generated from sigonasr2/CPlusPlusProjectTemplate
Build with optimization flags on
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
46b113d3bb
commit
79922e43b4
@ -1,3 +1,5 @@
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build.sh
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commit.sh
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lines.sh
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temp
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web.sh
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14
C++/scripts/lines.sh
Executable file
14
C++/scripts/lines.sh
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#Returns the line counts of your project.
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#C++
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shopt -s extglob
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ls -1 @(*.h|*.cpp) > temp
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while read a; do
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if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ];
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then
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echo -e "$a\n" >> temp2
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fi
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done < temp
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wc -l $(cat temp2)
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rm temp
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rm temp2
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@ -1,3 +1,5 @@
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build.sh:530634457ea9041267c05d4ced95eee1 -
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commit.sh:d03a46e721060c22ccb146e19d27e70a -
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lines.sh:3b907786f7fc9204025993016c9080de -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:3dcc2fe7e036359eedd257a864e9a1e1 -
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0
C++/scripts/temp
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0
C++/scripts/temp
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4
object.h
4
object.h
@ -20,7 +20,7 @@ class Object{
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vd2d pos;
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public:
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int id;
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Animation*spr;
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Animation*spr;
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int frameIndex=0;
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int frameCount=0;
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int animationSpd=12; //How many frames to wait between each frame. Setting to 0 pauses the animation.
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@ -177,6 +177,6 @@ class TrashCan_Obj : public Object{
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DynamicObject(TrashCan_Obj)
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Interaction Interact()override{
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frameIndex=1;
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return {{"You dig around the trash can.","Nope! Just looks like good ol' trash."}};}
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return {{"You dig around the trash can.","Nope! Just looks like plain ol' trash."}};}
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};
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#endif
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2
sig
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sig
@ -3,7 +3,7 @@ export AUTO_UPDATE=true
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source utils/define.sh
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define PROJECT_NAME "C++ProjectTemplate"
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define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple"
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define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -O3 -s -DNDEBUG"
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define LANGUAGE "C++"
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source utils/main.sh
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