226 Commits (271a6c0f78a0945352ec85fef97ddfce2ecb291f)
 

Author SHA1 Message Date
sigonasr2 271a6c0f78 Add event data parsing 2 years ago
sigonasr2 f1029c11fd Update SigScript 2 years ago
sigonasr2 4dd37e25b2 Changed map 2 years ago
sigonasr2 9965f91a76 Platforming mishaps fixed 2 years ago
sigonasr2 9e2c67c138 Finish with slope climbing/falling 2 years ago
sigonasr2 c804490c7b Ability to walk down and up slopes 2 years ago
sigonasr2 dac67fda41 Correct all array misalignments and correct transparncy detection for platforms 2 years ago
sigonasr2 eabf5d6f7d Overhaul the collision grid system. 2 years ago
sigonasr2 ed96d43935 Tile modifying now modifies collision grid 2 years ago
sigonasr2 05a4165afc Fix up collision collisions 2 years ago
sigonasr2 9b36f2542d Rising checks now in place 2 years ago
sigonasr2 fd697a3f39 fix up falling mechanics 2 years ago
sigonasr2 2eb3d62eba Falling checks 2 years ago
sigonasr2 b26bd340d3 left and right collision detection 2 years ago
sigonasr2 2d4e5cbc42 left and right collision detection 2 years ago
sigonasr2 9e9addad53 side collision tests 2 years ago
sigonasr2 fb8ee6c991 Create a method to handle adding collisions for entities 2 years ago
sigonasr2 2cc1292946 Move and refactor engine objects 2 years ago
sigonasr2 82b25fbc17 Collision grid setup and render test 2 years ago
unknown b58aa91eea Falling slopes work in progress 2 years ago
unknown f3864c60c7 Regular slopes have correct collision 2 years ago
unknown e1aa57b7f1 Clean sh does not wipe your classes 2 years ago
unknown 0fc9aee919 SLope but it works 2 years ago
unknown 4edcc62e99 Slopes now kind of work but not really 2 years ago
unknown 561c51da19 Windows build support 3 years ago
sigonasr2 f4d44b4431 remove classes 3 years ago
sigonasr2 9707503149 get rid of junk lines 3 years ago
sigonasr2 828186c550 Remove other options 3 years ago
sigonasr2 6b93bcd50e Remove d3d requirement 3 years ago
sigonasr2 dd62b04556 Include vsync options 3 years ago
sigonasr2 feef654498 Double buffering code fixed. Also added additional properties for Windows optimizations 3 years ago
sigonasr2 e31c04c198 Use buffer strategy with proper buffer rotation 3 years ago
sigonasr2 dec88d32f5 Use double buffering. 3 years ago
sigonasr2, Sig, Sigo 7f2bbb855b Add Hardware rendering to options 3 years ago
sigonasr2, Sig, Sigo 2e9be3bf1b create constants to reduce magic numbers 3 years ago
sigonasr2 d5bb96b29a Add a thread sleep to keep the game running at speed 3 years ago
sigonasr2 6ffcf0be3b Added a hack due to timing values updating slower without a print Java maps 3 years ago
sigonasr2 c115ff4a7e Correct walk direction upon landing from a reversed direction after sliding 3 years ago
sigonasr2 96160bd35c Remove garbage collection running as it seems to have a negative impact 3 years ago
sigonasr2 7762489fe6 Adjust physics numbers to feel like previous settings. Made it so walk animation doesn't reset when walking into walls 3 years ago
sigonasr2 31f9bb513b Game update system now respects frame update time 3 years ago
sigonasr2, Sig, Sigo 5e97719ccf Timing of loop is now based on accumulated time 3 years ago
sigonasr2, Sig, Sigo d6b17fce95 Game should be running with highest potential game loop setting 3 years ago
sigonasr2, Sig, Sigo b5e5e1c611 Sync updateMult with frame time 3 years ago
sigonasr2, Sig, Sigo 8a46cb56a6 Game update loop runs at a set rate. 3 years ago
sigonasr2, Sig, Sigo a3a2c62d4b Add a clear function to String 3 years ago
sigonasr2, Sig, Sigo 9ba3105b1b 120 3 years ago
sigonasr2, Sig, Sigo 8d26b031cd Minimum update time is 144FPS 3 years ago
sigonasr2, Sig, Sigo 27d5e9ec64 Run garbage collector when game is reset or started 3 years ago
sigonasr2, Sig, Sigo effdf8b79f allocate 2G 3 years ago