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sigonasr2 4e293ff983 Battle Properties implemented 2 years ago
C++/scripts Refactor movelists to use struct initializers instead 2 years ago
assets Special character in font now directly incorporated in DrawString function 2 years ago
utils Initial commit 2 years ago
C++ProjectTemplate Battle Properties implemented 2 years ago
C++ProjectTemplate.data Added arrows and extra menu alignments 2 years ago
C++ProjectTemplate.html Web build is caught up 2 years ago
C++ProjectTemplate.js Added arrows and extra menu alignments 2 years ago
C++ProjectTemplate.wasm Added arrows and extra menu alignments 2 years ago
README.md Initial commit 2 years ago
SeasonI.code-workspace Setup rolling counter stuff 2 years ago
SeasonI.h Battle Properties implemented 2 years ago
animation.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
battle.h Battle Properties implemented 2 years ago
battleproperty.c Battle Properties implemented 2 years ago
battleproperty.h Battle Properties implemented 2 years ago
buildtemplate.html Initial commit 2 years ago
cutscene.h Finalized the external splitting of files 2 years ago
defines.h Special character in font now directly incorporated in DrawString function 2 years ago
effect.h Enemy spoils drop 2 years ago
encounters.h Battle Properties implemented 2 years ago
flags.h Finalized the external splitting of files 2 years ago
ideas An item that is selected for equipping during battle gets equipped and used 2 years ago
item.h Overworld equip menu fully functional 2 years ago
layers.h Rolling PP counter implemented and refactored 2 years ago
main.cpp Battle Properties implemented 2 years ago
map.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
object.cpp Finalized the external splitting of files 2 years ago
object.h Build with optimization flags on 2 years ago
particle.h Enemy spoils drop 2 years ago
pixelGameEngine.h Display a message while targeting indicating what the targeting's for 2 years ago
references.h Dynamic Polymorphic Object refactoring 2 years ago
sig Refactor movelists to use struct initializers instead 2 years ago
soundwaveEngine.h Include basic terrain map to start off. 2 years ago
splash.h Include basic terrain map to start off. 2 years ago
states.h Special character in font now directly incorporated in DrawString function 2 years ago
tiles.h Finalized the external splitting of files 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh