@ -1502,7 +1502,6 @@ public:
} else {
DrawWrappedText ( { 4 , 4 } , CURRENT_ENCOUNTER . entities [ BATTLE_CURRENT_TURN_ENTITY ] - > name + " " + ( char ) ( ' A ' + BATTLE_CURRENT_TURN_ENTITY ) + " with " + CURRENT_ENCOUNTER . entities [ BATTLE_CURRENT_TURN_ENTITY ] - > selectedMove - > name , WIDTH - 8 , WHITE , { 2 , 2 } ) ;
}
FillRectDecal ( { 0 , 0 } , { WIDTH , HEIGHT } , Pixel ( ORIGINAL_FOREGROUND_EFFECT_COLOR . r , ORIGINAL_FOREGROUND_EFFECT_COLOR . g , ORIGINAL_FOREGROUND_EFFECT_COLOR . b , ORIGINAL_FOREGROUND_EFFECT_COLOR . a * PIXEL_EFFECT_TRANSPARENCY ) ) ;
} break ;
}
if ( IN_BATTLE_ENCOUNTER | | ( ! CUTSCENE_ACTIVE & & PLAYER_HP ! = PLAYER_MAXHP ) ) {
@ -1531,6 +1530,7 @@ public:
FillRectDecal ( pixels [ i ] - > pos , pixels [ i ] - > size , { pixels [ i ] - > r , pixels [ i ] - > g , pixels [ i ] - > b , pixels [ i ] - > a } ) ;
}
}
FillRectDecal ( { 0 , 0 } , { WIDTH , HEIGHT } , Pixel ( ORIGINAL_FOREGROUND_EFFECT_COLOR . r , ORIGINAL_FOREGROUND_EFFECT_COLOR . g , ORIGINAL_FOREGROUND_EFFECT_COLOR . b , ORIGINAL_FOREGROUND_EFFECT_COLOR . a * PIXEL_EFFECT_TRANSPARENCY ) ) ;
SetDrawTarget ( 1 ) ;
}
if ( messageBoxVisible ) {
@ -2045,7 +2045,7 @@ public:
Clear ( BLANK ) ;
SetDrawTarget ( 1 ) ;
applyPixelEffect (
{ ( pos . x - PLAYER_COORDS [ 0 ] ) * 32 + WIDTH / 2 - 16 - effect - > effectSize . x / 2 , ( pos . y - PLAYER_COORDS [ 1 ] ) * 32 + HEIGHT / 2 - 16 - effect - > effectSize . y / 2 } ,
{ ( pos . x - PLAYER_COORDS [ 0 ] ) * 32 + WIDTH / 2 - effect - > effectSize . x / 2 , ( pos . y - PLAYER_COORDS [ 1 ] ) * 32 + HEIGHT / 2 - effect - > effectSize . y / 2 } ,
effect - > effectSize ,
effect - > pos_low ,
effect - > pos_high ,
@ -2065,7 +2065,7 @@ public:
Clear ( BLANK ) ;
SetDrawTarget ( 1 ) ;
applyPixelEffect (
{ ( pos . x - PLAYER_COORDS [ 0 ] ) * 32 + WIDTH / 2 - 16 - power - > effect - > effectSize . x / 2 , ( pos . y - PLAYER_COORDS [ 1 ] ) * 32 + HEIGHT / 2 - 16 - power - > effect - > effectSize . y / 2 } ,
{ ( pos . x - PLAYER_COORDS [ 0 ] ) * 32 + WIDTH / 2 - power - > effect - > effectSize . x / 2 , ( pos . y - PLAYER_COORDS [ 1 ] ) * 32 + HEIGHT / 2 - power - > effect - > effectSize . y / 2 } ,
power - > effect - > effectSize ,
power - > effect - > pos_low ,
power - > effect - > pos_high ,