WEATHER_POWER*HAILSTORM=newWEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72,160,212,255),Pixel(93,161,163,255),120);
WEATHER_POWER*HURRICANE=newWEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99,148,132,255),Pixel(121,132,140,255),120);
WEATHER_POWER*METEOR_RAIN=newWEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96,86,153,255),Pixel(170,103,201,255),120);
WEATHER_POWER*METEOR_STORM=newWEATHER_POWER("Meteor Storm","Larger space rocks. 120+60d",&POWER_METEOR_STORM_ANIMATION,&POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89,4,33,255),Pixel(130,56,1,255),120);
WEATHER_POWER*SNOWSTORM=newWEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",&POWER_SNOWSTORM_ANIMATION,&POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183,196,194,255),Pixel(222,255,254,255),120);
WEATHER_POWER*CONSUME_SNACK=newWEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",&CONSUME_SNACK_ANIMATION,&CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147,173,66,255),Pixel(255,188,3,255),120);
WEATHER_POWER*CONSUME_MEAL=newWEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",&CONSUME_MEAL_ANIMATION,&CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147,173,66,255),Pixel(255,188,3,255),120);
ParticleEffect*CONSUME_SNACK_EFF=newParticleEffect({0,0},{64,64},{64,64},{64,64},{1,1},{2,2},{-0.01,-0.05},{0.01,-0.005},Pixel(255,255,255,130),Pixel(255,255,255,210),30,Pixel(147,161,90,64));//Used for CONSUME_MEAL too.
WEATHER_POWER*HAILSTORM=newWEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72,160,212,255),Pixel(93,161,163,255),120,HAILSTORM_EFF);
WEATHER_POWER*HURRICANE=newWEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99,148,132,255),Pixel(121,132,140,255),120,HURRICANE_EFF);
WEATHER_POWER*METEOR_RAIN=newWEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96,86,153,255),Pixel(170,103,201,255),120,METEOR_STORM_EFF);
WEATHER_POWER*METEOR_STORM=newWEATHER_POWER("Meteor Storm","Larger space rocks. 120+60d",&POWER_METEOR_STORM_ANIMATION,&POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89,4,33,255),Pixel(130,56,1,255),120,METEOR_RAIN_EFF);
WEATHER_POWER*SNOWSTORM=newWEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",&POWER_SNOWSTORM_ANIMATION,&POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183,196,194,255),Pixel(222,255,254,255),120,SNOWSTORM_EFF);
WEATHER_POWER*CONSUME_SNACK=newWEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",&CONSUME_SNACK_ANIMATION,&CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147,173,66,255),Pixel(255,188,3,255),120,CONSUME_SNACK_EFF);
WEATHER_POWER*CONSUME_MEAL=newWEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",&CONSUME_MEAL_ANIMATION,&CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147,173,66,255),Pixel(255,188,3,255),120,CONSUME_SNACK_EFF);
DrawWrappedText({4,4},CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->name+""+(char)('A'+BATTLE_CURRENT_TURN_ENTITY)+" with "+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->name,WIDTH-8,WHITE,{2,2});