319 Commits

Author SHA1 Message Date
37c1b6fe6a Forgot the extra lightning storm effect. 2016-08-07 17:43:11 -05:00
11009aad5b Minor fixes to loot table. 2016-08-07 17:30:14 -05:00
fafb4652a4 ->Elite monsters have been implemented. They will appear very rarely and
only when certain conditions are met. These are EXTREMELY TOUGH MONSTERS
and it would be in your best interest to be extremely geared before
challenging these bosses.
->Recommended Stats:
---->TANKS: 70+ HP, 98% Damage Reduction
---->Damage Dealers: 100+ Raw DPS, 50+ HP, 85% Damage Reduction
---->Recommended Party Size: 4 Members
---->Do not expect to be able to escape from these fights easily. It's
kill, or be killed. Elites do not despawn.
->You can hunt for an Elite Monster by finding a 'Hunter's Compass'.
These can be found as drops from Zombie Leaders rarely.
->Fixed a bug where Greed would end up having a negative % chance of
breaking.
->Fixed a bug where 'Headshot!' and the "!" pre-emptive strike
indicators were not appearing properly.
->Fix Rabbit's Foot not working for Malleable Bases. If you had a
Malleable Base before this patch, you may type '/fix' while holding the
bad bases to have the timer reset and continue.
->Fixed a bug where Explosions were not properly dealing damage to
players.
->Fixed a bug where Explosions were ignoring Damage Reduction.
->Fixed a bug where monster damage was ignoring Absorption health.
->Name tags now cancel the naming process and are refunded if you try to
name it something that would turn it into a stronger monster. (Example:
Deadly Zombie)
->After death, players respawn with 10 seconds of invulnerability.
->Increased health pool of lower tier Zombie Leaders.
->Death Mark and AoE damage now appears in '/dps'.
->Greed knock off chance reduced dramatically.
->Ranger's Base arrow damage increased from x2 -> x4 again.
->Sniping mode now lowers Dodge Chance by 10% per Slowness stack, but
gives you a Resistance buff equal to your Slowness level, and 10% Crit
Chance per slowness stack.
->Enabling '/dps' now shows more colors when the number appears
on-screen. Yellow = Critical Strike, Blue = Pre-emptive Strike, Red =
Headshot, Aqua = Normal.
->Monsters now take damage from all sources of player damage. This means
multiple players can release their damage onto one monster at once,
enabling parties to damage monsters more effectively.
2016-08-07 17:11:43 -05:00
db04feaa3b First test of new patch. 2016-08-06 17:15:51 -05:00
94e4645e85 Check for size 0 StringBuilder size. 2016-08-05 23:49:06 -05:00
2e1eaeba37 Fix Logged Messages. 2016-08-05 23:47:53 -05:00
480bd4f9f3 Buffer messages to send to Spam channel. Fix World Shop Purchase update
bug.
2016-08-05 23:43:05 -05:00
d4746ac28e Track specific rolls for Bosses. 2016-08-05 21:34:07 -05:00
450876411b Commit again. This time with a Dropbox location for the URL of this
plugin.
2016-08-05 21:32:41 -05:00
8a173cc2d4 Add debug to if statements. 2016-08-05 21:17:47 -05:00
a26c3d127e Add debug to if statements. 2016-08-05 21:17:47 -05:00
9caa25538c Remove unnecessary debug. 2016-08-05 21:09:08 -05:00
725f7f1a12 Set rare drops to logging level 1. 2016-08-05 21:08:19 -05:00
466a8ee8ef Fix Log Level 2016-08-05 20:52:52 -05:00
35154af088 Output loot list before returning. 2016-08-05 20:52:30 -05:00
716e9de75c Sending to spam. 2016-08-05 20:42:08 -05:00
117890c85b Re-uploaded...? 2016-08-05 20:34:15 -05:00
271ae86959 Add in more debug. 2016-08-05 20:01:58 -05:00
d836f2977a Testing things 2016-08-05 19:47:04 -05:00
b03b64125e Output Mysterious Essence chance. And remove mob vs mob messages. 2016-08-05 19:31:55 -05:00
8b6b35387c Port a tracker to loot table. Doesn't really change much (???) 2016-08-05 19:15:49 -05:00
f56eec16dc Make hearts not as ridiculous. Mob Healthbars display in all damage
scenarios now.
2016-08-05 17:38:25 -05:00
79c3577469 ->Fixed a bug with percent health remaining calculations being inverted.
->Fixed a bug where Line Drive 5-set bonus was not properly working.
->Damage particles now appear appropriately when players deal damage and
critically strike.
->All damage dealt, including damage from skills now show up when damage
tracking is enabled via '/dps'.
->Malleable Base Drops are now invulnerable, so they do not get
destroyed while hunting.
2016-08-05 16:47:45 -05:00
4c19c97061 Fixes 2016-08-05 01:36:54 -05:00
0161c73dea Fix dps display for /dps. 2016-08-05 00:18:18 -05:00
4528d33446 Patch Explosion damage. 2016-08-04 23:59:57 -05:00
e13dc4b29e Forgot to add T15 stats to all perks. 2016-08-04 22:42:07 -05:00
3cb966aa6b ->Fixed a bug where players can duplicate items after dying by leaving
the game with the Death Loot inventory open.
->Fixed a bug where shield durability would be subtracted when using
Defender's Rejuvenate skill even when it was on cooldown.
->Fixed a bug where Line Drive's cooldown was not visually correct with
the cooldown indicator.
->Fixed a bug where Thorns was not applying the proper amount of damage
to mobs and players.
->The new artifact tier cap is T15. All stats leading up to T15 have
been scaled accordingly.
->Added 'Survival' perk to Artifact Armor.
->The secondary explosion from mobs exploding now does proper damage to
players.
2016-08-04 22:30:28 -05:00
41cbe5250f Another fix for ConcurrentModificationException. 2016-08-04 00:46:25 -05:00
a6b681feae More fixes....maybe. 2016-08-04 00:37:59 -05:00
5eaea8ae5d REbuild. 2016-08-04 00:18:10 -05:00
c9c7f11d2a Final? 2016-08-04 00:11:06 -05:00
6ea8c1aa26 Fix player stats. 2016-08-04 00:02:32 -05:00
6e911b32ca Random Fix. 2016-08-03 23:56:08 -05:00
804497e931 Fix Loot not dropping. 2016-08-03 23:51:32 -05:00
4d76fc9bce ->Fixed NullPointerException when players leave the game on a Minecart. 2016-08-03 23:13:55 -05:00
b170a0ad5d ->Fixed a bug where a Ranger's Dodge buff would be consumed when the
player was hit while invulnerable.
->Essences no longer spawn due to projectiles causing teleports and
water causing teleports.
->Armor penetration formula has been fixed.
->If /dps is on, damage per hit is displayed on screen.
->Rangers that shoot Endermen send them to oblivion...
->Damage from explosions is now x1.0 intended value (Up from x0.375)
->Damage dealt from Line Drive now scales from x1-x5, based on how much
health the mob is missing when performed.
->Line Drive Cooldown increased by 4 seconds.
->Habitats influence nearby habitats now.
->Killing a mob with Line Drive now lowers the cooldown of Line Drive by
2 seconds per kill.
->Improved internal settings for cleaning up the monster list of
despawned monsters.
->Leaders now gain their red glow back if they lost it after a few
seconds.
->'Greed' perk nerfed heavily. Requires a lot of point investments and
knocks off of items frequently. Only divides stats for each piece that
has Greed on it, instead of how many levels of greed exist.
->Fixed a bug where Greed divided all stats more than one time per
piece.
->Death count now shows in player list.
2016-08-03 22:59:46 -05:00
029275305c ->Fix Rejuvenation to subtract durability from Shields.
->Rejuvenation now costs 400 durability per cast.
2016-08-01 22:44:30 -05:00
fc4d58be72 Line Drive cost increased dramatically. 2016-08-01 22:38:08 -05:00
55c3ffa6bc ->Make EXP rate reach a cap for spawning Malleable Bases.
->Experience that spawns will no longer lose any value due to other
nearby experience orbs being spawned.
2016-08-01 21:03:29 -05:00
8be7044e91 Zombie Pigman is now detected properly when deciding if bonus loot
should be dropped.
Malleable bases do not drop for massive amounts of experience (ex.
Dropped from players dying.)
2016-08-01 20:50:32 -05:00
e8b6d1c109 Fixed a bug where Buy shop signs would display how much there was to
sell as the amount, instead of how much space is available.
2016-07-31 20:53:24 -05:00
febc66b16a Fixed a bug where Purchase shops would turn into sell shops. 2016-07-31 20:50:04 -05:00
1113ebbed8 ->Defender Mode in-game text updated.
->Set piece tiers are no longer based on the type of piece they are
created on. Instead, tiers of higher rank require a lot more luck to
obtain than lower tiers.
2016-07-31 20:35:14 -05:00
7bf3a6be9f ->Fixed a bug where Artifact bows were not able to gain any experience.
->Fixed a bug where player death messages were appearing more than once.
->Fixed a bug where Strikers were not getting a passive 20% critical
chance.
->Minions from Zombie Pigman Leaders are now actually Zombie Pigmen
instead of regular Zombies.
->Critical Strike Chance is now displayed in /stats.
->Life Steal Amount is now displayed in /stats.
->New Item Sets are now available as mob drops! Find them, mix and match
set bonuses, or try for a full set for the extra 5 set perk!
->Recycling Centers now prevent common items from appearing inside
Recycling Centers. (If they are actually common.)
->Death Loot Manager now properly survives server restarts, so players
who have died and ragequitted no longer will have permanently lost their
loot.
->Added 'hasPermissionToBreakWorldShopSign(Sign,Player)' to API.
->API methods that relied on block checks but had arguments of type
Location have been updated to Block arguments.
->Shops now update their stocked amount properly if they are relocated
to another chest or if the server crashes.
->Item Localization Fixes
->Artifact Equips that despawn have a 100% chance of ending up in a
Recycling Center.
->Hellfire Endermen now create Endermites while they fight you.
->Leader mobs glow red now.
->Reinforcements no longer spawn additional leaders.
->Pre-emptive strikes are now calculated as mobs not having noticed you
yet. Mobs that do notice you become exempt from a pre-emptive strike.
->Durability on equipment properly decreases when hitting monsters.
2016-07-31 04:25:14 -05:00
284535db7c ->Hellfire Endermen now create Endermites while they fight you.
->Leader mobs glow red now.
->Shop sign methods for the API now require blocks instead of locations
as arguments.
2016-07-30 11:18:06 -05:00
0eec4b2667 Server will automatically restart if there are 0 players online. 2016-07-30 03:29:31 -05:00
4d04a39c85 All Damage events can now increase Artifact experience. Added in
canPlaceShopSignOnBlock(Location) to API. Limited chicken spawn cap to
20 in a small region.
2016-07-30 03:20:35 -05:00
94d607e53c Fixed Absorption Health Calculation. 2016-07-30 01:17:59 -05:00
66bbf5e587 Fix Damage Calculations. 2016-07-30 00:26:31 -05:00