered upon logging back in. sigonasr2 2017-05-15 17:54:47 -05:00
  • 826467da8e Forgot getBuff() in API. sigonasr2 2017-05-14 11:53:55 -07:00
  • 5e14364761 Added buff methods to API. Fixed minor issues with buff system. Fixed implementation of Toxin set. sigonasr2 2017-05-14 11:48:32 -07:00
  • dcf5629e76 Remove certain Item sets from rerollable item set list. sigonasr2 2017-05-13 17:55:14 -07:00
  • c86785c16b Fixed a bug causing items to vanish while picking up partial stacks that enter a player's inventory. sigonasr2 2017-05-10 03:52:51 -07:00
  • 30915bb6b6 Toxin Set Implementation almost completed. Fixed a major bug with item drops not working. sigonasr2 2017-05-09 19:56:54 -07:00
  • 3b4684619f Created the 'Vogog' branch. Vogog 2017-05-08 15:31:18 +12:00
  • f9f4935463 Added functionality for Ranger sets. sigonasr2 2017-05-06 02:03:28 -05:00
  • 51b6759d7f Test Gitignore sigonasr2 2017-05-04 18:37:32 -05:00
  • 248bdd16ad Ignore more files. sigonasr2 2017-05-04 18:29:53 -05:00
  • ef43bea3a0 Update TwosideKeeper .gitignore to prevent project modifications for future committers. sigonasr2 2017-05-04 18:25:39 -05:00
  • 1c1b9af6f5 Parkour code added. testdev sigonasr2 2017-05-04 18:15:21 -05:00
  • 19a418d1e0 Implemented two new Striker sets, Windry and Luci. sigonasr2 2017-05-03 23:59:28 -05:00
  • 17c29a33df Implemented Temporary Block system for future combat purposes. Added Wind Slash effect and mechanic. Optimized functions. sigonasr2 2017-05-02 22:14:52 -05:00
  • 6b2c6e3d11 Improved calculation speed for damage dealing formulas and checking for item set conditions. Should improve fluidity of combat in regards to the server significantly. sigonasr2 2017-05-01 00:33:00 -05:00
  • 25bb73a670 Prevent Test Dummies from giving Artifact EXP and Tactics EXP. sigonasr2 2017-04-18 21:27:06 -05:00
  • bf62dccbdb Allow dummies to automatically be removed. sigonasr2 2017-04-18 21:06:50 -05:00
  • 46b7cb9779 +>Test Dummies have been scattered throughout various areas in towns. You can use these to freely test DPS. They will announce DPS results after you stop hitting them. +>Fixed Debilitation mode poison application issues. No longer resets the level of poison on a target when you miss a headshot on a high poison stack target. +>Poison deals a true damage DoT based on number of poison stacks every second. Poison damage ticks are twice as slow on Undead monsters. (Zombies, Skeletons, Wither) +>The healthbar of Elite monsters and boss monsters now appears when you are nearby them. >Removed the reliance on Minecraft's poison system and debuff system to determine if a monster is poisoned or not. sigonasr2 2017-04-18 21:03:23 -05:00
  • ec0fb8e22b +>Added damage display indicators. +>Decreased the chance Infinity gets knocked off of Bows. +>Added buff display indicators and improved handling of custom buffs/debuffs. +>Protection enchantment on shields now works properly when calculating Damage Reduction. >Increased Earth Wave artifact ability's level cap from 100 to 10000. >Fixed a bug causing dodge chance to be incorrectly calculated. >Fixed a duping bug with Vacuum Cubes. >Improved efficiency of Filter Cube code so it causes less lag when processing. >Fixed a bug with duplicating ender cubes not working. >Fixed a bug with Tumble cooldown being incorrect visually when the player also had Cooldown Reduction. >Re-did handling of Death Mark stack application. Now works on all enemies. sigonasr2 2017-04-17 18:54:03 -05:00
  • 44c1d79072 Added Damage Indicators. sigonasr2 2017-04-14 20:53:36 -05:00
  • 91c05a9580 Removed old graph implementation. Fixed item pickup bugs. sigonasr2 2017-04-09 05:13:31 -05:00
  • c8abd91f50 Buggy graph system implementation sigonasr2 2017-04-07 23:48:59 -05:00
  • a8aa59ed25 Graph system fully implemented. Pending testing of all types of inventories. sigonasr2 2017-04-05 00:00:50 -05:00
  • 87dbf99a31 Implementation of Graph data structure inside Item Cubes. Fully functional and bug-free. sigonasr2 2017-04-04 21:59:28 -05:00
  • 1fa2a080c8 Implemented Graphs to prevent Item Cube nesting loss and optimized Vacuum and Filter Cubes. sigonasr2 2017-04-03 23:45:45 -05:00
  • 942654e0d1 Fix major Item Duping bug. Include framework for new artifact abilities. sigonasr2 2017-04-03 12:28:50 -05:00
  • 84ead5b445 Arrow Barrage bug fix. sigonasr2 2017-03-03 12:25:33 -06:00
  • a5000283d3 Make auto equipping function with a full inventory. sigonasr2 2017-03-02 20:08:12 -06:00
  • 310f5c687f >Increased Earth Wave artifact ability's level cap from 100 to 10000. >Fixed a bug causing dodge chance to be incorrectly calculated. sigonasr2 2017-03-02 18:40:27 -06:00
  • 73e685092f +>Added pickup animation for picking up arrows. +>Improved stats of many artifact abilities. Scaling is much more progressive and less random than previously. Percentage-based artifact abilities have a cap of 100 artifact levels now. >Fixed the bug allowing Slayers to continue to perfect dodge when hit by non-entity damage sources. >Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff Resistance all now apply their stats multiplicatively instead of additively. >The particles for Piercing arrows now starts further away from the player so their view is no longer obscured by them. >Fixed a display bug with the particles of Piercing arrows going through solid blocks. ->The Dodge Artifact Ability now requires 2 AP per level. sigonasr2 2017-01-29 23:52:26 -06:00
  • 5d6182a393 Continued Implementation of Elite Guardian. sigonasr2 2017-01-27 01:56:14 -06:00
  • 1c01ad595d Accept regular damage calls when there is nothing left in the damage queue. Forgot to reset it. sigonasr2 2017-01-24 02:40:23 -06:00
  • 40ceacb6a9 Added the DamageStructure to help delay hundreds of damage calls at once to ease the load on the server when dealing damage, especially when mobbing. Huge performance improvement. sigonasr2 2017-01-24 02:08:24 -06:00
  • 417a4273a1 +>Rejuvenation no longer applies Regeneration X for 10 seconds, but instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds. +>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to 3+(2*tier)%. +>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to 6+(3*tier)%. +>Lorasys Set has been revamped to gain power based on total tier level of trinkets. +>Dawntracker Set now has a 6 piece set bonus. +>Artifact calculations have been revamped. In short: Multipliers were nerfed, base damage / flat numbers were buffed. This also improves the calculation speed of artifact abilities internally. Most artifact abilities now go up to Level 10000, requiring a lot more grinding for levels than before. +>The proper item pickup animation now plays when picking up items. (A visual effect that was never added back in.) >Fixed application of potion effects to prevent unnecessary overriding with potion effects that are clearly superior to current buffs. >Fixed a bug causing Artifacts to take away 10% of total Potential per level up, instead of 10% of remaining Potential per level up. >Fixed a bug allowing players to use the swap key on a Bauble Pouch to gain 10 extra Health when swapping to Slayer mode. >Drops from suppressed mobs now appear immediately instead of after a delay. >Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine. >Fixed a bug preventing multiple items from being picked up at the same time due to automatic pickup. >Fixed a bug causing Cooldown Reduction to make successful assassinations increase the cooldown of Assassinate instead of resetting it. >Fixed a bug causing Regeneration multipliers to not properly multiply base regeneration. ->Line Drive no longer goes through walls or solid areas. sigonasr2 2017-01-24 01:34:49 -06:00
  • 5ac899616e Artifact Ability points have been redone. Uses a different formula, and many values are now completely changed. sigonasr2 2017-01-20 01:45:15 -06:00
  • 76bb197cca Make the activation of the Rocket Booster more responsive when in the air. sigonasr2 2017-01-19 21:46:10 -06:00
  • 09919b5ac8 Increase range slightly more. sigonasr2 2017-01-19 20:50:20 -06:00
  • 90f12b6848 Prioritize Filter Cubes over Vacuum Cubes. Increase automatic pickup radius. sigonasr2 2017-01-19 20:41:51 -06:00