HIGHWINDER("Highwinder","While moving, you deal [VAL] extra damage for every 1m of speed.",newdouble[]{0.1,0.125,0.150,0.175,0.2,0.225,0.250,0.275,0.3,0.35},
HIGHWINDER("Highwinder","While moving fast or sprinting, you deal [VAL] extra damage for every 1m of speed.",newdouble[]{0.18,0.225,0.27,0.315,0.36,0.405,0.45,0.495,0.54,0.61},
SHADOWWALKER("Shadow Walker",ChatColor.GRAY+"Increases your speed in dark areas. Damage Reduction increases by [VAL]% in dark areas. Dodge chance increases by [DODGEVAL]% in dark areas.",newdouble[]{5,5,5,5,5,5,5,5,5,5},
SURVIVOR("Survivor",ChatColor.GRAY+"[Unimplemented] Taking fatal damage will not kill you and instead consume this ability, removes all debuffs, and restoring your health.",newdouble[]{-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0},
/*SURVIVOR("Survivor",ChatColor.GRAY+"[Unimplemented] Taking fatal damage will not kill you and instead consume this ability, removes all debuffs, and restoring your health.",newdouble[]{-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0},
DODGE("Dodge",ChatColor.GRAY+"You have a [VAL]% chance to dodge incoming damage from any damage source.",newdouble[]{0.1,0.15,0.2,0.25,0.3,0.35,0.4,0.45,0.5,0.55},
GRACEFULDODGE("Graceful Dodge","Whenever a dodge occurs, you will gain [VAL] seconds of invulnerability.",newdouble[]{0.5,0.6,0.7,0.8,0.9,1.0,1.1,1.2,1.3,1.5},