->Set piece tiers are no longer based on the type of piece they are
created on. Instead, tiers of higher rank require a lot more luck to
obtain than lower tiers.
+ChatColor.GRAY+"->Knockback from attacks reduced by 75% while blocking.\n"
+ChatColor.GRAY+"->Dropping your shield will give you Regeneration X for 10 seconds and 2 seconds of invulnerability.\n"
;
}
case"striker":{
@ -2069,7 +2069,7 @@ public class GenericFunctions {
+ChatColor.GRAY+"->Every 10% of missing health increases your damage by 10%. (Ex. 99% damage increase at 99% lost hp.)\n"
+ChatColor.WHITE+"->Getting hit increases Speed by 1 Level. Stacks up to Speed V (Lasts five seconds.)\n"
+ChatColor.GRAY+"->Swinging your weapon stops nearby flying arrows. Each arrow deflected will give you a Strength buff. Stacks up to Strength V (Lasts five seconds.)\n"
+ChatColor.WHITE+"->Throwing your weapon will perform a line drive. Enemies you charge through take x7 your base damage. This costs 5% of your durability (Unbreaking decreases this amount.)\n"
+ChatColor.WHITE+"->Dropping your weapon will perform a line drive. Enemies you charge through take x7 your base damage. This costs 5% of your durability (Unbreaking decreases this amount.)\n"
+ChatColor.GRAY+"->Strikers have a 20% chance to dodge incoming attacks from any damage source while moving.\n"
+ChatColor.WHITE+"->Hitting a target when they have not noticed you yet does x3 normal damage.\n"
;
@ -2083,7 +2083,7 @@ public class GenericFunctions {
+ChatColor.WHITE+"You have immunity to all Thorns damage.\n"
+ChatColor.GRAY+"Shift-Right Click to change Bow Modes.\n"
+ChatColor.WHITE+"- "+ChatColor.BOLD+"Close Range Mode (Default):"+ChatColor.RESET+ChatColor.WHITE+" \n"
+ChatColor.GRAY+" You gain the ability to deal headshots from any distance, even directly onto an enemy's face. Each kill made in this mode gives you 100% dodge chance for the next hit taken. You can tumble and gain invulnerability for 1 second by pressing shift + left-click.\n"
+ChatColor.GRAY+" You gain the ability to deal headshots from any distance, even directly onto an enemy's face. Each kill made in this mode gives you 100% dodge chance for the next hit taken. You can tumble and gain invulnerability for 1 second by dropping your bow. Sneak while dropping it to tumble backwards.\n"
+ChatColor.GRAY+" Headshot collision area increases by x3. Headshots will deal an extra x0.25 damage for each headshot landed, up to a cap of 8 stacks. Each stack also increases your Slowness level by 1.\n"
+ChatColor.WHITE+" Arrows are lightning-fast in Sniping Mode.\n"
@ -2469,58 +2469,6 @@ public class GenericFunctions {