Minor fixes to loot table.

dev
sigonasr2 9 years ago
parent fafb4652a4
commit 11009aad5b
  1. BIN
      TwosideKeeper.jar
  2. 46
      src/sig/plugin/TwosideKeeper/HelperStructures/MonsterDifficulty.java

Binary file not shown.

@ -324,27 +324,29 @@ public enum MonsterDifficulty {
droplist.add(gen_loot);
double randomness = Math.random();
if (isBoss) {
if (randomness<=0.2) {
ItemStack hunters_compass = new ItemStack(Material.COMPASS);
hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
ItemMeta m = hunters_compass.getItemMeta();
m.setDisplayName(ChatColor.RED+"Hunter's Compass");
List<String> lore = new ArrayList<String>();
lore.add("A compass for the true hunter.");
lore.add("Legends tell of hunters that have");
lore.add("come back with great treasures and");
lore.add("much wealth from following the.");
lore.add("directions of the guided arrow.");
lore.add("");
lore.add("You may need to calibrate it by");
lore.add("holding it first.");
lore.add("");
lore.add("The compass appears to be slightly");
lore.add("unstable...");
m.setLore(lore);
hunters_compass.setItemMeta(m);
hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
droplist.add(hunters_compass);
if (this==MonsterDifficulty.HELLFIRE || this==MonsterDifficulty.ELITE) {
if (randomness<=0.5) {
ItemStack hunters_compass = new ItemStack(Material.COMPASS);
hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
ItemMeta m = hunters_compass.getItemMeta();
m.setDisplayName(ChatColor.RED+"Hunter's Compass");
List<String> lore = new ArrayList<String>();
lore.add("A compass for the true hunter.");
lore.add("Legends tell of hunters that have");
lore.add("come back with great treasures and");
lore.add("much wealth from following the.");
lore.add("directions of the guided arrow.");
lore.add("");
lore.add("You may need to calibrate it by");
lore.add("holding it first.");
lore.add("");
lore.add("The compass appears to be slightly");
lore.add("unstable...");
m.setLore(lore);
hunters_compass.setItemMeta(m);
hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
droplist.add(hunters_compass);
}
}
}
randomness = Math.random();
@ -426,7 +428,7 @@ public enum MonsterDifficulty {
}
if (ls.GetMaterial()==Material.POTION) {
//Create a Strengthing Vial.
if (Math.random()<=0.1) {
if (Math.random()<=0.85) {
ItemStack item = new ItemStack(Material.POTION);
PotionMeta pm = (PotionMeta)item.getItemMeta();
pm.addCustomEffect(new PotionEffect(PotionEffectType.INCREASE_DAMAGE,20*60*15,(int)(Math.random()*20+20)), true);

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