Added dialog for boss

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 3 years ago
parent 0dc3d66620
commit de87ae9c7f
  1. 44
      SeasonsOfLoneliness.cpp
  2. BIN
      Seasons_of_Loneliness

@ -102,6 +102,10 @@ namespace gameflag{
REPAIRED_ROVER_1,
REST_IN_DOME,
SLEEP,
FIRST_ENCOUNTER_X_X,
ANALYSIS_X_X,
TUTORIAL1_X_X,
TUTORIAL2_X_X,
};
}
@ -769,8 +773,8 @@ public:
ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",6,2,80,80,MOVESET_SPIDEY));
ENCOUNTER_SPIDEY_1.x=79;
ENCOUNTER_SPIDEY_1.y=47;
ENCOUNTER_X_X.playerX=4;
ENCOUNTER_X_X.playerY=3.75;
ENCOUNTER_SPIDEY_1.playerX=4;
ENCOUNTER_SPIDEY_1.playerY=3;
ENCOUNTERS.push_back(ENCOUNTER_SPIDEY_1);
ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X_X",3,2.5,590,590,MOVESET_X_X,{2,2},true));
ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X Minion",1,4,0,80,MOVESET_XMINION,{0.7,0.7}));
@ -810,10 +814,6 @@ public:
}
void GetAnyKeyPress() override {
if (!GetKey(W).bPressed&&!GetKey(A).bPressed&&!GetKey(S).bPressed&&!GetKey(D).bPressed&&
!GetKey(UP).bPressed&&!GetKey(RIGHT).bPressed&&!GetKey(DOWN).bPressed&&!GetKey(LEFT).bPressed) {
ActionButtonPress();
}
if (messageBoxVisible) {
if (messageBoxCursor!=messageBoxRefText.length()) {
while (messageBoxCursor<messageBoxRefText.length()) {
@ -821,8 +821,13 @@ public:
}
} else {
messageBoxVisible=false;
return;
}
}
if (!GetKey(W).bPressed&&!GetKey(A).bPressed&&!GetKey(S).bPressed&&!GetKey(D).bPressed&&
!GetKey(UP).bPressed&&!GetKey(RIGHT).bPressed&&!GetKey(DOWN).bPressed&&!GetKey(LEFT).bPressed) {
ActionButtonPress();
}
switch (GAME_STATE) {
case CUTSCENE_1:{
if (textInd>=CONSOLE_REF_TEXT.length()) {
@ -1458,6 +1463,11 @@ public:
int TARGET_COORDS_Y=CURRENT_ENCOUNTER.y+HEIGHT/32/2;
if (PLAYER_COORDS[0]==TARGET_COORDS_X&&PLAYER_COORDS[1]==TARGET_COORDS_Y
&&BATTLE_PLAYER_COORDS.x==CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX&&BATTLE_PLAYER_COORDS.y==CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY) {
if (!GAME_FLAGS[gameflag::FIRST_ENCOUNTER_X_X]&&GAME_FLAGS[gameflag::SLEEP]) {
GAME_FLAGS[gameflag::FIRST_ENCOUNTER_X_X]=true;
DisplayMessageBox(22);
break;
}
BATTLE_STATE = battle::PLAYER_SELECTION;
clearPixelEffect();
EFFECT_TIMER = 0;
@ -1516,6 +1526,16 @@ public:
}
}
}break;
case battle::PLAYER_SELECTION:{
if (!GAME_FLAGS[gameflag::TUTORIAL1_X_X]&&GAME_FLAGS[gameflag::ANALYSIS_X_X]) {
GAME_FLAGS[gameflag::TUTORIAL1_X_X]=true;
DisplayMessageBox(24);
} else
if (!GAME_FLAGS[gameflag::TUTORIAL2_X_X]&&GAME_FLAGS[gameflag::TUTORIAL1_X_X]) {
GAME_FLAGS[gameflag::TUTORIAL2_X_X]=true;
DisplayMessageBox(25);
}
}break;
case battle::WAIT_TURN_ANIMATION:{
if (EFFECT_TIMER==0) {
PIXEL_EFFECT_TRANSPARENCY=0;
@ -1646,7 +1666,6 @@ public:
case battle::DAMAGE_RESOLUTION:{
EFFECT_TIMER++;
if (EFFECT_TIMER>60) {
std::cout<<"In here: "<<EFFECT_TIMER<<"\n";
if (turnOrder.empty()) {
bool allDead=true;
for (auto&ent:CURRENT_ENCOUNTER.entities) {
@ -1671,6 +1690,11 @@ public:
foodCount++;
}
} else {
if (!GAME_FLAGS[gameflag::ANALYSIS_X_X]&&GAME_FLAGS[gameflag::FIRST_ENCOUNTER_X_X]) {
GAME_FLAGS[gameflag::ANALYSIS_X_X]=true;
DisplayMessageBox(23);
break;
}
BATTLE_STATE=battle::PLAYER_SELECTION;
PLAYER_SELECTED_TARGET=-1;
}
@ -2166,8 +2190,8 @@ public:
}break;
case battle::PLAYER_TARGET_SELECTION:{
if (PLAYER_SELECTED_TARGET>=0) {
DrawWrappedText({5,5},"Target "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET)+" uses "+BATTLE_CARD_SELECTION->name,WIDTH-8,BLACK,{2,2});
DrawWrappedText({4,4},"Target "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET)+" uses "+BATTLE_CARD_SELECTION->name,WIDTH-8,WHITE,{2,2});
DrawWrappedText({5,5},"Use "+BATTLE_CARD_SELECTION->name+" on "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET),WIDTH-8,BLACK,{2,2});
DrawWrappedText({4,4},"Use "+BATTLE_CARD_SELECTION->name+" on "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET),WIDTH-8,WHITE,{2,2});
DrawStringDecal({(float)(WIDTH-GetTextSize("<UP> Back").x-1),(float)(HEIGHT-GetTextSize("<UP> Back").y-1)},"<UP> Back",BLACK,{1,1});
DrawStringDecal({(float)(WIDTH-GetTextSize("<UP> Back").x-2),(float)(HEIGHT-GetTextSize("<UP> Back").y-2)},"<UP> Back",GREEN,{1,1});
}
@ -2176,7 +2200,7 @@ public:
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
DrawWrappedText({4,4},"Player uses "+BATTLE_CARD_SELECTION->name,WIDTH-8,WHITE,{2,2});
} else {
DrawWrappedText({4,4},CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->name+" "+(char)('A'+BATTLE_CURRENT_TURN_ENTITY)+" with "+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->name,WIDTH-8,WHITE,{2,2});
DrawWrappedText({4,4},CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->name+" "+(char)('A'+BATTLE_CURRENT_TURN_ENTITY)+" uses "+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->name,WIDTH-8,WHITE,{2,2});
}
}break;
case battle::WAIT_TURN_ANIMATION2:{

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