sigonasr2
|
aed5838d91
|
Make effects from burning and seeds visible.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
de87ae9c7f
|
Added dialog for boss
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0dc3d66620
|
Fix damage number positioning
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
988925a430
|
Implement glow/unglow sigil mechanic
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e65cff251e
|
Finish implementing mechanics for fight
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0f5e135126
|
Fix up more things
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
158e717517
|
Correct battle logic errors
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6e6a1eb32c
|
Implement new combo battle mechanics.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2d2761540d
|
New seed mechanic, new player encounter positioning
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
24291a31d9
|
Fixed not being able to transition to Chapter 2.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8fffc0f458
|
Added main menu, ability to mute/unmute sound and start the game.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5a153c60c0
|
Add Sound wave Engine
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3df180280e
|
We're gonna die omg
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
568e9d4015
|
Corrected animation pointers and added resizing of entities and healthbars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8fb1b35298
|
Add new X.X and X Minion data
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
fa2f66b964
|
Complete ending to Chapter 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6fb5ec4acb
|
Chapter 1 pretty much done!
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
56c739efd4
|
Heal roll not heal power./sig build
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
bc53769d3e
|
Implemented petal storm
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0343755ad4
|
Remove the ability to recollect nodes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6e36707eda
|
Fix RNG seed for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
102d20e946
|
Bring web build up-to-speed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3b696c802a
|
Completed core scenes for Chapter 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e0f6a98407
|
Effects good to go
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
95d0f85cff
|
Zone effects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29ab43fbb2
|
Go Outside
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
541c3823e9
|
Fix setting plant status
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2a452571c8
|
Added preprocessor directives to make it easy to switch between testing modes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
346ac249db
|
First part of cutscene completed with activating particle effect.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e4432895b4
|
Add some more cutscene control stuff, fix picking up crops.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3e6810bc0f
|
Flip support on cutscene sprites
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
83d4c55848
|
Ability to mark objects as temporary for cutscenes and have them purged afterwards.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4dac804965
|
Objects can be created on-demand
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
30f33851f7
|
Removed potential object leak from reloading maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1d872ad53a
|
Transition between dome and main map.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
15972d69b1
|
Cleaned up and fixed effects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
fb95a29be5
|
Include some particle effects and behaviors
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0952608ee2
|
Refund food when snacks are not completely consumed. Add crop updates at various events.,
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6edddf45d2
|
Fixed turn order issues. Use a queue instead of a stack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cf75aa36d0
|
Restrict choices to only available cards
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3d33b0ed49
|
Completed all basic battle mechanics
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3106bfb1ce
|
Refactored all entity references to entity pointer references
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
25fbed408d
|
Damage numbers and turn resolution
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7f260ee954
|
Healthbars work
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
27d30a5da9
|
Implement battle display numbers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a7b0a2249c
|
Turn resolution/finishing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5e89a84b3b
|
Healthbar display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6087b074b8
|
Turn order resolution
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4bedc95bcb
|
Handle logic for setting up turns.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4da99d3a97
|
Display target ring and target selection
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |