the game with the Death Loot inventory open.
->Fixed a bug where shield durability would be subtracted when using
Defender's Rejuvenate skill even when it was on cooldown.
->Fixed a bug where Line Drive's cooldown was not visually correct with
the cooldown indicator.
->Fixed a bug where Thorns was not applying the proper amount of damage
to mobs and players.
->The new artifact tier cap is T15. All stats leading up to T15 have
been scaled accordingly.
->Added 'Survival' perk to Artifact Armor.
->The secondary explosion from mobs exploding now does proper damage to
players.
p.sendMessage(ChatColor.AQUA+"You can buy back up to "+ChatColor.YELLOW+(int)(totalmoney/price)+ChatColor.AQUA+" items, costing $"+ChatColor.GREEN+price+ChatColor.WHITE+" per item.");
p.sendMessage(" The rest will drop at your death location.");
EXECUTION("Execute","Deals [VAL] extra damage for every 20% of target's missing health.",newdouble[]{0.125,0.25,1.375,0.5,0.625,0.75,0.875,1.0,1.125,1.25},
HIGHWINDER("Highwinder","While moving fast or sprinting, you deal [VAL] extra damage for every 1m of speed.",newdouble[]{0.18,0.225,0.27,0.315,0.36,0.405,0.45,0.495,0.54,0.61},
ARMOR_PEN("Piercing","[VAL]% of your damage is ignored by resistances. ([PENDMG] damage)",newdouble[]{1.0,1.5,2.0,2.5,3.0,3.5,4.0,4.5,5.0,5.5,6.0,6.5,7.0,8.0,9.0,10.0},
EXECUTION("Execute","Deals [VAL] extra damage for every 20% of target's missing health.",newdouble[]{0.1,0.125,0.15,0.175,0.2,0.225,0.25,0.275,0.3,0.35,0.4,0.5,0.7,0.9,1.25},
LIFESTEAL("Lifesteal","Heals [VAL]% of the damage dealt to targets back to your health pool.",newdouble[]{1.0,1.5,2.0,2.5,3.0,3.5,4.0,4.5,5.0,5.5,6.0,6.5,7.0,8.0,9.0,10.0},
HIGHWINDER("Highwinder","While moving fast or sprinting, you deal [VAL] extra damage for every 1m of speed.",newdouble[]{0.18,0.225,0.27,0.315,0.36,0.405,0.45,0.495,0.54,0.61,0.79,0.99,1.30,1.70,2.50},
SIEGESTANCE("Siege Stance",ChatColor.GRAY+"[Unimplemented] Activate by Sneaking for three seconds. Sneak again to de-activate.\n\n"
+"Applies Slowness V and Resistance VI. While in Siege Stance you fire clusters of 7 arrows per shot. Each arrow deals [VAL] damage.",newdouble[]{3.0,3.0,3.0,3.0,3.0,3.0,3.0,3.0,3.0,3.0},
ARROWSHOWER("Arrow Shower",ChatColor.GRAY+"[Unimplemented] Shift-Left Click to activate. Applies Slowness X for three seconds while firing arrows into the sky and onto enemies in a large area in front of you. Each arrow deals [VAL] damage.",newdouble[]{0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7},
TARGETING("Targeting",ChatColor.GRAY+"[Unimplemented] Left-click a mob to target them. Fire arrows to release homing missiles at your target. Each missile explodes and deals [VAL] damage.",newdouble[]{10,10,10,10,10,10,10,10,10,10},
ENDERTURRET("Ender Turret",ChatColor.GRAY+"[Unimplemented] Place Eyes of Ender in your hotbar to use as ammo. Each eye fired launches forward and upward before releasing a barrage of homing missiles that lock onto enemy targets. Each missile explodes and deals [VAL] damage.",newdouble[]{25,25,25,25,25,25,25,25,25,25},
HEALTH_REGEN("Regeneration","Regenerates an extra [VAL] health every 5 seconds.",newdouble[]{0.03125,0.0625,0.09375,0.125,0.15625,0.1875,0.29166666666666666666666666666667,0.33333333333333333333333333333333,0.375,0.41666666666666666666666666666667},
SHADOWWALKER("Shadow Walker","Increases your speed in dark areas. Damage Reduction increases by [VAL]% in dark areas. Dodge chance increases by [DODGEVAL]% in dark areas.",newdouble[]{5,5,5,5,5,5,5,5,5,5},
/*SURVIVOR("Survivor",ChatColor.GRAY+"[Unimplemented] Taking fatal damage will not kill you and instead consume this ability, removes all debuffs, and restoring your health.",newdouble[]{-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0},
DODGE("Dodge",ChatColor.GRAY+"You have a [VAL]% chance to dodge incoming damage from any damage source.",newdouble[]{0.1,0.15,0.2,0.25,0.3,0.35,0.4,0.45,0.5,0.55},
GRACEFULDODGE("Graceful Dodge","Whenever a dodge occurs, you will gain [VAL] seconds of invulnerability.",newdouble[]{0.5,0.6,0.7,0.8,0.9,1.0,1.1,1.2,1.3,1.5},
HEALTH_REGEN("Regeneration","Regenerates an extra [VAL] health every 5 seconds.",newdouble[]{0.03125,0.0625,0.09375,0.125,0.15625,0.1875,0.29166666666666666666666666666667,0.33333333333333333333333333333333,0.375,0.4,0.42,0.44,0.46,0.48,0.55},
STATUS_EFFECT_RESISTANCE("Resistance","When a debuff is applied, there is a [VAL]% chance to remove it.",newdouble[]{3,3.5,4,4.5,5,5.5,6,6.5,7,7.1,7.2,7.3,7.4,7.45,7.5},
SHADOWWALKER("Shadow Walker","Increases your speed in dark areas. Damage Reduction increases by [VAL]% in dark areas. Dodge chance increases by [DODGEVAL]% in dark areas.",newdouble[]{5,5,5,5,5,5,5,5,5,5,5,5,5,5,5},
SURVIVOR("Survivor","Taking fatal damage will not kill you and instead consumes this ability, removes all debuffs, and restores your health by [VAL]%"+TemporarySkill(),newdouble[]{4,4.25,4.5,4.75,5,5.5,6,6.5,7,7.5,8,8.5,9,9.5,10},
DODGE("Dodge","You have a [VAL]% chance to dodge incoming damage from any damage source.",newdouble[]{0.1,0.125,0.15,0.175,0.225,0.25,0.275,0.3,0.325,0.35,0.375,0.4,0.45,0.5,0.55},
GRACEFULDODGE("Graceful Dodge","Whenever a dodge occurs, you will gain [VAL] seconds of invulnerability.",newdouble[]{0.5,0.55,0.6,0.65,0.7,0.75,0.8,0.9,1.0,1.05,1.1,1.2,1.3,1.4,1.5},
COMBO("Belligerent","[VAL]% more damage for each successive strike on a mob. Resets after 2 seconds of no combat.",newdouble[]{1.0,1.5,2.0,2.5,3.0,3.5,4.0,4.5,5.0,5.5},
COMBO("Belligerent","[VAL]% more damage for each successive strike on a mob. Resets after 2 seconds of no combat.",newdouble[]{1.0,1.2,1.4,1.6,1.8,2.0,2.2,2.4,2.6,2.8,3.0,3.25,3.5,4.0,5.5},
MINES("Land Mine",ChatColor.GRAY+"[Unimplemented]While in combat, throw your pickaxe to send land mines towards your enemies. On contact they deal [VAL] damage.",newdouble[]{5,5,5,5,5,5,5,5,5,5},
SCAVENGE("Scavenge",ChatColor.GRAY+"[Unimplemented] Breaks off resources from armor. [VAL]% chance per hit.",newdouble[]{5,5,5,5,5,5,5,5,5,5,5,5,5,5,5},
MINES("Land Mine",ChatColor.GRAY+"[Unimplemented]While in combat, throw your pickaxe to send land mines towards your enemies. On contact they deal [VAL] damage.",newdouble[]{5,5,5,5,5,5,5,5,5,5,5,5,5,5,5},
ERUPTION("Eruption","Sneak while Left-clicking a mob to damage mobs for [VAL] damage and knock them up. The eruption also destroys the ground beneath you.",newdouble[]{11.0,13,15.0,17,19.0,21,24.0,27,30.0,40},
ERUPTION("Eruption","Sneak while Left-clicking a mob to damage mobs for [VAL] damage and knock them up. The eruption also destroys the ground beneath you.",newdouble[]{11.0,12.0,13.0,14.0,16.0,18.0,20.0,23,26.0,29,32.0,35.0,37.5,39.5,50},
EARTHWAVE("Earth Wave","While in combat, destroy a block to send a wave of earth towards your enemies. Enemies standing inside of the waves take [VAL] damage every second.",newdouble[]{10,12,14,16,18,20,22,24,26,30},
AUTOREPAIR("Auto Repair","1% chance every second to repair [VAL] durability to the artifact item\n\nThe item must be sitting in your hotbar or must be equipped for this ability to work. This ability is less effective with no sunlight!",newdouble[]{3,3.5,4,4.5,5,5.5,6,6.5,7,7.5},
GREED("Greed","Increases Drop rate by [VAL]% . Health is halved, health regeneration is halved. Each hit has a [GREEDCHANCE]% chance to consume the Greed buff.\n\n"+ChatColor.RED+"Costs 1 Artifact Level.",newdouble[]{1,2,3,4,5,7,9,11,13,15},
GREED("Greed","Increases Drop rate by [VAL]% . Health is halved, health regeneration is halved. Each hit has a [GREEDCHANCE]% chance to consume the Greed buff."+TemporarySkill(),newdouble[]{1,2,3,4,5,7,9,11,13,15},
/*GROWTH("Growth",ChatColor.GRAY+"[Unimplemented] Increases artifact EXP gained by [VAL]% . Health is halved, health regeneration is halved, and damage reduction is halved. Consumes one level of Growth per level up.",newdouble[]{100,100,100,100,100,100,100,100,100,100},