ParticleEffect*CONSUME_SNACK_EFF=newParticleEffect({0,0},{64,64},{64,64},{64,64},{1,1},{2,2},{-0.1,-0.5},{0.1,-0.05},Pixel(255,255,255,130),Pixel(255,255,255,210),30,Pixel(147,161,90,0));//Used for CONSUME_MEAL too.
WEATHER_POWER*HAILSTORM=newWEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72,160,212,255),Pixel(93,161,163,255),120,HAILSTORM_EFF);
WEATHER_POWER*HURRICANE=newWEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99,148,132,255),Pixel(121,132,140,255),120,HURRICANE_EFF);
WEATHER_POWER*METEOR_RAIN=newWEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96,86,153,255),Pixel(170,103,201,255),120,METEOR_STORM_EFF);
WEATHER_POWER*CONSUME_SNACK=newWEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",&CONSUME_SNACK_ANIMATION,&CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147,173,66,255),Pixel(255,188,3,255),120,CONSUME_SNACK_EFF);
WEATHER_POWER*CONSUME_MEAL=newWEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",&CONSUME_MEAL_ANIMATION,&CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147,173,66,255),Pixel(255,188,3,255),120,CONSUME_SNACK_EFF);
WEATHER_POWER*PETAL_STORM=newWEATHER_POWER("Petal Storm","Places seeds, causes minor healing. 20+20d",&PETAL_STORM_ANIMATION,&PETAL_STORM_ANIMATION,20,20,110,Pixel(189,132,189,255),Pixel(235,75,235,255),120,PETAL_STORM_EFF);
boolIN_BATTLE_ENCOUNTER=false;
intBATTLE_ENTRY_TIMER=0;
intEFFECT_TIMER=0;
#define WEATHER_POWER_COUNT 7//Number of powers that are in the game. Update storage array accordingly.
#define WEATHER_POWER_COUNT 8//Number of powers that are in the game. Update storage array accordingly.
"Petal Storm" - A petal storm causes Seeds to scatter and minor damage.
""
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After repairing R.O.V.E.Rs identification system one GPS link is reestablished however, weather conditions are not ideal and <PLAYER> will need to rest for the next cycle.
"Well, I guess it's time to take a nap while waiting."
The player is then left with the option of exploring or resting.
Upon entering the dome, the player may interact with the bed to rest.
<Transition to Chapter 2>
cut-out to GPS communication terminal announcing location of R.O.V.E.R link 2.
(Output coordinates with invading boss's tag included.
Ex. X.X+138, X.X+117)
Boss X.X invades dome, causing loud shakes to be heard just outside.
Wakes up Player.
"Of course now would be a GREAT time for an invasion."
<Upon walking outside, the battle begins.>
A card shrine appears in the house, giving you access to Petal Storm.
Once the fight begins a tutorial is initiated for how to use it.