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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "pixelGameEngine.h"
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using namespace olc;
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class Animation{
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public:
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Decal*spr;
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int frames=1;
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int width=0;
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Animation(Decal*spr,int width){
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this->frames=spr->sprite->width/width;
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this->width=width;
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this->spr=spr;
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}
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};
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#endif |