only when certain conditions are met. These are EXTREMELY TOUGH MONSTERS
and it would be in your best interest to be extremely geared before
challenging these bosses.
->Recommended Stats:
---->TANKS: 70+ HP, 98% Damage Reduction
---->Damage Dealers: 100+ Raw DPS, 50+ HP, 85% Damage Reduction
---->Recommended Party Size: 4 Members
---->Do not expect to be able to escape from these fights easily. It's
kill, or be killed. Elites do not despawn.
->You can hunt for an Elite Monster by finding a 'Hunter's Compass'.
These can be found as drops from Zombie Leaders rarely.
->Fixed a bug where Greed would end up having a negative % chance of
breaking.
->Fixed a bug where 'Headshot!' and the "!" pre-emptive strike
indicators were not appearing properly.
->Fix Rabbit's Foot not working for Malleable Bases. If you had a
Malleable Base before this patch, you may type '/fix' while holding the
bad bases to have the timer reset and continue.
->Fixed a bug where Explosions were not properly dealing damage to
players.
->Fixed a bug where Explosions were ignoring Damage Reduction.
->Fixed a bug where monster damage was ignoring Absorption health.
->Name tags now cancel the naming process and are refunded if you try to
name it something that would turn it into a stronger monster. (Example:
Deadly Zombie)
->After death, players respawn with 10 seconds of invulnerability.
->Increased health pool of lower tier Zombie Leaders.
->Death Mark and AoE damage now appears in '/dps'.
->Greed knock off chance reduced dramatically.
->Ranger's Base arrow damage increased from x2 -> x4 again.
->Sniping mode now lowers Dodge Chance by 10% per Slowness stack, but
gives you a Resistance buff equal to your Slowness level, and 10% Crit
Chance per slowness stack.
->Enabling '/dps' now shows more colors when the number appears
on-screen. Yellow = Critical Strike, Blue = Pre-emptive Strike, Red =
Headshot, Aqua = Normal.
->Monsters now take damage from all sources of player damage. This means
multiple players can release their damage onto one monster at once,
enabling parties to damage monsters more effectively.
->Fixed a bug where Line Drive 5-set bonus was not properly working.
->Damage particles now appear appropriately when players deal damage and
critically strike.
->All damage dealt, including damage from skills now show up when damage
tracking is enabled via '/dps'.
->Malleable Base Drops are now invulnerable, so they do not get
destroyed while hunting.
the game with the Death Loot inventory open.
->Fixed a bug where shield durability would be subtracted when using
Defender's Rejuvenate skill even when it was on cooldown.
->Fixed a bug where Line Drive's cooldown was not visually correct with
the cooldown indicator.
->Fixed a bug where Thorns was not applying the proper amount of damage
to mobs and players.
->The new artifact tier cap is T15. All stats leading up to T15 have
been scaled accordingly.
->Added 'Survival' perk to Artifact Armor.
->The secondary explosion from mobs exploding now does proper damage to
players.
player was hit while invulnerable.
->Essences no longer spawn due to projectiles causing teleports and
water causing teleports.
->Armor penetration formula has been fixed.
->If /dps is on, damage per hit is displayed on screen.
->Rangers that shoot Endermen send them to oblivion...
->Damage from explosions is now x1.0 intended value (Up from x0.375)
->Damage dealt from Line Drive now scales from x1-x5, based on how much
health the mob is missing when performed.
->Line Drive Cooldown increased by 4 seconds.
->Habitats influence nearby habitats now.
->Killing a mob with Line Drive now lowers the cooldown of Line Drive by
2 seconds per kill.
->Improved internal settings for cleaning up the monster list of
despawned monsters.
->Leaders now gain their red glow back if they lost it after a few
seconds.
->'Greed' perk nerfed heavily. Requires a lot of point investments and
knocks off of items frequently. Only divides stats for each piece that
has Greed on it, instead of how many levels of greed exist.
->Fixed a bug where Greed divided all stats more than one time per
piece.
->Death count now shows in player list.
->Set piece tiers are no longer based on the type of piece they are
created on. Instead, tiers of higher rank require a lot more luck to
obtain than lower tiers.
->Fixed a bug where player death messages were appearing more than once.
->Fixed a bug where Strikers were not getting a passive 20% critical
chance.
->Minions from Zombie Pigman Leaders are now actually Zombie Pigmen
instead of regular Zombies.
->Critical Strike Chance is now displayed in /stats.
->Life Steal Amount is now displayed in /stats.
->New Item Sets are now available as mob drops! Find them, mix and match
set bonuses, or try for a full set for the extra 5 set perk!
->Recycling Centers now prevent common items from appearing inside
Recycling Centers. (If they are actually common.)
->Death Loot Manager now properly survives server restarts, so players
who have died and ragequitted no longer will have permanently lost their
loot.
->Added 'hasPermissionToBreakWorldShopSign(Sign,Player)' to API.
->API methods that relied on block checks but had arguments of type
Location have been updated to Block arguments.
->Shops now update their stocked amount properly if they are relocated
to another chest or if the server crashes.
->Item Localization Fixes
->Artifact Equips that despawn have a 100% chance of ending up in a
Recycling Center.
->Hellfire Endermen now create Endermites while they fight you.
->Leader mobs glow red now.
->Reinforcements no longer spawn additional leaders.
->Pre-emptive strikes are now calculated as mobs not having noticed you
yet. Mobs that do notice you become exempt from a pre-emptive strike.
->Durability on equipment properly decreases when hitting monsters.