strings on an item.
->Fix a bug with the server automatically restarting on plugin updates
when there were still players online.
->Headshot hitbox size is now a factor of how far back the bow is drawn.
Barely drawing the bow back leads to a much smaller headshot hitbox.
->Sniping Mode for Rangers has been modified: Headshot damage increase
starts at x2 damage. This amount increases by x0.25 for every level of
Slowness the Sniper obtains. For every shot hit, the Slowness stack
increases by one level, and refreshes the duration of Slowness (5 second
duration) up to 8 stacks. At Level 8 Slowness, a sniper's headshots
deals x4.0 damage. When Slowness wears off, your damage counter resets.
This allows you to move around while not sniping without having to
change modes.
->Sniping Mode now costs 3x normal durability for each arrow shot.
p.sendMessage(ChatColor.DARK_RED+"Your "+ChatColor.YELLOW+((item.hasItemMeta()&&item.getItemMeta().hasDisplayName())?item.getItemMeta().getDisplayName():GenericFunctions.UserFriendlyMaterialName(item))+ChatColor.DARK_RED+" has broken!");
breakdownItem(item,p);
}
}
@ -4883,8 +4915,15 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
log("Arrow velocity is "+arr.getVelocity().lengthSquared(),4);
}
}
}
@ -6684,4 +6723,9 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
DiscordMessageSender.sendItalicizedRawMessageDiscord(SERVER_TYPE.GetServerName()+"Server has been restarted.\nRunning v."+Bukkit.getPluginManager().getPlugin("TwosideKeeper").getDescription().getVersion()+" of TwosideKeeper\nRunning v"+Bukkit.getPluginManager().getPlugin("aPlugin").getDescription().getVersion()+" of Jobs.");
p.sendMessage(ChatColor.DARK_RED+"Your "+ChatColor.YELLOW+((item.hasItemMeta()&&item.getItemMeta().hasDisplayName())?item.getItemMeta().getDisplayName():GenericFunctions.UserFriendlyMaterialName(item))+ChatColor.DARK_RED+" has broken!");