862b7399d6Rename version to 3.X. Remove daily bot message spam.sigonasr22018-07-04 02:33:15 -05:00
49325dedc1Model system mostly implemented. Encountered an Armor Stand bug, but otherwise system is ready to go.
daily_nerf
sigonasr22017-10-12 21:10:16 -05:00
6552cc9e3dMerge branch 'master' into daily_nerfsigonasr22017-10-11 21:32:33 -05:00
fb8d30b9c5Recycling Center search improved with Recycling Centers getting names. Damage limits added for all boss monsters.sigonasr22017-10-11 21:19:58 -05:00
1a285cbf7dAdd the '!search' bot command fix to master.sigonasr22017-10-03 18:59:52 -05:00
c60070a6adSmall update to refine Discord features and narrow down searches.sigonasr22017-10-03 18:56:43 -05:00
88d3e8ccffMerge branch 'master' into daily_nerfsigonasr22017-10-03 18:36:27 -05:00
ea59b4890cImplement basic Pet AI behaviors. Add /search command.sigonasr22017-10-03 18:31:40 -05:00
21392aea27Remove invisible Ocelot pet test.sigonasr22017-10-01 11:16:54 -05:00
e45e1e0af2Push out recent targeting looking system without Summoner mode release.sigonasr22017-10-01 02:28:21 -05:00
bca56c165cImplementation of glow control, and targeting via looking at mobs.sigonasr22017-10-01 02:26:33 -05:00
6d82052571Made Labels smoother and implemented better. Implemented Custom Models and fixed a bug allowing Slayers to get HP from the Dawntracker set.sigonasr22017-09-29 00:01:12 -05:00
ae2148bed7Habitat levels properly work again.sigonasr22017-09-28 21:03:46 -05:00
ffe7d5adb5Defender rework complete. +>Defenders have been reworked! +>Defenders now change their playstyle based on whether they are blocking/sneaking. +>See website/wiki (http://45.33.13.215/wiki/index.php/Modes#Defender) or in-game Defender link (Click Defender in '/stats') for more info. +>Songsteel set now improves Threat Generation. +>Songsteel base HP for 2-piece set increased. +>Songsteel base Defense for 4-piece set increased. +>Protector set base Defense increased. +>Sustenance set base Health increased. +>Added Songsteel set 5-piece stat bonuses: Extra Damage Reduction + Bonus Health +>Sustenance set new 5-piece effect: Increases the Regeneration Pool for other party members by X whenever you get hit. When party members are below half health, they will slowly steal health from you as long as your Health is above 50%. +>Striker passive damage increased from 10% -> 20%. +>Striker critical strike chance increased from 20% -> 40%. +>Line Drive cooldown decreased from 12 -> 6 seconds. +>World Shop item prices are now consistent regardless of world location. +>New players that join are now given a Command guide and a Survival guide that they can read to learn about the server! +>When clicking the mode in '/stats' to learn about the perks, you are given a book to read instead so there is less clutter. >Protector set now requires you to use Unstoppable Team while Rejuvenation is on cooldown (Since they use the same key input). >Protector set 5-piece stat bonuses changed from Armor Penetration+Damage to Party Damage Reduction+Bonus Party Health. >Sustenance set 5-piece stat bonuses changed from Armor Penetration+Damage to Lifesteal+Bonus Health. >Fixed a bug where setting the damage of EntityDamagedEvent did not reflect the changes in the damage formula. >Fixed a bug causing certain damage calculations to not be applied for basic attacking. >Fixed a bug causing Ranger mode to not activate without set gear / artifact gear. ->Absorption Health is now capped to your Maximum Health. ->All old Defender perks no longer apply. See 'Defender Rework' info above. ->Songsteel set no longer provides Block Chance.sigonasr22017-09-27 23:36:56 -05:00
85ec1bf6fcReduce the number of item operations and damage operations allowed in one tick to help circumvent possible lag.sigonasr22017-09-26 01:43:33 -05:00
64901cd703-Nerf Daily Challenge Loot, making passive daily rewards a lot less valuable while awarding players that actually do them actively. -Added !roll bot command.
patch_branch
sigonasr22017-09-18 09:58:56 -05:00
ba7af310acDefender Updates included here. More to be announced.sigonasr22017-09-18 09:46:27 -05:00
aa1b74716aImplement Defender Stances. Begin work on Defender Rework.sigonasr22017-09-03 23:36:23 -05:00
6b7ca1808fSlayer mode backstabs now deal 4x damage, up from 3x. The Assassin set backstab damage multiplier is now 8x damage, up from 6x.
vogog
Vogog
2017-09-04 16:19:31 +12:00
1c79e6a3a0Slayer mode backstabs now deal 4x damage, up from 3x.
Vogog
2017-09-04 16:11:17 +12:00
0710803217Test commit, seeing if the code submit's successfully. Code just creates magic wands, but they don't do anything and can't be crafted yet. (Coded with limited, and since increased experience)
WoodenVogog
Vogog
2017-09-04 14:28:50 +12:00
9874633e69Fixed AOE bug and Earth Wave vehicle bug.sigonasr22017-09-03 04:26:44 -05:00
3d9479b9f2Implement aggro mechanics for monsters.sigonasr22017-09-02 19:31:40 -05:00
7a87c6ce4fUpdates to PVP, team PVP clarity, bugfixes, balance changes.sigonasr22017-06-15 23:17:27 -05:00
15e872803fFixed double death message bug.sigonasr22017-06-14 22:46:24 -05:00
abe745c0acAdded things to make Team PvP more distinguishable. Added custom PVP spawnzones.sigonasr22017-06-14 22:10:23 -05:00
f438d3e16fImplemented custom item displays using server PHP GD system. Modified detection of linked items to allow for multiple items to be linked at once and have proper detection. Added new ways to link items. Fixed bugs related to PvP and finally found a good fix for Bow Cooldown packet sending without loss of bow usage.sigonasr22017-06-14 19:09:15 -05:00
7789fbe900PvP Implementation completed. Rewards and loot are now taken care of.sigonasr22017-06-11 18:26:24 -05:00
8570e2706fAdded PVP Scoreboard displays, fleshed out more PVP bugs. Added experimental anti-lag block breaking code in hopes of making Efficiency X tools much better to use.sigonasr22017-06-07 21:12:55 -05:00
245b3f5e07Added tank buffs. Minor bugfixes. Improvements.sigonasr22017-06-06 21:18:20 -05:00
d5969900b0+>Alustine 3 set bonus now resists Infection, Bleeding, Burn, and Shrapnel DoT effects. >Fixed UUID issues with World Shops and Daily Challenge scoreboards. >Minibosses no longer spawn in player-built locations (Similar to Elite spawning behavior.)sigonasr22017-06-05 21:45:49 -05:00
2dbb09c8e0Basic PvP System incorporated. All attacks are working as intended and dealing damage appropriately. Damage Balances / Adjustments were made based on basic judgements. Basic PvP setup / voting system was made to initialize PvP with other players.sigonasr22017-06-04 16:48:35 -05:00
f5369018aaBugfixes and Behavior fixes for Minibosses. Modified DPS Room and Tank Room to better match their descriptions.sigonasr22017-06-04 12:37:14 -05:00
1a3ab570ebMaintenance / Quick Fixes to many bugs.sigonasr22017-05-31 22:11:30 -05:00
0869df5fadDaily Challenge Rooms completed, Rewards distribution system finished. Fixed bugs with Minibosses, enabled spawning for them. All loot is setup. Added Daily challenge tokens, added new signs for daily challenges. Created notifications for scoreboard resets. Added scoreboards/record-keeping system for each daily challenge.sigonasr22017-05-30 02:16:27 -05:00
51b39cc298Implemented instanced room system in preparation for Challenge Rooms.sigonasr22017-05-28 23:19:33 -05:00
05582519fcOrganized common attributes of Bosses into a GenericBoss class. Completed Personal Loot system for defeating bosses. Implemented all loot for new minibosses.sigonasr22017-05-28 17:38:22 -05:00
f404d2fd73Finished implementation of Sniper Skeletons.sigonasr22017-05-27 22:51:31 -05:00
5b4b52d56dFixed all bug reports that came in earlier today. Filter Cubes work properly again, Vacuum Cube bugs are gone (for players with old profiles and /vac turned off), and shooting mobs above their heads is fixed.sigonasr22017-05-25 19:59:16 -05:00
f5641c7e88Fixed a Glow bug and ConcurrentModification buff removal bug that was introduced. Continued to implement Knight features.sigonasr22017-05-24 22:22:50 -05:00
7bafd04a6eAdded Provoke ability to Artifact Axes. Created and began implementation of Knight and Dark Spider.sigonasr22017-05-22 20:09:14 -05:00
80adc60e12Finished implementation of all new Item Sets. Fixed soup eating bugs.sigonasr22017-05-21 01:15:10 -05:00
ed2f549416Implemented PRIDE set. Began work on Assassin sword set. Fixed bug with damage numbers not changing color with different attributes.sigonasr22017-05-20 19:57:12 -05:00
91841bba18Majorly improved overlay system to have multiple sections that are timed separately.sigonasr22017-05-20 01:06:49 -05:00
d83be25465Fixed Barbarian mode. Implemented Legion Barb Set. Fixed bugs with enemy display names. Enabled all buffs to display regardless of tier.sigonasr22017-05-19 00:02:56 -05:00
55b6d99e91Fixed bug involving consuming of soup stacks in off-hand.sigonasr22017-05-17 18:57:50 -05:00
6ba5c21dfdAdded Channeling system, fixed Suppression movement stopping for Players, disable flight for Players that become suppressed. Channeling system uses Suppression. Players cannot swap hotbar items while Suppressed anymore. Added adaptive old creature name conversion. Improved structure of LivingEntityDifficulty.sigonasr22017-05-16 21:51:23 -05:00
b3e44fdcdaUpdated naming scheme for monsters. Fixed minor bugs with setting monster's difficulties. Implemented most of Protector set. Fixed bugs with Suppression not working on players.sigonasr22017-05-15 22:10:02 -05:00
c75d629eb3Updates to API, ranger mode is now remembered upon logging back in.sigonasr22017-05-15 17:54:47 -05:00
19a418d1e0Implemented two new Striker sets, Windry and Luci.sigonasr22017-05-03 23:59:28 -05:00
17c29a33dfImplemented Temporary Block system for future combat purposes. Added Wind Slash effect and mechanic. Optimized functions.sigonasr22017-05-02 22:14:52 -05:00
6b2c6e3d11Improved calculation speed for damage dealing formulas and checking for item set conditions. Should improve fluidity of combat in regards to the server significantly.sigonasr22017-05-01 00:33:00 -05:00
25bb73a670Prevent Test Dummies from giving Artifact EXP and Tactics EXP.sigonasr22017-04-18 21:27:06 -05:00
bf62dccbdbAllow dummies to automatically be removed.sigonasr22017-04-18 21:06:50 -05:00
46b7cb9779+>Test Dummies have been scattered throughout various areas in towns. You can use these to freely test DPS. They will announce DPS results after you stop hitting them. +>Fixed Debilitation mode poison application issues. No longer resets the level of poison on a target when you miss a headshot on a high poison stack target. +>Poison deals a true damage DoT based on number of poison stacks every second. Poison damage ticks are twice as slow on Undead monsters. (Zombies, Skeletons, Wither) +>The healthbar of Elite monsters and boss monsters now appears when you are nearby them. >Removed the reliance on Minecraft's poison system and debuff system to determine if a monster is poisoned or not.sigonasr22017-04-18 21:03:23 -05:00
ec0fb8e22b+>Added damage display indicators. +>Decreased the chance Infinity gets knocked off of Bows. +>Added buff display indicators and improved handling of custom buffs/debuffs. +>Protection enchantment on shields now works properly when calculating Damage Reduction. >Increased Earth Wave artifact ability's level cap from 100 to 10000. >Fixed a bug causing dodge chance to be incorrectly calculated. >Fixed a duping bug with Vacuum Cubes. >Improved efficiency of Filter Cube code so it causes less lag when processing. >Fixed a bug with duplicating ender cubes not working. >Fixed a bug with Tumble cooldown being incorrect visually when the player also had Cooldown Reduction. >Re-did handling of Death Mark stack application. Now works on all enemies.sigonasr22017-04-17 18:54:03 -05:00
a5000283d3Make auto equipping function with a full inventory.sigonasr22017-03-02 20:08:12 -06:00
310f5c687f>Increased Earth Wave artifact ability's level cap from 100 to 10000. >Fixed a bug causing dodge chance to be incorrectly calculated.sigonasr22017-03-02 18:40:27 -06:00
73e685092f+>Added pickup animation for picking up arrows. +>Improved stats of many artifact abilities. Scaling is much more progressive and less random than previously. Percentage-based artifact abilities have a cap of 100 artifact levels now. >Fixed the bug allowing Slayers to continue to perfect dodge when hit by non-entity damage sources. >Dodge Chance, Critical Strike Chance, Cooldown Reduction, and Debuff Resistance all now apply their stats multiplicatively instead of additively. >The particles for Piercing arrows now starts further away from the player so their view is no longer obscured by them. >Fixed a display bug with the particles of Piercing arrows going through solid blocks. ->The Dodge Artifact Ability now requires 2 AP per level.sigonasr22017-01-29 23:52:26 -06:00
5d6182a393Continued Implementation of Elite Guardian.sigonasr22017-01-27 01:56:14 -06:00
1c01ad595dAccept regular damage calls when there is nothing left in the damage queue. Forgot to reset it.sigonasr22017-01-24 02:40:23 -06:00
40ceacb6a9Added the DamageStructure to help delay hundreds of damage calls at once to ease the load on the server when dealing damage, especially when mobbing. Huge performance improvement.sigonasr22017-01-24 02:08:24 -06:00
417a4273a1+>Rejuvenation no longer applies Regeneration X for 10 seconds, but instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds. +>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to 3+(2*tier)%. +>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to 6+(3*tier)%. +>Lorasys Set has been revamped to gain power based on total tier level of trinkets. +>Dawntracker Set now has a 6 piece set bonus. +>Artifact calculations have been revamped. In short: Multipliers were nerfed, base damage / flat numbers were buffed. This also improves the calculation speed of artifact abilities internally. Most artifact abilities now go up to Level 10000, requiring a lot more grinding for levels than before. +>The proper item pickup animation now plays when picking up items. (A visual effect that was never added back in.) >Fixed application of potion effects to prevent unnecessary overriding with potion effects that are clearly superior to current buffs. >Fixed a bug causing Artifacts to take away 10% of total Potential per level up, instead of 10% of remaining Potential per level up. >Fixed a bug allowing players to use the swap key on a Bauble Pouch to gain 10 extra Health when swapping to Slayer mode. >Drops from suppressed mobs now appear immediately instead of after a delay. >Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine. >Fixed a bug preventing multiple items from being picked up at the same time due to automatic pickup. >Fixed a bug causing Cooldown Reduction to make successful assassinations increase the cooldown of Assassinate instead of resetting it. >Fixed a bug causing Regeneration multipliers to not properly multiply base regeneration. ->Line Drive no longer goes through walls or solid areas.sigonasr22017-01-24 01:34:49 -06:00
5ac899616eArtifact Ability points have been redone. Uses a different formula, and many values are now completely changed.sigonasr22017-01-20 01:45:15 -06:00
76bb197ccaMake the activation of the Rocket Booster more responsive when in the air.sigonasr22017-01-19 21:46:10 -06:00